jus: rajout de juyce commes ils disent

Une petit trainée de particules suit la princesse, quand elle marche et
change de direction, quand elle saute, quand elle wall kick. C'est fou
mais rien que ce petit truc rend le jeu plus agréable à jouer!!
This commit is contained in:
Thomas Lavocat
2023-10-15 14:35:00 +02:00
parent 362cec2bee
commit 79d664d0d4
4 changed files with 64 additions and 2 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=71 format=3 uid="uid://dv0mokf4eogm7"]
[gd_scene load_steps=73 format=3 uid="uid://dv0mokf4eogm7"]
[ext_resource type="Script" path="res://princesse.gd" id="1_dkp7s"]
[ext_resource type="Texture2D" uid="uid://dr7fyh2rufsyj" path="res://sprite/princess_falling_direction.png" id="2_hholp"]
@@ -10,6 +10,7 @@
[ext_resource type="Texture2D" uid="uid://c2xtcu5ysgi7o" path="res://sprite/princess_jumping.png" id="6_srvje"]
[ext_resource type="Texture2D" uid="uid://d23lmsjrjw1mk" path="res://sprite/princess_wall_stick.png" id="7_8dix4"]
[ext_resource type="Texture2D" uid="uid://dgsn3ixn46anc" path="res://sprite/light.png" id="8_8c83t"]
[ext_resource type="Texture2D" uid="uid://cfptwn1c03k1b" path="res://masks/smoke_particle_6.png" id="11_4uqsf"]
[sub_resource type="Gradient" id="Gradient_anx4x"]
offsets = PackedFloat32Array(0, 0.99893)
@@ -51,6 +52,13 @@ collision_mode = 1
collision_friction = 0.0
collision_bounce = 0.0
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_3nyab"]
particle_flag_disable_z = true
direction = Vector3(0, 0, 0)
gravity = Vector3(0, 0, 0)
orbit_velocity_min = 0.0
orbit_velocity_max = 0.0
[sub_resource type="AtlasTexture" id="AtlasTexture_i248f"]
atlas = ExtResource("2_hholp")
region = Rect2(0, 0, 24, 50)
@@ -489,10 +497,19 @@ lifetime = 2.0
preprocess = 2.0
speed_scale = 4.0
[node name="GPUParticles2DJump" type="GPUParticles2D" parent="."]
position = Vector2(-1.66667, 25)
emitting = false
amount = 11
process_material = SubResource("ParticleProcessMaterial_3nyab")
texture = ExtResource("11_4uqsf")
one_shot = true
speed_scale = 5.73
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
modulate = Color(0.823529, 0.823529, 0.823529, 1)
sprite_frames = SubResource("SpriteFrames_q52wx")
animation = &"wall_stick"
animation = &"walk"
[node name="Camera2D" type="Camera2D" parent="."]
zoom = Vector2(2, 2)