More tiles for missing edge cases.

This commit is contained in:
Guillaume Piolat
2023-05-14 21:55:28 +02:00
parent 7de3bac613
commit 46e4717126
4 changed files with 109 additions and 1 deletions

View File

@@ -1391,6 +1391,7 @@ texture = ExtResource("2_n1x7g")
14:9/0 = 0 14:9/0 = 0
14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:9/0/physics_layer_0/angular_velocity = 0.0 14:9/0/physics_layer_0/angular_velocity = 0.0
14:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:9/0/physics_layer_1/angular_velocity = 0.0 14:9/0/physics_layer_1/angular_velocity = 0.0
14:9/0/physics_layer_2/linear_velocity = Vector2(0, 0) 14:9/0/physics_layer_2/linear_velocity = Vector2(0, 0)
@@ -1398,6 +1399,7 @@ texture = ExtResource("2_n1x7g")
15:9/0 = 0 15:9/0 = 0
15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:9/0/physics_layer_0/angular_velocity = 0.0 15:9/0/physics_layer_0/angular_velocity = 0.0
15:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:9/0/physics_layer_1/angular_velocity = 0.0 15:9/0/physics_layer_1/angular_velocity = 0.0
15:9/0/physics_layer_2/linear_velocity = Vector2(0, 0) 15:9/0/physics_layer_2/linear_velocity = Vector2(0, 0)
@@ -1405,6 +1407,7 @@ texture = ExtResource("2_n1x7g")
15:10/0 = 0 15:10/0 = 0
15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:10/0/physics_layer_0/angular_velocity = 0.0 15:10/0/physics_layer_0/angular_velocity = 0.0
15:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:10/0/physics_layer_1/angular_velocity = 0.0 15:10/0/physics_layer_1/angular_velocity = 0.0
15:10/0/physics_layer_2/linear_velocity = Vector2(0, 0) 15:10/0/physics_layer_2/linear_velocity = Vector2(0, 0)
@@ -1412,6 +1415,7 @@ texture = ExtResource("2_n1x7g")
14:10/0 = 0 14:10/0 = 0
14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:10/0/physics_layer_0/angular_velocity = 0.0 14:10/0/physics_layer_0/angular_velocity = 0.0
14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:10/0/physics_layer_1/angular_velocity = 0.0 14:10/0/physics_layer_1/angular_velocity = 0.0
14:10/0/physics_layer_2/linear_velocity = Vector2(0, 0) 14:10/0/physics_layer_2/linear_velocity = Vector2(0, 0)
@@ -1419,6 +1423,7 @@ texture = ExtResource("2_n1x7g")
10:10/0 = 0 10:10/0 = 0
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:10/0/physics_layer_0/angular_velocity = 0.0 10:10/0/physics_layer_0/angular_velocity = 0.0
10:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:10/0/physics_layer_1/angular_velocity = 0.0 10:10/0/physics_layer_1/angular_velocity = 0.0
10:10/0/physics_layer_2/linear_velocity = Vector2(0, 0) 10:10/0/physics_layer_2/linear_velocity = Vector2(0, 0)
@@ -1426,6 +1431,7 @@ texture = ExtResource("2_n1x7g")
11:10/0 = 0 11:10/0 = 0
11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:10/0/physics_layer_0/angular_velocity = 0.0 11:10/0/physics_layer_0/angular_velocity = 0.0
11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:10/0/physics_layer_1/angular_velocity = 0.0 11:10/0/physics_layer_1/angular_velocity = 0.0
11:10/0/physics_layer_2/linear_velocity = Vector2(0, 0) 11:10/0/physics_layer_2/linear_velocity = Vector2(0, 0)
@@ -1433,6 +1439,7 @@ texture = ExtResource("2_n1x7g")
11:11/0 = 0 11:11/0 = 0
11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:11/0/physics_layer_0/angular_velocity = 0.0 11:11/0/physics_layer_0/angular_velocity = 0.0
11:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:11/0/physics_layer_1/angular_velocity = 0.0 11:11/0/physics_layer_1/angular_velocity = 0.0
11:11/0/physics_layer_2/linear_velocity = Vector2(0, 0) 11:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
@@ -1440,6 +1447,7 @@ texture = ExtResource("2_n1x7g")
10:11/0 = 0 10:11/0 = 0
10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:11/0/physics_layer_0/angular_velocity = 0.0 10:11/0/physics_layer_0/angular_velocity = 0.0
10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:11/0/physics_layer_1/angular_velocity = 0.0 10:11/0/physics_layer_1/angular_velocity = 0.0
10:11/0/physics_layer_2/linear_velocity = Vector2(0, 0) 10:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
@@ -1447,6 +1455,7 @@ texture = ExtResource("2_n1x7g")
14:11/0 = 0 14:11/0 = 0
14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:11/0/physics_layer_0/angular_velocity = 0.0 14:11/0/physics_layer_0/angular_velocity = 0.0
14:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:11/0/physics_layer_1/angular_velocity = 0.0 14:11/0/physics_layer_1/angular_velocity = 0.0
14:11/0/physics_layer_2/linear_velocity = Vector2(0, 0) 14:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
@@ -1454,6 +1463,7 @@ texture = ExtResource("2_n1x7g")
15:11/0 = 0 15:11/0 = 0
15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:11/0/physics_layer_0/angular_velocity = 0.0 15:11/0/physics_layer_0/angular_velocity = 0.0
15:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:11/0/physics_layer_1/angular_velocity = 0.0 15:11/0/physics_layer_1/angular_velocity = 0.0
15:11/0/physics_layer_2/linear_velocity = Vector2(0, 0) 15:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
@@ -1461,6 +1471,7 @@ texture = ExtResource("2_n1x7g")
7:11/0 = 0 7:11/0 = 0
7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:11/0/physics_layer_0/angular_velocity = 0.0 7:11/0/physics_layer_0/angular_velocity = 0.0
7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:11/0/physics_layer_1/angular_velocity = 0.0 7:11/0/physics_layer_1/angular_velocity = 0.0
7:11/0/physics_layer_2/linear_velocity = Vector2(0, 0) 7:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
@@ -1468,10 +1479,107 @@ texture = ExtResource("2_n1x7g")
8:11/0 = 0 8:11/0 = 0
8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:11/0/physics_layer_0/angular_velocity = 0.0 8:11/0/physics_layer_0/angular_velocity = 0.0
8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:11/0/physics_layer_1/angular_velocity = 0.0 8:11/0/physics_layer_1/angular_velocity = 0.0
8:11/0/physics_layer_2/linear_velocity = Vector2(0, 0) 8:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
8:11/0/physics_layer_2/angular_velocity = 0.0 8:11/0/physics_layer_2/angular_velocity = 0.0
10:6/0 = 0
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:6/0/physics_layer_0/angular_velocity = 0.0
10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8)
10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:6/0/physics_layer_1/angular_velocity = 0.0
10:6/0/physics_layer_2/linear_velocity = Vector2(0, 0)
10:6/0/physics_layer_2/angular_velocity = 0.0
11:6/0 = 0
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:6/0/physics_layer_0/angular_velocity = 0.0
11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8)
11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:6/0/physics_layer_1/angular_velocity = 0.0
11:6/0/physics_layer_2/linear_velocity = Vector2(0, 0)
11:6/0/physics_layer_2/angular_velocity = 0.0
12:9/0 = 0
12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:9/0/physics_layer_0/angular_velocity = 0.0
12:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:9/0/physics_layer_1/angular_velocity = 0.0
12:9/0/physics_layer_2/linear_velocity = Vector2(0, 0)
12:9/0/physics_layer_2/angular_velocity = 0.0
13:9/0 = 0
13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:9/0/physics_layer_0/angular_velocity = 0.0
13:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:9/0/physics_layer_1/angular_velocity = 0.0
13:9/0/physics_layer_2/linear_velocity = Vector2(0, 0)
13:9/0/physics_layer_2/angular_velocity = 0.0
13:10/0 = 0
13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:10/0/physics_layer_0/angular_velocity = 0.0
13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:10/0/physics_layer_1/angular_velocity = 0.0
13:10/0/physics_layer_2/linear_velocity = Vector2(0, 0)
13:10/0/physics_layer_2/angular_velocity = 0.0
12:10/0 = 0
12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:10/0/physics_layer_0/angular_velocity = 0.0
12:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:10/0/physics_layer_1/angular_velocity = 0.0
12:10/0/physics_layer_2/linear_velocity = Vector2(0, 0)
12:10/0/physics_layer_2/angular_velocity = 0.0
12:11/0 = 0
12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:11/0/physics_layer_0/angular_velocity = 0.0
12:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:11/0/physics_layer_1/angular_velocity = 0.0
12:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
12:11/0/physics_layer_2/angular_velocity = 0.0
13:11/0 = 0
13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:11/0/physics_layer_0/angular_velocity = 0.0
13:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:11/0/physics_layer_1/angular_velocity = 0.0
13:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
13:11/0/physics_layer_2/angular_velocity = 0.0
12:6/0 = 0
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:6/0/physics_layer_0/angular_velocity = 0.0
12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:6/0/physics_layer_1/angular_velocity = 0.0
12:6/0/physics_layer_2/linear_velocity = Vector2(0, 0)
12:6/0/physics_layer_2/angular_velocity = 0.0
13:6/0 = 0
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:6/0/physics_layer_0/angular_velocity = 0.0
13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:6/0/physics_layer_1/angular_velocity = 0.0
13:6/0/physics_layer_2/linear_velocity = Vector2(0, 0)
13:6/0/physics_layer_2/angular_velocity = 0.0
14:6/0 = 0
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:6/0/physics_layer_0/angular_velocity = 0.0
14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:6/0/physics_layer_1/angular_velocity = 0.0
14:6/0/physics_layer_2/linear_velocity = Vector2(0, 0)
14:6/0/physics_layer_2/angular_velocity = 0.0
15:6/0 = 0
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:6/0/physics_layer_0/angular_velocity = 0.0
15:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:6/0/physics_layer_1/angular_velocity = 0.0
15:6/0/physics_layer_2/linear_velocity = Vector2(0, 0)
15:6/0/physics_layer_2/angular_velocity = 0.0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_2v4nl"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_2v4nl"]
resource_name = "pics" resource_name = "pics"

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