niveau_0: ajouter des lumières!
Le niveau 0 a maintenant des lumières. Rajout des torches et des fenêtres.
This commit is contained in:
@@ -1,4 +1,4 @@
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[gd_scene load_steps=43 format=3 uid="uid://dv0mokf4eogm7"]
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[gd_scene load_steps=42 format=3 uid="uid://dv0mokf4eogm7"]
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[ext_resource type="Script" path="res://princesse.gd" id="1_dkp7s"]
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[ext_resource type="Texture2D" uid="uid://dr7fyh2rufsyj" path="res://sprite/princess_falling_direction.png" id="2_hholp"]
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@@ -7,6 +7,7 @@
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[ext_resource type="Texture2D" uid="uid://b1624w7katr05" path="res://sprite/princess_jumping_impulsion.png" id="5_njcte"]
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[ext_resource type="Texture2D" uid="uid://c2xtcu5ysgi7o" path="res://sprite/princess_jumping.png" id="6_srvje"]
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[ext_resource type="Texture2D" uid="uid://d23lmsjrjw1mk" path="res://sprite/princess_wall_stick.png" id="7_8dix4"]
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[ext_resource type="Texture2D" uid="uid://dgsn3ixn46anc" path="res://sprite/light.png" id="8_8c83t"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_i248f"]
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atlas = ExtResource("2_hholp")
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@@ -240,7 +241,7 @@ animations = [{
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_6r7th"]
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radius = 4.33333
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height = 39.3333
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height = 42.0
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[sub_resource type="Animation" id="Animation_uo4aj"]
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resource_name = "death"
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@@ -286,18 +287,6 @@ height = 1024
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fill = 1
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fill_from = Vector2(0.482759, 0.508621)
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[sub_resource type="Gradient" id="Gradient_srny4"]
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interpolation_mode = 2
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offsets = PackedFloat32Array(0, 0.0828402, 0.698225)
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colors = PackedColorArray(0.61339, 0.61339, 0.61339, 1, 0.47788, 0.47788, 0.47788, 1, 0, 0, 0, 1)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_irtut"]
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gradient = SubResource("Gradient_srny4")
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width = 512
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height = 512
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fill = 1
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fill_from = Vector2(0.5, 0.5)
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[node name="Princesse" type="CharacterBody2D"]
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scale = Vector2(0.6, 0.6)
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collision_mask = 241
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@@ -319,7 +308,7 @@ target_position = Vector2(-6, 0)
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collision_mask = 16
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[node name="wall_detect_left2" type="RayCast2D" parent="."]
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position = Vector2(0, -16)
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position = Vector2(0, -12)
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target_position = Vector2(-6, 0)
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collision_mask = 16
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@@ -329,17 +318,17 @@ target_position = Vector2(-6, 0)
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collision_mask = 16
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[node name="wall_detect_right" type="RayCast2D" parent="."]
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target_position = Vector2(8, 0)
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target_position = Vector2(6, 0)
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collision_mask = 16
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[node name="wall_detect_right2" type="RayCast2D" parent="."]
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position = Vector2(0, -16)
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target_position = Vector2(8, 0)
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position = Vector2(0, -12)
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target_position = Vector2(6, 0)
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collision_mask = 16
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[node name="wall_detect_right3" type="RayCast2D" parent="."]
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position = Vector2(0, 22)
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target_position = Vector2(8, 0)
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target_position = Vector2(6, 0)
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collision_mask = 16
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[node name="Camera2D" type="Camera2D" parent="."]
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@@ -350,7 +339,7 @@ drag_horizontal_enabled = true
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drag_vertical_enabled = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, 5)
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position = Vector2(0, 4)
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shape = SubResource("CapsuleShape2D_6r7th")
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[node name="ground_far_detect" type="RayCast2D" parent="."]
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@@ -369,17 +358,19 @@ libraries = {
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}
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[node name="vignetting" type="PointLight2D" parent="."]
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visible = false
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energy = 1.8
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blend_mode = 1
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texture = SubResource("GradientTexture2D_t1uxd")
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texture_scale = 1.85
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[node name="light" type="PointLight2D" parent="."]
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position = Vector2(3, -0.187502)
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scale = Vector2(0.628453, 0.586182)
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color = Color(1, 0.85098, 0.862745, 1)
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energy = 0.4
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texture = SubResource("GradientTexture2D_irtut")
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texture_scale = 1.29
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position = Vector2(0, 1.66669)
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scale = Vector2(0.163303, 0.193631)
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energy = 0.74
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blend_mode = 2
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shadow_enabled = true
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texture = ExtResource("8_8c83t")
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texture_scale = 0.44
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[connection signal="animation_finished" from="Death player" to="." method="_on_death_player_animation_finished"]
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