From 9e58d4158b8776afee273e18f002b7370a947b2b Mon Sep 17 00:00:00 2001 From: Thomas Lavocat Date: Thu, 11 May 2023 09:02:11 +0200 Subject: [PATCH] =?UTF-8?q?princesse/prout:=20enlevage=20d'une=20r=C3=A9gl?= =?UTF-8?q?e=20obscure?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Bon c'est mieux sans ça et je me souviens plus de pourquoi je l'avais mis. Aucune raison d'annuler un dash dans tous les cas il se finit suffisament vite. --- princesse.gd | 2 -- 1 file changed, 2 deletions(-) diff --git a/princesse.gd b/princesse.gd index 1586983..ccc5bb8 100644 --- a/princesse.gd +++ b/princesse.gd @@ -351,8 +351,6 @@ func move_and_handle_collisions() -> void: layer_of_collision = PhysicsServer2D.body_get_collision_layer(tile_rid) if layer_of_collision == PICS_BLOCK_LAYER: death() - if dashing and not is_on_floor(): - cancel_dash() func get_coyote(table: Array): var result = false