princesse: meilleur feeling sur le kick
elle monte un peu plus haut, c'est plus agréable. et ça permet de rebondir entre deux murs
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@@ -218,7 +218,7 @@ func kick() -> void:
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if kick_step > 0:
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if kick_step > 0:
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kick_step -= 1
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kick_step -= 1
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velocity.y = KICK_SPEED_TABLE[kick_step] * JUMPING_SPEED * -1 * 0.5
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velocity.y = KICK_SPEED_TABLE[kick_step] * JUMPING_SPEED * -1 * 0.8
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velocity.x = KICK_SPEED_TABLE[kick_step] * WALKING_SPEED * kick_direction
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velocity.x = KICK_SPEED_TABLE[kick_step] * WALKING_SPEED * kick_direction
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else:
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else:
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kick_step = -1
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kick_step = -1
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