diff --git a/princesse.gd b/princesse.gd index 59afeab..cd49c40 100644 --- a/princesse.gd +++ b/princesse.gd @@ -7,7 +7,6 @@ extends CharacterBody2D var gravity: int = ProjectSettings.get("physics/2d/default_gravity") @onready var platform_detector := $PlatformDetector as RayCast2D @onready var animation := $AnimatedSprite2D as AnimatedSprite2D -@onready var animation_player := $AnimationPlayer as AnimationPlayer @onready var camera := $Camera2D as Camera2D var _double_jump_charged := false @@ -16,10 +15,8 @@ var _double_jump_charged := false @export var JUMPING_SPEED = 400 @export var X_SPEED_TABLE = [0, 0.1, 0.15, 0.2, 0.3, 0.6, 0.9, 1] @export var X_SPEED_DECEL = [0, 0.1, 0.6, 1] -@export var X_SPEED_AIR_DECEL =[0, 0.1, 0.6, 1] @export var FALL_SPEED_TABLE = [0, 0.1, 0.15, 0.2, 0.3, 0.6, 0.9, 1] -@export var JUMP_SPEED_TABLE = [0, 0.1, 0.2, 0.5, - 0.6, 0.7, 0.8, 0.9, 1] +@export var JUMP_SPEED_TABLE = [0, 0.1, 0.2, 0.5, 0.6, 0.7, 0.8, 0.9, 1] @export var KICK_SPEED_TABLE = [0, 0.2, 0.4, 0.6, 1, 1.6, 2.4, 3] # Nombre d'incrément à rajouter lorsque la touche de saut est maintenue