prout: tweaks du nuage de fumée

Il y avait de la gravité sur la fumée du prout, étrange, ça la faisait
remonter. Ceci dit, on pourra jouer à faire du vent dans le futur.
Il est un peu plus jaune le pet, en vrai je sais pas quelle est la bonne
couleur!
This commit is contained in:
Thomas Lavocat
2023-10-14 09:38:05 +02:00
parent c785d67da1
commit 362cec2bee

View File

@@ -12,6 +12,8 @@
[ext_resource type="Texture2D" uid="uid://dgsn3ixn46anc" path="res://sprite/light.png" id="8_8c83t"]
[sub_resource type="Gradient" id="Gradient_anx4x"]
offsets = PackedFloat32Array(0, 0.99893)
colors = PackedColorArray(0.453232, 0.453232, 0.453232, 1, 1, 1, 1, 0.776471)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_7kmv1"]
gradient = SubResource("Gradient_anx4x")
@@ -35,13 +37,14 @@ curve = SubResource("Curve_igy3q")
emission_shape = 1
emission_sphere_radius = 4.82
particle_flag_disable_z = true
gravity = Vector3(0, 0, 0)
orbit_velocity_min = 0.0
orbit_velocity_max = 0.0
radial_accel_min = 15.0
radial_accel_max = 15.0
angle_max = 360.0
scale_curve = SubResource("CurveTexture_b7sj0")
color = Color(0.360784, 0.741176, 0.458824, 1)
color = Color(0.721569, 0.8, 0.462745, 1)
color_ramp = SubResource("GradientTexture1D_7kmv1")
hue_variation_curve = SubResource("CurveTexture_jwai0")
collision_mode = 1
@@ -489,8 +492,7 @@ speed_scale = 4.0
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
modulate = Color(0.823529, 0.823529, 0.823529, 1)
sprite_frames = SubResource("SpriteFrames_q52wx")
animation = &"idle"
frame_progress = 0.890388
animation = &"wall_stick"
[node name="Camera2D" type="Camera2D" parent="."]
zoom = Vector2(2, 2)