princesse: meilleur feeling sur le kick
elle monte un peu plus haut, c'est plus agréable. et ça permet de rebondir entre deux murs
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		| @@ -218,7 +218,7 @@ func kick() -> void: | |||||||
|  |  | ||||||
|     if kick_step > 0: |     if kick_step > 0: | ||||||
|         kick_step -= 1 |         kick_step -= 1 | ||||||
|         velocity.y = KICK_SPEED_TABLE[kick_step] * JUMPING_SPEED * -1 * 0.5 |         velocity.y = KICK_SPEED_TABLE[kick_step] * JUMPING_SPEED * -1 * 0.8 | ||||||
|         velocity.x = KICK_SPEED_TABLE[kick_step] * WALKING_SPEED * kick_direction |         velocity.x = KICK_SPEED_TABLE[kick_step] * WALKING_SPEED * kick_direction | ||||||
|     else: |     else: | ||||||
|         kick_step = -1 |         kick_step = -1 | ||||||
|   | |||||||
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	 Thomas Lavocat
					Thomas Lavocat