From 9930db9a964864e966188e5641808cfab01b29b3 Mon Sep 17 00:00:00 2001 From: Guillaume Piolat Date: Sat, 10 Jun 2023 15:02:06 +0200 Subject: [PATCH] Les nouveaux tiles, qu'ils soient pleins, ou un cadre de porte. --- levels/global_tileset.tres | 231 +++++++++++++++++++++++++++++++++++++ 1 file changed, 231 insertions(+) diff --git a/levels/global_tileset.tres b/levels/global_tileset.tres index 5375ddf..dc00e60 100644 --- a/levels/global_tileset.tres +++ b/levels/global_tileset.tres @@ -1616,6 +1616,7 @@ texture = ExtResource("2_n1x7g") 9:13/0 = 0 9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:13/0/physics_layer_0/angular_velocity = 0.0 +9:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:13/0/physics_layer_1/angular_velocity = 0.0 9:13/0/physics_layer_2/linear_velocity = Vector2(0, 0) @@ -1623,6 +1624,7 @@ texture = ExtResource("2_n1x7g") 9:14/0 = 0 9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:14/0/physics_layer_0/angular_velocity = 0.0 +9:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:14/0/physics_layer_1/angular_velocity = 0.0 9:14/0/physics_layer_2/linear_velocity = Vector2(0, 0) @@ -1630,6 +1632,7 @@ texture = ExtResource("2_n1x7g") 8:14/0 = 0 8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:14/0/physics_layer_0/angular_velocity = 0.0 +8:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:14/0/physics_layer_1/angular_velocity = 0.0 8:14/0/physics_layer_2/linear_velocity = Vector2(0, 0) @@ -1637,6 +1640,7 @@ texture = ExtResource("2_n1x7g") 7:14/0 = 0 7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:14/0/physics_layer_0/angular_velocity = 0.0 +7:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:14/0/physics_layer_1/angular_velocity = 0.0 7:14/0/physics_layer_2/linear_velocity = Vector2(0, 0) @@ -1644,6 +1648,7 @@ texture = ExtResource("2_n1x7g") 7:15/0 = 0 7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:15/0/physics_layer_0/angular_velocity = 0.0 +7:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:15/0/physics_layer_1/angular_velocity = 0.0 7:15/0/physics_layer_2/linear_velocity = Vector2(0, 0) @@ -1651,6 +1656,7 @@ texture = ExtResource("2_n1x7g") 8:15/0 = 0 8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:15/0/physics_layer_0/angular_velocity = 0.0 +8:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:15/0/physics_layer_1/angular_velocity = 0.0 8:15/0/physics_layer_2/linear_velocity = Vector2(0, 0) @@ -1658,10 +1664,123 @@ texture = ExtResource("2_n1x7g") 9:15/0 = 0 9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:15/0/physics_layer_0/angular_velocity = 0.0 +9:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:15/0/physics_layer_1/angular_velocity = 0.0 9:15/0/physics_layer_2/linear_velocity = Vector2(0, 0) 9:15/0/physics_layer_2/angular_velocity = 0.0 +9:11/0 = 0 +9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:11/0/physics_layer_0/angular_velocity = 0.0 +9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:11/0/physics_layer_1/angular_velocity = 0.0 +9:11/0/physics_layer_2/linear_velocity = Vector2(0, 0) +9:11/0/physics_layer_2/angular_velocity = 0.0 +7:12/0 = 0 +7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:12/0/physics_layer_0/angular_velocity = 0.0 +7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:12/0/physics_layer_1/angular_velocity = 0.0 +7:12/0/physics_layer_2/linear_velocity = Vector2(0, 0) +7:12/0/physics_layer_2/angular_velocity = 0.0 +8:12/0 = 0 +8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:12/0/physics_layer_0/angular_velocity = 0.0 +8:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:12/0/physics_layer_1/angular_velocity = 0.0 +8:12/0/physics_layer_2/linear_velocity = Vector2(0, 0) +8:12/0/physics_layer_2/angular_velocity = 0.0 +9:12/0 = 0 +9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:12/0/physics_layer_0/angular_velocity = 0.0 +9:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:12/0/physics_layer_1/angular_velocity = 0.0 +9:12/0/physics_layer_2/linear_velocity = Vector2(0, 0) +9:12/0/physics_layer_2/angular_velocity = 0.0 +10:12/0 = 0 +10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:12/0/physics_layer_0/angular_velocity = 0.0 +10:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:12/0/physics_layer_1/angular_velocity = 0.0 +10:12/0/physics_layer_2/linear_velocity = Vector2(0, 0) +10:12/0/physics_layer_2/angular_velocity = 0.0 +11:12/0 = 0 +11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:12/0/physics_layer_0/angular_velocity = 0.0 +11:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:12/0/physics_layer_1/angular_velocity = 0.0 +11:12/0/physics_layer_2/linear_velocity = Vector2(0, 0) +11:12/0/physics_layer_2/angular_velocity = 0.0 +10:13/0 = 0 +10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:13/0/physics_layer_0/angular_velocity = 0.0 +10:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:13/0/physics_layer_1/angular_velocity = 0.0 +10:13/0/physics_layer_2/linear_velocity = Vector2(0, 0) +10:13/0/physics_layer_2/angular_velocity = 0.0 +11:13/0 = 0 +11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:13/0/physics_layer_0/angular_velocity = 0.0 +11:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:13/0/physics_layer_1/angular_velocity = 0.0 +11:13/0/physics_layer_2/linear_velocity = Vector2(0, 0) +11:13/0/physics_layer_2/angular_velocity = 0.0 +10:14/0 = 0 +10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:14/0/physics_layer_0/angular_velocity = 0.0 +10:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:14/0/physics_layer_1/angular_velocity = 0.0 +10:14/0/physics_layer_2/linear_velocity = Vector2(0, 0) +10:14/0/physics_layer_2/angular_velocity = 0.0 +11:14/0 = 0 +11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:14/0/physics_layer_0/angular_velocity = 0.0 +11:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:14/0/physics_layer_1/angular_velocity = 0.0 +11:14/0/physics_layer_2/linear_velocity = Vector2(0, 0) +11:14/0/physics_layer_2/angular_velocity = 0.0 +12:13/0 = 0 +12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:13/0/physics_layer_0/angular_velocity = 0.0 +12:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:13/0/physics_layer_1/angular_velocity = 0.0 +12:13/0/physics_layer_2/linear_velocity = Vector2(0, 0) +12:13/0/physics_layer_2/angular_velocity = 0.0 +13:13/0 = 0 +13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:13/0/physics_layer_0/angular_velocity = 0.0 +13:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +13:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:13/0/physics_layer_1/angular_velocity = 0.0 +13:13/0/physics_layer_2/linear_velocity = Vector2(0, 0) +13:13/0/physics_layer_2/angular_velocity = 0.0 +12:14/0 = 0 +12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:14/0/physics_layer_0/angular_velocity = 0.0 +12:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:14/0/physics_layer_1/angular_velocity = 0.0 +12:14/0/physics_layer_2/linear_velocity = Vector2(0, 0) +12:14/0/physics_layer_2/angular_velocity = 0.0 +13:14/0 = 0 +13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:14/0/physics_layer_0/angular_velocity = 0.0 +13:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +13:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:14/0/physics_layer_1/angular_velocity = 0.0 +13:14/0/physics_layer_2/linear_velocity = Vector2(0, 0) +13:14/0/physics_layer_2/angular_velocity = 0.0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_2v4nl"] resource_name = "pics" @@ -3635,6 +3754,118 @@ texture = ExtResource("2_n1x7g") 8:11/0/physics_layer_1/angular_velocity = 0.0 8:11/0/physics_layer_2/linear_velocity = Vector2(0, 0) 8:11/0/physics_layer_2/angular_velocity = 0.0 +2:17/0 = 0 +2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:17/0/physics_layer_0/angular_velocity = 0.0 +2:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:17/0/physics_layer_1/angular_velocity = 0.0 +2:17/0/physics_layer_2/linear_velocity = Vector2(0, 0) +2:17/0/physics_layer_2/angular_velocity = 0.0 +2:16/0 = 0 +2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:16/0/physics_layer_0/angular_velocity = 0.0 +2:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:16/0/physics_layer_1/angular_velocity = 0.0 +2:16/0/physics_layer_2/linear_velocity = Vector2(0, 0) +2:16/0/physics_layer_2/angular_velocity = 0.0 +7:12/0 = 0 +7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:12/0/physics_layer_0/angular_velocity = 0.0 +7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:12/0/physics_layer_1/angular_velocity = 0.0 +7:12/0/physics_layer_2/linear_velocity = Vector2(0, 0) +7:12/0/physics_layer_2/angular_velocity = 0.0 +9:12/0 = 0 +9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:12/0/physics_layer_0/angular_velocity = 0.0 +9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:12/0/physics_layer_1/angular_velocity = 0.0 +9:12/0/physics_layer_2/linear_velocity = Vector2(0, 0) +9:12/0/physics_layer_2/angular_velocity = 0.0 +8:12/0 = 0 +8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:12/0/physics_layer_0/angular_velocity = 0.0 +8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:12/0/physics_layer_1/angular_velocity = 0.0 +8:12/0/physics_layer_2/linear_velocity = Vector2(0, 0) +8:12/0/physics_layer_2/angular_velocity = 0.0 +9:11/0 = 0 +9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:11/0/physics_layer_0/angular_velocity = 0.0 +9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:11/0/physics_layer_1/angular_velocity = 0.0 +9:11/0/physics_layer_2/linear_velocity = Vector2(0, 0) +9:11/0/physics_layer_2/angular_velocity = 0.0 +10:12/0 = 0 +10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:12/0/physics_layer_0/angular_velocity = 0.0 +10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:12/0/physics_layer_1/angular_velocity = 0.0 +10:12/0/physics_layer_2/linear_velocity = Vector2(0, 0) +10:12/0/physics_layer_2/angular_velocity = 0.0 +11:12/0 = 0 +11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:12/0/physics_layer_0/angular_velocity = 0.0 +11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:12/0/physics_layer_1/angular_velocity = 0.0 +11:12/0/physics_layer_2/linear_velocity = Vector2(0, 0) +11:12/0/physics_layer_2/angular_velocity = 0.0 +10:13/0 = 0 +10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:13/0/physics_layer_0/angular_velocity = 0.0 +10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:13/0/physics_layer_1/angular_velocity = 0.0 +10:13/0/physics_layer_2/linear_velocity = Vector2(0, 0) +10:13/0/physics_layer_2/angular_velocity = 0.0 +11:13/0 = 0 +11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:13/0/physics_layer_0/angular_velocity = 0.0 +11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:13/0/physics_layer_1/angular_velocity = 0.0 +11:13/0/physics_layer_2/linear_velocity = Vector2(0, 0) +11:13/0/physics_layer_2/angular_velocity = 0.0 +12:13/0 = 0 +12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:13/0/physics_layer_0/angular_velocity = 0.0 +12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:13/0/physics_layer_1/angular_velocity = 0.0 +12:13/0/physics_layer_2/linear_velocity = Vector2(0, 0) +12:13/0/physics_layer_2/angular_velocity = 0.0 +13:13/0 = 0 +13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:13/0/physics_layer_0/angular_velocity = 0.0 +13:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:13/0/physics_layer_1/angular_velocity = 0.0 +13:13/0/physics_layer_2/linear_velocity = Vector2(0, 0) +13:13/0/physics_layer_2/angular_velocity = 0.0 +13:14/0 = 0 +13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:14/0/physics_layer_0/angular_velocity = 0.0 +13:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:14/0/physics_layer_1/angular_velocity = 0.0 +13:14/0/physics_layer_2/linear_velocity = Vector2(0, 0) +13:14/0/physics_layer_2/angular_velocity = 0.0 +12:14/0 = 0 +12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:14/0/physics_layer_0/angular_velocity = 0.0 +12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:14/0/physics_layer_1/angular_velocity = 0.0 +12:14/0/physics_layer_2/linear_velocity = Vector2(0, 0) +12:14/0/physics_layer_2/angular_velocity = 0.0 +11:14/0 = 0 +11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:14/0/physics_layer_0/angular_velocity = 0.0 +11:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:14/0/physics_layer_1/angular_velocity = 0.0 +11:14/0/physics_layer_2/linear_velocity = Vector2(0, 0) +11:14/0/physics_layer_2/angular_velocity = 0.0 +10:14/0 = 0 +10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:14/0/physics_layer_0/angular_velocity = 0.0 +10:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:14/0/physics_layer_1/angular_velocity = 0.0 +10:14/0/physics_layer_2/linear_velocity = Vector2(0, 0) +10:14/0/physics_layer_2/angular_velocity = 0.0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_nncxs"] resource_name = "one_way_collisions"