niveau3: introduction du niveau 3
Niveau 2 et trois, les pics font la loi.
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@@ -1066,6 +1066,7 @@ texture = ExtResource("2_n1x7g")
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7:4/0/physics_layer_1/angular_velocity = 0.0
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7:4/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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7:4/0/physics_layer_2/angular_velocity = 0.0
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7:4/0/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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10:1/0 = 0
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10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:1/0/physics_layer_0/angular_velocity = 0.0
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