Redesign first level a bit

This commit is contained in:
Guillaume Piolat
2023-05-14 21:39:25 +02:00
parent 0faaf98843
commit 7de3bac613
2 changed files with 57 additions and 1 deletions

View File

@@ -1416,6 +1416,62 @@ texture = ExtResource("2_n1x7g")
14:10/0/physics_layer_1/angular_velocity = 0.0
14:10/0/physics_layer_2/linear_velocity = Vector2(0, 0)
14:10/0/physics_layer_2/angular_velocity = 0.0
10:10/0 = 0
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:10/0/physics_layer_0/angular_velocity = 0.0
10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:10/0/physics_layer_1/angular_velocity = 0.0
10:10/0/physics_layer_2/linear_velocity = Vector2(0, 0)
10:10/0/physics_layer_2/angular_velocity = 0.0
11:10/0 = 0
11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:10/0/physics_layer_0/angular_velocity = 0.0
11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:10/0/physics_layer_1/angular_velocity = 0.0
11:10/0/physics_layer_2/linear_velocity = Vector2(0, 0)
11:10/0/physics_layer_2/angular_velocity = 0.0
11:11/0 = 0
11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:11/0/physics_layer_0/angular_velocity = 0.0
11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:11/0/physics_layer_1/angular_velocity = 0.0
11:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
11:11/0/physics_layer_2/angular_velocity = 0.0
10:11/0 = 0
10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:11/0/physics_layer_0/angular_velocity = 0.0
10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:11/0/physics_layer_1/angular_velocity = 0.0
10:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
10:11/0/physics_layer_2/angular_velocity = 0.0
14:11/0 = 0
14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:11/0/physics_layer_0/angular_velocity = 0.0
14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:11/0/physics_layer_1/angular_velocity = 0.0
14:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
14:11/0/physics_layer_2/angular_velocity = 0.0
15:11/0 = 0
15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:11/0/physics_layer_0/angular_velocity = 0.0
15:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:11/0/physics_layer_1/angular_velocity = 0.0
15:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
15:11/0/physics_layer_2/angular_velocity = 0.0
7:11/0 = 0
7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:11/0/physics_layer_0/angular_velocity = 0.0
7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:11/0/physics_layer_1/angular_velocity = 0.0
7:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
7:11/0/physics_layer_2/angular_velocity = 0.0
8:11/0 = 0
8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:11/0/physics_layer_0/angular_velocity = 0.0
8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:11/0/physics_layer_1/angular_velocity = 0.0
8:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
8:11/0/physics_layer_2/angular_velocity = 0.0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_2v4nl"]
resource_name = "pics"

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