princesse/animations: régler un chouilla la vitesse des sprite
60 frames / 5 images, nous donnes 12, alors j'ai réflé au pif avec ce multiple.
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		| @@ -103,7 +103,7 @@ animations = [{ | |||||||
| }], | }], | ||||||
| "loop": true, | "loop": true, | ||||||
| "name": &"falling_diagonals", | "name": &"falling_diagonals", | ||||||
| "speed": 5.0 | "speed": 4.0 | ||||||
| }, { | }, { | ||||||
| "frames": [{ | "frames": [{ | ||||||
| "duration": 1.0, | "duration": 1.0, | ||||||
| @@ -114,7 +114,7 @@ animations = [{ | |||||||
| }], | }], | ||||||
| "loop": true, | "loop": true, | ||||||
| "name": &"falling_straight", | "name": &"falling_straight", | ||||||
| "speed": 5.0 | "speed": 4.0 | ||||||
| }, { | }, { | ||||||
| "frames": [{ | "frames": [{ | ||||||
| "duration": 1.0, | "duration": 1.0, | ||||||
| @@ -147,7 +147,7 @@ animations = [{ | |||||||
| }], | }], | ||||||
| "loop": true, | "loop": true, | ||||||
| "name": &"jumping", | "name": &"jumping", | ||||||
| "speed": 5.0 | "speed": 4.0 | ||||||
| }, { | }, { | ||||||
| "frames": [{ | "frames": [{ | ||||||
| "duration": 1.0, | "duration": 1.0, | ||||||
| @@ -170,7 +170,7 @@ animations = [{ | |||||||
| }], | }], | ||||||
| "loop": true, | "loop": true, | ||||||
| "name": &"walk", | "name": &"walk", | ||||||
| "speed": 10.0 | "speed": 12.0 | ||||||
| }, { | }, { | ||||||
| "frames": [{ | "frames": [{ | ||||||
| "duration": 1.0, | "duration": 1.0, | ||||||
| @@ -193,7 +193,7 @@ animations = [{ | |||||||
| }], | }], | ||||||
| "loop": true, | "loop": true, | ||||||
| "name": &"wall_stick", | "name": &"wall_stick", | ||||||
| "speed": 5.0 | "speed": 12.0 | ||||||
| }] | }] | ||||||
|  |  | ||||||
| [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_6r7th"] | [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_6r7th"] | ||||||
|   | |||||||
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	 Thomas Lavocat
					Thomas Lavocat