Fix offset in door foreground tile.
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@@ -3786,6 +3786,7 @@ texture = ExtResource("2_n1x7g")
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8:11/0/physics_layer_1/angular_velocity = 0.0
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8:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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8:11/0/physics_layer_2/angular_velocity = 0.0
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2:17/next_alternative_id = 3
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2:17/0 = 0
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2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:17/0/physics_layer_0/angular_velocity = 0.0
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@@ -3793,6 +3794,15 @@ texture = ExtResource("2_n1x7g")
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2:17/0/physics_layer_1/angular_velocity = 0.0
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2:17/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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2:17/0/physics_layer_2/angular_velocity = 0.0
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2:17/2 = 2
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2:17/2/flip_h = true
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2:17/2/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:17/2/physics_layer_0/angular_velocity = 0.0
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2:17/2/physics_layer_1/linear_velocity = Vector2(0, 0)
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2:17/2/physics_layer_1/angular_velocity = 0.0
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2:17/2/physics_layer_2/linear_velocity = Vector2(0, 0)
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2:17/2/physics_layer_2/angular_velocity = 0.0
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2:16/next_alternative_id = 3
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2:16/0 = 0
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2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:16/0/physics_layer_0/angular_velocity = 0.0
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@@ -3800,6 +3810,14 @@ texture = ExtResource("2_n1x7g")
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2:16/0/physics_layer_1/angular_velocity = 0.0
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2:16/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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2:16/0/physics_layer_2/angular_velocity = 0.0
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2:16/1 = 1
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2:16/1/flip_h = true
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2:16/1/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:16/1/physics_layer_0/angular_velocity = 0.0
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2:16/1/physics_layer_1/linear_velocity = Vector2(0, 0)
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2:16/1/physics_layer_1/angular_velocity = 0.0
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2:16/1/physics_layer_2/linear_velocity = Vector2(0, 0)
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2:16/1/physics_layer_2/angular_velocity = 0.0
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7:12/0 = 0
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7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:12/0/physics_layer_0/angular_velocity = 0.0
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@@ -3926,6 +3944,38 @@ texture = ExtResource("2_n1x7g")
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14:13/0/physics_layer_1/angular_velocity = 0.0
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14:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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14:13/0/physics_layer_2/angular_velocity = 0.0
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1:16/next_alternative_id = 2
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1:16/0 = 0
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1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:16/0/physics_layer_0/angular_velocity = 0.0
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1:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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1:16/0/physics_layer_1/angular_velocity = 0.0
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1:16/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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1:16/0/physics_layer_2/angular_velocity = 0.0
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1:16/1 = 1
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1:16/1/flip_h = true
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1:16/1/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:16/1/physics_layer_0/angular_velocity = 0.0
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1:16/1/physics_layer_1/linear_velocity = Vector2(0, 0)
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1:16/1/physics_layer_1/angular_velocity = 0.0
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1:16/1/physics_layer_2/linear_velocity = Vector2(0, 0)
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1:16/1/physics_layer_2/angular_velocity = 0.0
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1:17/next_alternative_id = 2
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1:17/0 = 0
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1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:17/0/physics_layer_0/angular_velocity = 0.0
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1:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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1:17/0/physics_layer_1/angular_velocity = 0.0
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1:17/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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1:17/0/physics_layer_2/angular_velocity = 0.0
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1:17/1 = 1
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1:17/1/flip_h = true
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1:17/1/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:17/1/physics_layer_0/angular_velocity = 0.0
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1:17/1/physics_layer_1/linear_velocity = Vector2(0, 0)
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1:17/1/physics_layer_1/angular_velocity = 0.0
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1:17/1/physics_layer_2/linear_velocity = Vector2(0, 0)
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1:17/1/physics_layer_2/angular_velocity = 0.0
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_nncxs"]
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resource_name = "one_way_collisions"
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