princesse/sprites: prise en compte de l'animation idle

This commit is contained in:
Thomas Lavocat
2023-06-04 19:41:27 +02:00
parent 6cf80d0a86
commit 315903671c
2 changed files with 123 additions and 7 deletions

View File

@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cx58dasu8epvx"
path="res://.godot/imported/princess_idle.png-5f425c13058d38979c63f92f12290a15.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sprite/princess_idle.png"
dest_files=["res://.godot/imported/princess_idle.png-5f425c13058d38979c63f92f12290a15.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1