princess/sprites: rechargement des sprites
Actualisation des animations avec le nouveau travail de P0nce. Merci!
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@@ -16,6 +16,30 @@ region = Rect2(0, 0, 24, 50)
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atlas = ExtResource("2_hholp")
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region = Rect2(0, 50, 24, 50)
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[sub_resource type="AtlasTexture" id="AtlasTexture_501l0"]
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atlas = ExtResource("2_hholp")
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region = Rect2(0, 0, 24, 50)
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[sub_resource type="AtlasTexture" id="AtlasTexture_oobtw"]
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atlas = ExtResource("2_hholp")
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region = Rect2(0, 50, 24, 50)
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[sub_resource type="AtlasTexture" id="AtlasTexture_etom6"]
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atlas = ExtResource("2_hholp")
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region = Rect2(0, 100, 24, 50)
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[sub_resource type="AtlasTexture" id="AtlasTexture_psvxe"]
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atlas = ExtResource("2_hholp")
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region = Rect2(0, 150, 24, 50)
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[sub_resource type="AtlasTexture" id="AtlasTexture_2mvwc"]
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atlas = ExtResource("2_hholp")
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region = Rect2(0, 200, 24, 50)
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[sub_resource type="AtlasTexture" id="AtlasTexture_wfvda"]
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atlas = ExtResource("2_hholp")
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region = Rect2(0, 250, 24, 50)
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[sub_resource type="AtlasTexture" id="AtlasTexture_fyqwp"]
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atlas = ExtResource("3_kbaya")
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region = Rect2(0, 0, 24, 50)
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@@ -100,10 +124,28 @@ animations = [{
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_e23c2")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_501l0")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_oobtw")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_etom6")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_psvxe")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_2mvwc")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_wfvda")
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}],
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"loop": true,
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"name": &"falling_diagonals",
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"speed": 4.0
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"speed": 10.0
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}, {
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"frames": [{
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"duration": 1.0,
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@@ -170,7 +212,7 @@ animations = [{
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}],
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"loop": true,
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"name": &"walk",
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"speed": 12.0
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"speed": 10.0
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}, {
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"frames": [{
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"duration": 1.0,
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@@ -193,7 +235,7 @@ animations = [{
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}],
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"loop": true,
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"name": &"wall_stick",
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"speed": 12.0
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"speed": 10.0
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}]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_6r7th"]
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@@ -269,8 +311,8 @@ COYOTE_GRAB_LENGTH = 4
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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sprite_frames = SubResource("SpriteFrames_q52wx")
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animation = &"walk"
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frame_progress = 0.705596
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animation = &"falling_diagonals"
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frame_progress = 0.0129146
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[node name="wall_detect_left" type="RayCast2D" parent="."]
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target_position = Vector2(-6, 0)
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