L'idée c'était d'enlever les anciennes pierres moches, ce qui est fait. Ne plus utiliser ces tiles!
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@@ -1033,6 +1033,7 @@ texture = ExtResource("2_n1x7g")
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6:10/0/physics_layer_1/angular_velocity = 0.0
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6:10/0/physics_layer_1/angular_velocity = 0.0
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6:10/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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6:10/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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6:10/0/physics_layer_2/angular_velocity = 0.0
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6:10/0/physics_layer_2/angular_velocity = 0.0
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7:10/next_alternative_id = 4
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7:10/0 = 0
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7:10/0 = 0
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7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:10/0/physics_layer_0/angular_velocity = 0.0
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7:10/0/physics_layer_0/angular_velocity = 0.0
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@@ -1121,7 +1122,7 @@ texture = ExtResource("2_n1x7g")
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12:0/0/physics_layer_1/angular_velocity = 0.0
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12:0/0/physics_layer_1/angular_velocity = 0.0
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12:0/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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12:0/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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12:0/0/physics_layer_2/angular_velocity = 0.0
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12:0/0/physics_layer_2/angular_velocity = 0.0
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13:0/next_alternative_id = 2
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13:0/next_alternative_id = 4
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13:0/0 = 0
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13:0/0 = 0
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13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:0/0/physics_layer_0/angular_velocity = 0.0
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13:0/0/physics_layer_0/angular_velocity = 0.0
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@@ -1387,6 +1388,34 @@ texture = ExtResource("2_n1x7g")
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14:8/0/physics_layer_1/angular_velocity = 0.0
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14:8/0/physics_layer_1/angular_velocity = 0.0
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14:8/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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14:8/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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14:8/0/physics_layer_2/angular_velocity = 0.0
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14:8/0/physics_layer_2/angular_velocity = 0.0
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14:9/0 = 0
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14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:9/0/physics_layer_0/angular_velocity = 0.0
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14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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14:9/0/physics_layer_1/angular_velocity = 0.0
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14:9/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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14:9/0/physics_layer_2/angular_velocity = 0.0
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15:9/0 = 0
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15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:9/0/physics_layer_0/angular_velocity = 0.0
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15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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15:9/0/physics_layer_1/angular_velocity = 0.0
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15:9/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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15:9/0/physics_layer_2/angular_velocity = 0.0
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15:10/0 = 0
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15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:10/0/physics_layer_0/angular_velocity = 0.0
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15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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15:10/0/physics_layer_1/angular_velocity = 0.0
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15:10/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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15:10/0/physics_layer_2/angular_velocity = 0.0
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14:10/0 = 0
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14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:10/0/physics_layer_0/angular_velocity = 0.0
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14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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14:10/0/physics_layer_1/angular_velocity = 0.0
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14:10/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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14:10/0/physics_layer_2/angular_velocity = 0.0
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_2v4nl"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_2v4nl"]
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resource_name = "pics"
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resource_name = "pics"
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Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 13 KiB |
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