niveau_0: ajouter des lumières!

Le niveau 0 a maintenant des lumières. Rajout des torches et des
fenêtres.
This commit is contained in:
Thomas Lavocat
2023-05-28 22:01:59 +02:00
parent e011094b98
commit 52080ac818
10 changed files with 384 additions and 29 deletions

24
items/fenêtre.tscn Normal file
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@@ -0,0 +1,24 @@
[gd_scene load_steps=3 format=3 uid="uid://cikp03d4p47s3"]
[ext_resource type="Texture2D" uid="uid://dgsn3ixn46anc" path="res://sprite/light.png" id="1_vhw6h"]
[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_vi24c"]
polygon = PackedVector2Array(1, -5, -16, 11, -16, 64, -15, 64, -15, 11, 1, -4, 17, 11, 17, 64, 18, 64, 18, 11)
[node name="Fenêtre" type="Node2D"]
position = Vector2(-95, -154)
[node name="PointLight2D" type="PointLight2D" parent="."]
position = Vector2(-1, -31)
scale = Vector2(0.0587078, 0.0472203)
energy = 1.63
blend_mode = 2
shadow_enabled = true
shadow_filter = 1
shadow_filter_smooth = 11.0
texture = ExtResource("1_vhw6h")
texture_scale = 5.5
[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
position = Vector2(-2, -34)
occluder = SubResource("OccluderPolygon2D_vi24c")

7
items/torche.gd Normal file
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@@ -0,0 +1,7 @@
extends Node2D
@onready var anim := $AnimationPlayer as AnimationPlayer
func _ready() -> void:
anim.play("DEFAULT")

138
items/torche.tscn Normal file
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@@ -0,0 +1,138 @@
[gd_scene load_steps=16 format=3 uid="uid://dichswip4ynan"]
[ext_resource type="Texture2D" uid="uid://dgsn3ixn46anc" path="res://sprite/light.png" id="1_q8iya"]
[ext_resource type="Script" path="res://items/torche.gd" id="1_x7gvi"]
[ext_resource type="Texture2D" uid="uid://dpy5ui56yufab" path="res://sprite/torch.png" id="2_pxxox"]
[sub_resource type="AtlasTexture" id="AtlasTexture_aylw7"]
atlas = ExtResource("2_pxxox")
region = Rect2(0, 0, 30, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_dgmn0"]
atlas = ExtResource("2_pxxox")
region = Rect2(30, 0, 30, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_wsmmi"]
atlas = ExtResource("2_pxxox")
region = Rect2(60, 0, 30, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_rdcj2"]
atlas = ExtResource("2_pxxox")
region = Rect2(90, 0, 30, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_1kx36"]
atlas = ExtResource("2_pxxox")
region = Rect2(120, 0, 30, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_v33ms"]
atlas = ExtResource("2_pxxox")
region = Rect2(150, 0, 30, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_1qp15"]
atlas = ExtResource("2_pxxox")
region = Rect2(180, 0, 30, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_3v3ae"]
atlas = ExtResource("2_pxxox")
region = Rect2(210, 0, 30, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_vh34d"]
atlas = ExtResource("2_pxxox")
region = Rect2(240, 0, 30, 80)
[sub_resource type="SpriteFrames" id="SpriteFrames_4ltyi"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_aylw7")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_dgmn0")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wsmmi")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_rdcj2")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_1kx36")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_v33ms")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_1qp15")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_3v3ae")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_vh34d")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[sub_resource type="Animation" id="Animation_yxolu"]
resource_name = "DEFAULT"
length = 2.0
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("PointLight2D:offset")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1.1, 2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(0, 0), Vector2(10, -10), Vector2(0, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("PointLight2D:color")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 1.1, 2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Color(1, 0.890196, 0.796078, 1), Color(0.921569, 0.658824, 0.490196, 1), Color(1, 0.890196, 0.796078, 1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_7jwq8"]
_data = {
"DEFAULT": SubResource("Animation_yxolu")
}
[node name="Torche" type="Node2D"]
position = Vector2(-223, -32)
script = ExtResource("1_x7gvi")
[node name="PointLight2D" type="PointLight2D" parent="."]
position = Vector2(-0.499997, 4)
scale = Vector2(0.139648, 0.136719)
color = Color(1, 0.838671, 0.693027, 1)
range_z_min = -2048
range_z_max = 2048
shadow_enabled = true
texture = ExtResource("1_q8iya")
offset = Vector2(2.57627, -2.57627)
texture_scale = 1.67
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
z_index = -1
position = Vector2(1.52588e-05, 0)
scale = Vector2(0.25, 0.25)
sprite_frames = SubResource("SpriteFrames_4ltyi")
autoplay = "default"
frame_progress = 0.919544
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_7jwq8")
}