lol: j'ai oublié cet appel à hud.reset()

Il fallait l'enlever aussi, sinon ça crash d'où le lol!
This commit is contained in:
Thomas Lavocat
2023-10-15 16:51:13 +02:00
parent 7fb656a28e
commit 37b25f1d19

View File

@@ -30,7 +30,6 @@ func _ready() -> void:
func reload_current_scene() -> void: func reload_current_scene() -> void:
go_to(scene_name, last_spawn_point) go_to(scene_name, last_spawn_point)
hud.reset()
func enter_door(destination : String, other_side_position : Vector2): func enter_door(destination : String, other_side_position : Vector2):
call_deferred("go_to", destination, other_side_position) call_deferred("go_to", destination, other_side_position)