jeu: le début de la collision!
Le jeu contient une princesse qui utilise la physique basique de Godot. A remplacer ultérieurement car non réellement satisfaisant. Le but va être de porter dans les prochaines contributions le code de microstudio.
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game.tscn
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14
game.tscn
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@@ -0,0 +1,14 @@
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[gd_scene load_steps=3 format=3 uid="uid://8mc82qjj5gma"]
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[ext_resource type="PackedScene" uid="uid://cfou80f4ng1q0" path="res://level.tscn" id="1_qv57y"]
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[ext_resource type="PackedScene" uid="uid://dv0mokf4eogm7" path="res://princesse.tscn" id="2_0ku48"]
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[node name="game" type="Node"]
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[node name="Node2D" parent="." instance=ExtResource("1_qv57y")]
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position = Vector2(1, 10)
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[node name="Princesse" parent="Node2D" instance=ExtResource("2_0ku48")]
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position = Vector2(87, -430)
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scale = Vector2(0.6, 0.6)
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collision_mask = 28
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