From 099667bdfd6d03f9b311cf5e864571ce78bdd7d6 Mon Sep 17 00:00:00 2001 From: Guillaume Piolat Date: Sat, 10 Jun 2023 16:39:15 +0200 Subject: [PATCH] =?UTF-8?q?Tout=20refait=20le=20post-processing,=20on=20a?= =?UTF-8?q?=20maintenant=20du=20bloom=20qui=20est=20tr=C3=A8s=20pratique?= =?UTF-8?q?=20pour=20simuler=20de=20l'AO=20du=20soleil=20ou=20la=20lumi?= =?UTF-8?q?=C3=A8re=20des=20fen=C3=AAtre,=20du=20tonemapping,=20etc.=20Don?= =?UTF-8?q?c=20un=20feeling=20+=20l=C3=A9ch=C3=A9.=20Par=20contre=20il=20a?= =?UTF-8?q?=20fallu=20enlever=20toute=20sorte=20d'antialiasing,=20ce=20qui?= =?UTF-8?q?=20enl=C3=A8ve=20aussi=20les=20artefact=20sur=20la=20position?= =?UTF-8?q?=20"idle"=20de=20la=20princesse.=20Voil=C3=A0=20j'esp=C3=A8re?= =?UTF-8?q?=20que=20=C3=A7a=20va=20te=20plaire.=20Il=20y=20a=20quelques=20?= =?UTF-8?q?sc=C3=A8ne=20surexpos=C3=A9es=20maintenant,=20mais=20dans=20l'e?= =?UTF-8?q?nsemble=20j'ai=20essay=C3=A9=20de=20balancer=20=C3=A9clairage?= =?UTF-8?q?=20ext=C3=A9rieur=20et=20int=C3=A9rieur.?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Le glow et le HDR sont interdépendants et il est délicat de les régler! --- game.tscn | 32 +++++++++++++++++++++++++++++++- project.godot | 3 --- 2 files changed, 31 insertions(+), 4 deletions(-) diff --git a/game.tscn b/game.tscn index 637611e..4c0cf95 100644 --- a/game.tscn +++ b/game.tscn @@ -1,13 +1,43 @@ -[gd_scene load_steps=3 format=3 uid="uid://dn0b30kvaeasf"] +[gd_scene load_steps=4 format=3 uid="uid://dn0b30kvaeasf"] [ext_resource type="Script" path="res://game.gd" id="1_yny56"] [ext_resource type="PackedScene" uid="uid://dvlb4thqhqke" path="res://HUD/hud.tscn" id="2_0fnfe"] +[sub_resource type="Environment" id="Environment_egx7o"] +background_mode = 3 +tonemap_mode = 1 +tonemap_exposure = 0.7 +tonemap_white = 2.5 +ssr_fade_in = 0.212132 +ssr_depth_tolerance = 0.01 +ssil_radius = 5.39 +ssil_intensity = 18.38 +ssil_sharpness = 1.0 +sdfgi_bounce_feedback = 0.51 +glow_enabled = true +glow_normalized = true +glow_strength = 0.7 +glow_bloom = 0.02 +glow_blend_mode = 0 +glow_hdr_threshold = 0.0 +volumetric_fog_density = 0.4667 +volumetric_fog_albedo = Color(0.0980392, 0.301961, 0.592157, 1) +volumetric_fog_emission = Color(0, 0, 1, 1) +volumetric_fog_emission_energy = 11.02 +volumetric_fog_anisotropy = 0.9 +volumetric_fog_length = 64.79 +adjustment_enabled = true +adjustment_contrast = 0.98 +adjustment_saturation = 1.03 + [node name="game" type="Node"] script = ExtResource("1_yny56") [node name="HUD" parent="." instance=ExtResource("2_0fnfe")] +[node name="WorldEnvironment" type="WorldEnvironment" parent="."] +environment = SubResource("Environment_egx7o") + [connection signal="fart_reloaded" from="HUD" to="." method="_on_hud_fart_reloaded"] [connection signal="screen_is_black" from="HUD" to="." method="_on_hud_screen_is_black"] [connection signal="screen_is_ready" from="HUD" to="." method="_on_hud_screen_is_ready"] diff --git a/project.godot b/project.godot index 4cce18d..288cddc 100644 --- a/project.godot +++ b/project.godot @@ -86,6 +86,3 @@ dash={ textures/canvas_textures/default_texture_filter=0 renderer/rendering_method.mobile="gl_compatibility" environment/defaults/default_clear_color=Color(0.615686, 0.819608, 0.988235, 1) -anti_aliasing/quality/msaa_2d=3 -anti_aliasing/quality/screen_space_aa=1 -anti_aliasing/quality/use_taa=true