prout: tweaks du nuage de fumée
Il y avait de la gravité sur la fumée du prout, étrange, ça la faisait remonter. Ceci dit, on pourra jouer à faire du vent dans le futur. Il est un peu plus jaune le pet, en vrai je sais pas quelle est la bonne couleur!
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@@ -12,6 +12,8 @@
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[ext_resource type="Texture2D" uid="uid://dgsn3ixn46anc" path="res://sprite/light.png" id="8_8c83t"]
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[sub_resource type="Gradient" id="Gradient_anx4x"]
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offsets = PackedFloat32Array(0, 0.99893)
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colors = PackedColorArray(0.453232, 0.453232, 0.453232, 1, 1, 1, 1, 0.776471)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_7kmv1"]
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gradient = SubResource("Gradient_anx4x")
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@@ -35,13 +37,14 @@ curve = SubResource("Curve_igy3q")
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emission_shape = 1
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emission_sphere_radius = 4.82
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particle_flag_disable_z = true
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gravity = Vector3(0, 0, 0)
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orbit_velocity_min = 0.0
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orbit_velocity_max = 0.0
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radial_accel_min = 15.0
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radial_accel_max = 15.0
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angle_max = 360.0
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scale_curve = SubResource("CurveTexture_b7sj0")
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color = Color(0.360784, 0.741176, 0.458824, 1)
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color = Color(0.721569, 0.8, 0.462745, 1)
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color_ramp = SubResource("GradientTexture1D_7kmv1")
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hue_variation_curve = SubResource("CurveTexture_jwai0")
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collision_mode = 1
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@@ -489,8 +492,7 @@ speed_scale = 4.0
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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modulate = Color(0.823529, 0.823529, 0.823529, 1)
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sprite_frames = SubResource("SpriteFrames_q52wx")
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animation = &"idle"
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frame_progress = 0.890388
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animation = &"wall_stick"
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[node name="Camera2D" type="Camera2D" parent="."]
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zoom = Vector2(2, 2)
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