Essaie de lumière portées par la princesse. Une de vignettage, et l'autre comme un bougie légère.
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@@ -232,6 +232,29 @@ _data = {
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"death": SubResource("Animation_uo4aj")
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}
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[sub_resource type="Gradient" id="Gradient_wf4ie"]
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offsets = PackedFloat32Array(0, 0.313609, 0.994083, 1)
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colors = PackedColorArray(0.411765, 0.6, 0.956863, 0.105882, 0.741176, 0.839216, 0.984314, 0.219608, 0.980392, 1, 0.803922, 1, 1, 0.592157, 0.282353, 0)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_t1uxd"]
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gradient = SubResource("Gradient_wf4ie")
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width = 1024
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height = 1024
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fill = 1
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fill_from = Vector2(0.482759, 0.508621)
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[sub_resource type="Gradient" id="Gradient_srny4"]
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interpolation_mode = 2
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offsets = PackedFloat32Array(0, 0.0828402, 0.698225)
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colors = PackedColorArray(0.61339, 0.61339, 0.61339, 1, 0.47788, 0.47788, 0.47788, 1, 0, 0, 0, 1)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_irtut"]
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gradient = SubResource("Gradient_srny4")
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width = 512
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height = 512
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fill = 1
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fill_from = Vector2(0.5, 0.5)
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[node name="Princesse" type="CharacterBody2D"]
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collision_mask = 113
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slide_on_ceiling = false
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@@ -272,6 +295,22 @@ libraries = {
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"": SubResource("AnimationLibrary_hxxp0")
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}
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[node name="vignetting" type="PointLight2D" parent="."]
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position = Vector2(0, -12)
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scale = Vector2(0.79275, 0.765625)
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energy = 1.8
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blend_mode = 1
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texture = SubResource("GradientTexture2D_t1uxd")
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texture_scale = 2.5
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[node name="light" type="PointLight2D" parent="."]
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position = Vector2(3, -0.187502)
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scale = Vector2(0.628453, 0.586182)
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color = Color(1, 0.85098, 0.862745, 1)
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energy = 0.4
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texture = SubResource("GradientTexture2D_irtut")
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texture_scale = 1.2
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[connection signal="cheese_collected" from="." to="." method="reload_fart"]
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[connection signal="animation_finished" from="Death player" to="." method="_on_death_player_animation_finished"]
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[connection signal="animation_finished" from="Death player" to="." method="reload_scene"]
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