diff --git a/princesse.tscn b/princesse.tscn index a3c34c0..2e71658 100644 --- a/princesse.tscn +++ b/princesse.tscn @@ -297,6 +297,7 @@ JUMPING_SPEED = 230 KICK_JUMP_LIMITER = 0.75 COYOTE_LENGTH = 7 COYOTE_GRAB_LENGTH = 4 +WALK_INCR_AIR = 4 [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] sprite_frames = SubResource("SpriteFrames_q52wx") @@ -304,31 +305,31 @@ animation = &"falling_diagonals" frame_progress = 0.0129146 [node name="wall_detect_left" type="RayCast2D" parent="."] -target_position = Vector2(-6, 0) +target_position = Vector2(-8, 0) collision_mask = 16 [node name="wall_detect_left2" type="RayCast2D" parent="."] position = Vector2(0, -12) -target_position = Vector2(-6, 0) +target_position = Vector2(-8, 0) collision_mask = 16 [node name="wall_detect_left3" type="RayCast2D" parent="."] position = Vector2(0, 22) -target_position = Vector2(-6, 0) +target_position = Vector2(-8, 0) collision_mask = 16 [node name="wall_detect_right" type="RayCast2D" parent="."] -target_position = Vector2(6, 0) +target_position = Vector2(8, 0) collision_mask = 16 [node name="wall_detect_right2" type="RayCast2D" parent="."] position = Vector2(0, -12) -target_position = Vector2(6, 0) +target_position = Vector2(8, 0) collision_mask = 16 [node name="wall_detect_right3" type="RayCast2D" parent="."] position = Vector2(0, 22) -target_position = Vector2(6, 0) +target_position = Vector2(8, 0) collision_mask = 16 [node name="Camera2D" type="Camera2D" parent="."]