jus: rajout de juyce commes ils disent
Une petit trainée de particules suit la princesse, quand elle marche et change de direction, quand elle saute, quand elle wall kick. C'est fou mais rien que ce petit truc rend le jeu plus agréable à jouer!!
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=71 format=3 uid="uid://dv0mokf4eogm7"]
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[gd_scene load_steps=73 format=3 uid="uid://dv0mokf4eogm7"]
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[ext_resource type="Script" path="res://princesse.gd" id="1_dkp7s"]
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[ext_resource type="Texture2D" uid="uid://dr7fyh2rufsyj" path="res://sprite/princess_falling_direction.png" id="2_hholp"]
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@@ -10,6 +10,7 @@
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[ext_resource type="Texture2D" uid="uid://c2xtcu5ysgi7o" path="res://sprite/princess_jumping.png" id="6_srvje"]
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[ext_resource type="Texture2D" uid="uid://d23lmsjrjw1mk" path="res://sprite/princess_wall_stick.png" id="7_8dix4"]
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[ext_resource type="Texture2D" uid="uid://dgsn3ixn46anc" path="res://sprite/light.png" id="8_8c83t"]
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[ext_resource type="Texture2D" uid="uid://cfptwn1c03k1b" path="res://masks/smoke_particle_6.png" id="11_4uqsf"]
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[sub_resource type="Gradient" id="Gradient_anx4x"]
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offsets = PackedFloat32Array(0, 0.99893)
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@@ -51,6 +52,13 @@ collision_mode = 1
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collision_friction = 0.0
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collision_bounce = 0.0
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_3nyab"]
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particle_flag_disable_z = true
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direction = Vector3(0, 0, 0)
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gravity = Vector3(0, 0, 0)
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orbit_velocity_min = 0.0
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orbit_velocity_max = 0.0
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[sub_resource type="AtlasTexture" id="AtlasTexture_i248f"]
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atlas = ExtResource("2_hholp")
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region = Rect2(0, 0, 24, 50)
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@@ -489,10 +497,19 @@ lifetime = 2.0
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preprocess = 2.0
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speed_scale = 4.0
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[node name="GPUParticles2DJump" type="GPUParticles2D" parent="."]
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position = Vector2(-1.66667, 25)
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emitting = false
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amount = 11
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process_material = SubResource("ParticleProcessMaterial_3nyab")
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texture = ExtResource("11_4uqsf")
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one_shot = true
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speed_scale = 5.73
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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modulate = Color(0.823529, 0.823529, 0.823529, 1)
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sprite_frames = SubResource("SpriteFrames_q52wx")
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animation = &"wall_stick"
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animation = &"walk"
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[node name="Camera2D" type="Camera2D" parent="."]
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zoom = Vector2(2, 2)
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