princesse/collisions: régler les valeurs un poil
Meilleur feeling je trouve, à faire play test.
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		| @@ -197,8 +197,8 @@ animations = [{ | |||||||
| }] | }] | ||||||
|  |  | ||||||
| [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_6r7th"] | [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_6r7th"] | ||||||
| radius = 5.0 | radius = 4.33333 | ||||||
| height = 42.6667 | height = 39.3333 | ||||||
|  |  | ||||||
| [sub_resource type="Animation" id="Animation_uo4aj"] | [sub_resource type="Animation" id="Animation_uo4aj"] | ||||||
| resource_name = "death" | resource_name = "death" | ||||||
| @@ -263,41 +263,41 @@ slide_on_ceiling = false | |||||||
| floor_constant_speed = true | floor_constant_speed = true | ||||||
| script = ExtResource("1_dkp7s") | script = ExtResource("1_dkp7s") | ||||||
| JUMPING_SPEED = 230 | JUMPING_SPEED = 230 | ||||||
| KICK_JUMP_LIMITER = 0.73 | KICK_JUMP_LIMITER = 0.75 | ||||||
| COYOTE_LENGTH = 7 | COYOTE_LENGTH = 7 | ||||||
| COYOTE_GRAB_LENGTH = 4 | COYOTE_GRAB_LENGTH = 4 | ||||||
|  |  | ||||||
| [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] | [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] | ||||||
| sprite_frames = SubResource("SpriteFrames_q52wx") | sprite_frames = SubResource("SpriteFrames_q52wx") | ||||||
| animation = &"falling_diagonals" | animation = &"walk" | ||||||
| frame_progress = 0.975648 | frame_progress = 0.705596 | ||||||
|  |  | ||||||
| [node name="wall_detect_left" type="RayCast2D" parent="."] | [node name="wall_detect_left" type="RayCast2D" parent="."] | ||||||
| target_position = Vector2(-8, 0) | target_position = Vector2(-6, 0) | ||||||
| collision_mask = 16 | collision_mask = 16 | ||||||
|  |  | ||||||
| [node name="wall_detect_left2" type="RayCast2D" parent="."] | [node name="wall_detect_left2" type="RayCast2D" parent="."] | ||||||
| position = Vector2(0, -16) | position = Vector2(0, -16) | ||||||
| target_position = Vector2(-8, 0) | target_position = Vector2(-6, 0) | ||||||
| collision_mask = 16 | collision_mask = 16 | ||||||
|  |  | ||||||
| [node name="wall_detect_left3" type="RayCast2D" parent="."] | [node name="wall_detect_left3" type="RayCast2D" parent="."] | ||||||
| position = Vector2(0, 22) | position = Vector2(0, 22) | ||||||
| target_position = Vector2(-8, 0) | target_position = Vector2(-6, 0) | ||||||
| collision_mask = 16 | collision_mask = 16 | ||||||
|  |  | ||||||
| [node name="wall_detect_right" type="RayCast2D" parent="."] | [node name="wall_detect_right" type="RayCast2D" parent="."] | ||||||
| target_position = Vector2(10, 0) | target_position = Vector2(8, 0) | ||||||
| collision_mask = 16 | collision_mask = 16 | ||||||
|  |  | ||||||
| [node name="wall_detect_right2" type="RayCast2D" parent="."] | [node name="wall_detect_right2" type="RayCast2D" parent="."] | ||||||
| position = Vector2(0, -16) | position = Vector2(0, -16) | ||||||
| target_position = Vector2(10, 0) | target_position = Vector2(8, 0) | ||||||
| collision_mask = 16 | collision_mask = 16 | ||||||
|  |  | ||||||
| [node name="wall_detect_right3" type="RayCast2D" parent="."] | [node name="wall_detect_right3" type="RayCast2D" parent="."] | ||||||
| position = Vector2(0, 22) | position = Vector2(0, 22) | ||||||
| target_position = Vector2(10, 0) | target_position = Vector2(8, 0) | ||||||
| collision_mask = 16 | collision_mask = 16 | ||||||
|  |  | ||||||
| [node name="Camera2D" type="Camera2D" parent="."] | [node name="Camera2D" type="Camera2D" parent="."] | ||||||
| @@ -308,7 +308,7 @@ drag_horizontal_enabled = true | |||||||
| drag_vertical_enabled = true | drag_vertical_enabled = true | ||||||
|  |  | ||||||
| [node name="CollisionShape2D" type="CollisionShape2D" parent="."] | [node name="CollisionShape2D" type="CollisionShape2D" parent="."] | ||||||
| position = Vector2(1, 2) | position = Vector2(0, 3) | ||||||
| shape = SubResource("CapsuleShape2D_6r7th") | shape = SubResource("CapsuleShape2D_6r7th") | ||||||
|  |  | ||||||
| [node name="ground_far_detect" type="RayCast2D" parent="."] | [node name="ground_far_detect" type="RayCast2D" parent="."] | ||||||
|   | |||||||
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	 Thomas Lavocat
					Thomas Lavocat