From 1c333e66a5c1efd031be0a8830570c0235d7db5d Mon Sep 17 00:00:00 2001 From: Thomas Lavocat Date: Fri, 26 May 2023 18:00:31 +0200 Subject: [PATCH] =?UTF-8?q?tileset/pics:=20r=C3=A9duction=20de=20la=20surf?= =?UTF-8?q?ace=20de=20contact?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit pour un jeu plus smooth et moins punitif, on est pas au pixel près. --- levels/global_tileset.tres | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/levels/global_tileset.tres b/levels/global_tileset.tres index d4ae2a9..ecfc7e6 100644 --- a/levels/global_tileset.tres +++ b/levels/global_tileset.tres @@ -1806,7 +1806,7 @@ texture = ExtResource("2_n1x7g") 9:5/0/physics_layer_0/angular_velocity = 0.0 9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_1/angular_velocity = 0.0 -9:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-5, 8, -0.5, -1, 4, 8) +9:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-0.5, 4, 2.5, 7, 8, 8, -9, 8, -3, 7) 9:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_2/angular_velocity = 0.0 10:5/0 = 0 @@ -1814,7 +1814,7 @@ texture = ExtResource("2_n1x7g") 10:5/0/physics_layer_0/angular_velocity = 0.0 10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_1/angular_velocity = 0.0 -10:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(4, -8, -0.5, 1, -5, -8) +10:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-0.5, -4, -3, -7, -8, -8, 9, -8, 1.5, -7) 10:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_2/angular_velocity = 0.0 11:5/0 = 0 @@ -1822,7 +1822,7 @@ texture = ExtResource("2_n1x7g") 11:5/0/physics_layer_0/angular_velocity = 0.0 11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_1/angular_velocity = 0.0 -11:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -5, 1, -0.5, -8, 4) +11:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-3, -0.5, -6.5, 1.5, -8, 8, -8, -9, -6.5, -2.5) 11:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_2/angular_velocity = 0.0 12:5/0 = 0 @@ -1830,7 +1830,7 @@ texture = ExtResource("2_n1x7g") 12:5/0/physics_layer_0/angular_velocity = 0.0 12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_1/angular_velocity = 0.0 -12:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, 4, -1, -0.5, 8, -5) +12:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(4, -0.5, 7, -3, 8, -8, 8, 9, 7, 1.5) 12:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_2/angular_velocity = 0.0 13:5/0 = 0 @@ -1838,6 +1838,7 @@ texture = ExtResource("2_n1x7g") 13:5/0/physics_layer_0/angular_velocity = 0.0 13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_1/angular_velocity = 0.0 +13:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-0.5, 3, 1.5, 6.5, 8, 8, -9, 8, -2.5, 6.5) 13:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_2/angular_velocity = 0.0