niveau_0: ajouter des lumières!

Le niveau 0 a maintenant des lumières. Rajout des torches et des
fenêtres.
This commit is contained in:
Thomas Lavocat
2023-05-28 22:01:59 +02:00
parent e011094b98
commit 52080ac818
10 changed files with 384 additions and 29 deletions

24
items/fenêtre.tscn Normal file
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7
items/torche.gd Normal file
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@@ -0,0 +1,7 @@
extends Node2D
@onready var anim := $AnimationPlayer as AnimationPlayer
func _ready() -> void:
anim.play("DEFAULT")

138
items/torche.tscn Normal file
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@@ -0,0 +1,138 @@
[gd_scene load_steps=16 format=3 uid="uid://dichswip4ynan"]
[ext_resource type="Texture2D" uid="uid://dgsn3ixn46anc" path="res://sprite/light.png" id="1_q8iya"]
[ext_resource type="Script" path="res://items/torche.gd" id="1_x7gvi"]
[ext_resource type="Texture2D" uid="uid://dpy5ui56yufab" path="res://sprite/torch.png" id="2_pxxox"]
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"duration": 1.0,
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"name": &"default",
"speed": 5.0
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resource_name = "DEFAULT"
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}
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position = Vector2(-0.499997, 4)
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scale = Vector2(0.25, 0.25)
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frame_progress = 0.919544
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libraries = {
"": SubResource("AnimationLibrary_7jwq8")
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=42 format=3 uid="uid://dv0mokf4eogm7"]
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[ext_resource type="Texture2D" uid="uid://dr7fyh2rufsyj" path="res://sprite/princess_falling_direction.png" id="2_hholp"]
@@ -7,6 +7,7 @@
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[ext_resource type="Texture2D" uid="uid://c2xtcu5ysgi7o" path="res://sprite/princess_jumping.png" id="6_srvje"]
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atlas = ExtResource("2_hholp")
@@ -240,7 +241,7 @@ animations = [{
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_6r7th"]
radius = 4.33333
height = 39.3333
height = 42.0
[sub_resource type="Animation" id="Animation_uo4aj"]
resource_name = "death"
@@ -286,18 +287,6 @@ height = 1024
fill = 1
fill_from = Vector2(0.482759, 0.508621)
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[node name="Princesse" type="CharacterBody2D"]
scale = Vector2(0.6, 0.6)
collision_mask = 241
@@ -319,7 +308,7 @@ target_position = Vector2(-6, 0)
collision_mask = 16
[node name="wall_detect_left2" type="RayCast2D" parent="."]
position = Vector2(0, -16)
position = Vector2(0, -12)
target_position = Vector2(-6, 0)
collision_mask = 16
@@ -329,17 +318,17 @@ target_position = Vector2(-6, 0)
collision_mask = 16
[node name="wall_detect_right" type="RayCast2D" parent="."]
target_position = Vector2(8, 0)
target_position = Vector2(6, 0)
collision_mask = 16
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position = Vector2(0, -16)
target_position = Vector2(8, 0)
position = Vector2(0, -12)
target_position = Vector2(6, 0)
collision_mask = 16
[node name="wall_detect_right3" type="RayCast2D" parent="."]
position = Vector2(0, 22)
target_position = Vector2(8, 0)
target_position = Vector2(6, 0)
collision_mask = 16
[node name="Camera2D" type="Camera2D" parent="."]
@@ -350,7 +339,7 @@ drag_horizontal_enabled = true
drag_vertical_enabled = true
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position = Vector2(0, 5)
position = Vector2(0, 4)
shape = SubResource("CapsuleShape2D_6r7th")
[node name="ground_far_detect" type="RayCast2D" parent="."]
@@ -369,17 +358,19 @@ libraries = {
}
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visible = false
energy = 1.8
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position = Vector2(3, -0.187502)
scale = Vector2(0.628453, 0.586182)
color = Color(1, 0.85098, 0.862745, 1)
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texture_scale = 1.29
position = Vector2(0, 1.66669)
scale = Vector2(0.163303, 0.193631)
energy = 0.74
blend_mode = 2
shadow_enabled = true
texture = ExtResource("8_8c83t")
texture_scale = 0.44
[connection signal="animation_finished" from="Death player" to="." method="_on_death_player_animation_finished"]

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