princesse/detection_sol: ajout d'un deuxième ray cast
Un par pied, permet d'avoir un meilleur feeling pour rebondir au bord d'une plateforme.
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=37 format=3 uid="uid://dv0mokf4eogm7"]
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[gd_scene load_steps=43 format=3 uid="uid://dv0mokf4eogm7"]
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[ext_resource type="Script" path="res://princesse.gd" id="1_dkp7s"]
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[ext_resource type="Texture2D" uid="uid://dr7fyh2rufsyj" path="res://sprite/princess_falling_direction.png" id="2_hholp"]
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@@ -308,11 +308,17 @@ drag_horizontal_enabled = true
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drag_vertical_enabled = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, 3)
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position = Vector2(0, 5)
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shape = SubResource("CapsuleShape2D_6r7th")
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[node name="ground_far_detect" type="RayCast2D" parent="."]
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target_position = Vector2(0, 38)
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position = Vector2(4, 0)
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target_position = Vector2(0, 42)
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collision_mask = 16
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[node name="ground_far_detect2" type="RayCast2D" parent="."]
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position = Vector2(-4, 0)
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target_position = Vector2(0, 42)
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collision_mask = 16
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[node name="Death player" type="AnimationPlayer" parent="."]
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