princesse/hitbox: réduction de la taille de la hitbox
trop punitif avant, maintenant c'est mieux, surtout quand il faut sauter entre des pics
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		| @@ -198,7 +198,7 @@ animations = [{ | |||||||
|  |  | ||||||
| [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_6r7th"] | [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_6r7th"] | ||||||
| radius = 5.0 | radius = 5.0 | ||||||
| height = 50.0 | height = 42.6667 | ||||||
|  |  | ||||||
| [sub_resource type="Animation" id="Animation_uo4aj"] | [sub_resource type="Animation" id="Animation_uo4aj"] | ||||||
| resource_name = "death" | resource_name = "death" | ||||||
| @@ -307,7 +307,7 @@ drag_horizontal_enabled = true | |||||||
| drag_vertical_enabled = true | drag_vertical_enabled = true | ||||||
|  |  | ||||||
| [node name="CollisionShape2D" type="CollisionShape2D" parent="."] | [node name="CollisionShape2D" type="CollisionShape2D" parent="."] | ||||||
| position = Vector2(1, 0) | position = Vector2(1, 2) | ||||||
| shape = SubResource("CapsuleShape2D_6r7th") | shape = SubResource("CapsuleShape2D_6r7th") | ||||||
|  |  | ||||||
| [node name="ground_far_detect" type="RayCast2D" parent="."] | [node name="ground_far_detect" type="RayCast2D" parent="."] | ||||||
|   | |||||||
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	 Thomas Lavocat
					Thomas Lavocat