L'idée c'était d'enlever les anciennes pierres moches, ce qui est fait. Ne plus utiliser ces tiles!

This commit is contained in:
Guillaume Piolat
2023-05-14 21:20:04 +02:00
parent 58f62b8f60
commit 0faaf98843
4 changed files with 31 additions and 2 deletions

View File

@@ -1033,6 +1033,7 @@ texture = ExtResource("2_n1x7g")
6:10/0/physics_layer_1/angular_velocity = 0.0
6:10/0/physics_layer_2/linear_velocity = Vector2(0, 0)
6:10/0/physics_layer_2/angular_velocity = 0.0
7:10/next_alternative_id = 4
7:10/0 = 0
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:10/0/physics_layer_0/angular_velocity = 0.0
@@ -1121,7 +1122,7 @@ texture = ExtResource("2_n1x7g")
12:0/0/physics_layer_1/angular_velocity = 0.0
12:0/0/physics_layer_2/linear_velocity = Vector2(0, 0)
12:0/0/physics_layer_2/angular_velocity = 0.0
13:0/next_alternative_id = 2
13:0/next_alternative_id = 4
13:0/0 = 0
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:0/0/physics_layer_0/angular_velocity = 0.0
@@ -1387,6 +1388,34 @@ texture = ExtResource("2_n1x7g")
14:8/0/physics_layer_1/angular_velocity = 0.0
14:8/0/physics_layer_2/linear_velocity = Vector2(0, 0)
14:8/0/physics_layer_2/angular_velocity = 0.0
14:9/0 = 0
14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:9/0/physics_layer_0/angular_velocity = 0.0
14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:9/0/physics_layer_1/angular_velocity = 0.0
14:9/0/physics_layer_2/linear_velocity = Vector2(0, 0)
14:9/0/physics_layer_2/angular_velocity = 0.0
15:9/0 = 0
15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:9/0/physics_layer_0/angular_velocity = 0.0
15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:9/0/physics_layer_1/angular_velocity = 0.0
15:9/0/physics_layer_2/linear_velocity = Vector2(0, 0)
15:9/0/physics_layer_2/angular_velocity = 0.0
15:10/0 = 0
15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:10/0/physics_layer_0/angular_velocity = 0.0
15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:10/0/physics_layer_1/angular_velocity = 0.0
15:10/0/physics_layer_2/linear_velocity = Vector2(0, 0)
15:10/0/physics_layer_2/angular_velocity = 0.0
14:10/0 = 0
14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:10/0/physics_layer_0/angular_velocity = 0.0
14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:10/0/physics_layer_1/angular_velocity = 0.0
14:10/0/physics_layer_2/linear_velocity = Vector2(0, 0)
14:10/0/physics_layer_2/angular_velocity = 0.0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_2v4nl"]
resource_name = "pics"

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