camera: mouvement smoothy vanille
Je sais pas si c'est mieux. Il faut trouver un truc pour éviter le gerbotron en changeant de scène souvent.
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@@ -282,7 +282,8 @@ collision_mask = 16
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[node name="Camera2D" type="Camera2D" parent="."]
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zoom = Vector2(2, 2)
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limit_smoothed = true
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position_smoothing_enabled = true
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position_smoothing_speed = 10.0
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drag_horizontal_enabled = true
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drag_vertical_enabled = true
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