Fix offset in door foreground tile.

This commit is contained in:
Guillaume Piolat
2023-06-10 17:55:13 +02:00
parent 0315126903
commit 4b36b90964
3 changed files with 50 additions and 0 deletions

View File

@@ -3786,6 +3786,7 @@ texture = ExtResource("2_n1x7g")
8:11/0/physics_layer_1/angular_velocity = 0.0
8:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
8:11/0/physics_layer_2/angular_velocity = 0.0
2:17/next_alternative_id = 3
2:17/0 = 0
2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:17/0/physics_layer_0/angular_velocity = 0.0
@@ -3793,6 +3794,15 @@ texture = ExtResource("2_n1x7g")
2:17/0/physics_layer_1/angular_velocity = 0.0
2:17/0/physics_layer_2/linear_velocity = Vector2(0, 0)
2:17/0/physics_layer_2/angular_velocity = 0.0
2:17/2 = 2
2:17/2/flip_h = true
2:17/2/physics_layer_0/linear_velocity = Vector2(0, 0)
2:17/2/physics_layer_0/angular_velocity = 0.0
2:17/2/physics_layer_1/linear_velocity = Vector2(0, 0)
2:17/2/physics_layer_1/angular_velocity = 0.0
2:17/2/physics_layer_2/linear_velocity = Vector2(0, 0)
2:17/2/physics_layer_2/angular_velocity = 0.0
2:16/next_alternative_id = 3
2:16/0 = 0
2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:16/0/physics_layer_0/angular_velocity = 0.0
@@ -3800,6 +3810,14 @@ texture = ExtResource("2_n1x7g")
2:16/0/physics_layer_1/angular_velocity = 0.0
2:16/0/physics_layer_2/linear_velocity = Vector2(0, 0)
2:16/0/physics_layer_2/angular_velocity = 0.0
2:16/1 = 1
2:16/1/flip_h = true
2:16/1/physics_layer_0/linear_velocity = Vector2(0, 0)
2:16/1/physics_layer_0/angular_velocity = 0.0
2:16/1/physics_layer_1/linear_velocity = Vector2(0, 0)
2:16/1/physics_layer_1/angular_velocity = 0.0
2:16/1/physics_layer_2/linear_velocity = Vector2(0, 0)
2:16/1/physics_layer_2/angular_velocity = 0.0
7:12/0 = 0
7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:12/0/physics_layer_0/angular_velocity = 0.0
@@ -3926,6 +3944,38 @@ texture = ExtResource("2_n1x7g")
14:13/0/physics_layer_1/angular_velocity = 0.0
14:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
14:13/0/physics_layer_2/angular_velocity = 0.0
1:16/next_alternative_id = 2
1:16/0 = 0
1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:16/0/physics_layer_0/angular_velocity = 0.0
1:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:16/0/physics_layer_1/angular_velocity = 0.0
1:16/0/physics_layer_2/linear_velocity = Vector2(0, 0)
1:16/0/physics_layer_2/angular_velocity = 0.0
1:16/1 = 1
1:16/1/flip_h = true
1:16/1/physics_layer_0/linear_velocity = Vector2(0, 0)
1:16/1/physics_layer_0/angular_velocity = 0.0
1:16/1/physics_layer_1/linear_velocity = Vector2(0, 0)
1:16/1/physics_layer_1/angular_velocity = 0.0
1:16/1/physics_layer_2/linear_velocity = Vector2(0, 0)
1:16/1/physics_layer_2/angular_velocity = 0.0
1:17/next_alternative_id = 2
1:17/0 = 0
1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:17/0/physics_layer_0/angular_velocity = 0.0
1:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:17/0/physics_layer_1/angular_velocity = 0.0
1:17/0/physics_layer_2/linear_velocity = Vector2(0, 0)
1:17/0/physics_layer_2/angular_velocity = 0.0
1:17/1 = 1
1:17/1/flip_h = true
1:17/1/physics_layer_0/linear_velocity = Vector2(0, 0)
1:17/1/physics_layer_0/angular_velocity = 0.0
1:17/1/physics_layer_1/linear_velocity = Vector2(0, 0)
1:17/1/physics_layer_1/angular_velocity = 0.0
1:17/1/physics_layer_2/linear_velocity = Vector2(0, 0)
1:17/1/physics_layer_2/angular_velocity = 0.0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_nncxs"]
resource_name = "one_way_collisions"