More tiles for missing edge cases.
This commit is contained in:
@@ -1391,6 +1391,7 @@ texture = ExtResource("2_n1x7g")
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14:9/0 = 0
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14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:9/0/physics_layer_0/angular_velocity = 0.0
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14:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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14:9/0/physics_layer_1/angular_velocity = 0.0
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14:9/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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@@ -1398,6 +1399,7 @@ texture = ExtResource("2_n1x7g")
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15:9/0 = 0
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15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:9/0/physics_layer_0/angular_velocity = 0.0
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15:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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15:9/0/physics_layer_1/angular_velocity = 0.0
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15:9/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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@@ -1405,6 +1407,7 @@ texture = ExtResource("2_n1x7g")
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15:10/0 = 0
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15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:10/0/physics_layer_0/angular_velocity = 0.0
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15:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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15:10/0/physics_layer_1/angular_velocity = 0.0
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15:10/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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@@ -1412,6 +1415,7 @@ texture = ExtResource("2_n1x7g")
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14:10/0 = 0
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14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:10/0/physics_layer_0/angular_velocity = 0.0
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14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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14:10/0/physics_layer_1/angular_velocity = 0.0
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14:10/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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@@ -1419,6 +1423,7 @@ texture = ExtResource("2_n1x7g")
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10:10/0 = 0
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10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:10/0/physics_layer_0/angular_velocity = 0.0
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10:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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10:10/0/physics_layer_1/angular_velocity = 0.0
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10:10/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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@@ -1426,6 +1431,7 @@ texture = ExtResource("2_n1x7g")
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11:10/0 = 0
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11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:10/0/physics_layer_0/angular_velocity = 0.0
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11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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11:10/0/physics_layer_1/angular_velocity = 0.0
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11:10/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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@@ -1433,6 +1439,7 @@ texture = ExtResource("2_n1x7g")
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11:11/0 = 0
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11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:11/0/physics_layer_0/angular_velocity = 0.0
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11:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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11:11/0/physics_layer_1/angular_velocity = 0.0
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11:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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@@ -1440,6 +1447,7 @@ texture = ExtResource("2_n1x7g")
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10:11/0 = 0
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10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:11/0/physics_layer_0/angular_velocity = 0.0
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10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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10:11/0/physics_layer_1/angular_velocity = 0.0
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10:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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@@ -1447,6 +1455,7 @@ texture = ExtResource("2_n1x7g")
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14:11/0 = 0
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14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:11/0/physics_layer_0/angular_velocity = 0.0
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14:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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14:11/0/physics_layer_1/angular_velocity = 0.0
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14:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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@@ -1454,6 +1463,7 @@ texture = ExtResource("2_n1x7g")
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15:11/0 = 0
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15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:11/0/physics_layer_0/angular_velocity = 0.0
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15:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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15:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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15:11/0/physics_layer_1/angular_velocity = 0.0
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15:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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@@ -1461,6 +1471,7 @@ texture = ExtResource("2_n1x7g")
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7:11/0 = 0
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7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:11/0/physics_layer_0/angular_velocity = 0.0
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7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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7:11/0/physics_layer_1/angular_velocity = 0.0
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7:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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@@ -1468,10 +1479,107 @@ texture = ExtResource("2_n1x7g")
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8:11/0 = 0
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8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:11/0/physics_layer_0/angular_velocity = 0.0
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8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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8:11/0/physics_layer_1/angular_velocity = 0.0
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8:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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8:11/0/physics_layer_2/angular_velocity = 0.0
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10:6/0 = 0
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10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:6/0/physics_layer_0/angular_velocity = 0.0
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10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8)
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10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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10:6/0/physics_layer_1/angular_velocity = 0.0
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10:6/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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10:6/0/physics_layer_2/angular_velocity = 0.0
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11:6/0 = 0
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11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:6/0/physics_layer_0/angular_velocity = 0.0
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11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8)
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11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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11:6/0/physics_layer_1/angular_velocity = 0.0
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11:6/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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11:6/0/physics_layer_2/angular_velocity = 0.0
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12:9/0 = 0
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12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:9/0/physics_layer_0/angular_velocity = 0.0
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12:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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12:9/0/physics_layer_1/angular_velocity = 0.0
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12:9/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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12:9/0/physics_layer_2/angular_velocity = 0.0
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13:9/0 = 0
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13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:9/0/physics_layer_0/angular_velocity = 0.0
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13:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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13:9/0/physics_layer_1/angular_velocity = 0.0
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13:9/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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13:9/0/physics_layer_2/angular_velocity = 0.0
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13:10/0 = 0
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13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:10/0/physics_layer_0/angular_velocity = 0.0
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13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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13:10/0/physics_layer_1/angular_velocity = 0.0
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13:10/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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13:10/0/physics_layer_2/angular_velocity = 0.0
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12:10/0 = 0
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12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:10/0/physics_layer_0/angular_velocity = 0.0
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12:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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12:10/0/physics_layer_1/angular_velocity = 0.0
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12:10/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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12:10/0/physics_layer_2/angular_velocity = 0.0
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12:11/0 = 0
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12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:11/0/physics_layer_0/angular_velocity = 0.0
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12:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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12:11/0/physics_layer_1/angular_velocity = 0.0
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12:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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12:11/0/physics_layer_2/angular_velocity = 0.0
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13:11/0 = 0
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13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:11/0/physics_layer_0/angular_velocity = 0.0
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13:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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13:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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13:11/0/physics_layer_1/angular_velocity = 0.0
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13:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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13:11/0/physics_layer_2/angular_velocity = 0.0
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12:6/0 = 0
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12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:6/0/physics_layer_0/angular_velocity = 0.0
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12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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12:6/0/physics_layer_1/angular_velocity = 0.0
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12:6/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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12:6/0/physics_layer_2/angular_velocity = 0.0
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13:6/0 = 0
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13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:6/0/physics_layer_0/angular_velocity = 0.0
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13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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13:6/0/physics_layer_1/angular_velocity = 0.0
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13:6/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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13:6/0/physics_layer_2/angular_velocity = 0.0
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14:6/0 = 0
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14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:6/0/physics_layer_0/angular_velocity = 0.0
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14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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14:6/0/physics_layer_1/angular_velocity = 0.0
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14:6/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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14:6/0/physics_layer_2/angular_velocity = 0.0
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15:6/0 = 0
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15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:6/0/physics_layer_0/angular_velocity = 0.0
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15:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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15:6/0/physics_layer_1/angular_velocity = 0.0
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15:6/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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15:6/0/physics_layer_2/angular_velocity = 0.0
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_2v4nl"]
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resource_name = "pics"
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Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 14 KiB |
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