princesse/animations: régler un chouilla la vitesse des sprite
60 frames / 5 images, nous donnes 12, alors j'ai réflé au pif avec ce multiple.
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@@ -103,7 +103,7 @@ animations = [{
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}],
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}],
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"loop": true,
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"loop": true,
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"name": &"falling_diagonals",
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"name": &"falling_diagonals",
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"speed": 5.0
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"speed": 4.0
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}, {
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}, {
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"frames": [{
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"frames": [{
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"duration": 1.0,
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"duration": 1.0,
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@@ -114,7 +114,7 @@ animations = [{
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}],
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}],
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"loop": true,
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"loop": true,
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"name": &"falling_straight",
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"name": &"falling_straight",
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"speed": 5.0
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"speed": 4.0
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}, {
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}, {
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"frames": [{
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"frames": [{
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"duration": 1.0,
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"duration": 1.0,
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@@ -147,7 +147,7 @@ animations = [{
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}],
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}],
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"loop": true,
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"loop": true,
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"name": &"jumping",
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"name": &"jumping",
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"speed": 5.0
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"speed": 4.0
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}, {
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}, {
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"frames": [{
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"frames": [{
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"duration": 1.0,
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"duration": 1.0,
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@@ -170,7 +170,7 @@ animations = [{
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}],
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}],
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"loop": true,
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"loop": true,
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"name": &"walk",
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"name": &"walk",
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"speed": 10.0
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"speed": 12.0
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}, {
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}, {
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"frames": [{
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"frames": [{
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"duration": 1.0,
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"duration": 1.0,
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@@ -193,7 +193,7 @@ animations = [{
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}],
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}],
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"loop": true,
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"loop": true,
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"name": &"wall_stick",
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"name": &"wall_stick",
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"speed": 5.0
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"speed": 12.0
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}]
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}]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_6r7th"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_6r7th"]
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