diff --git a/levels/level.tscn b/levels/level.tscn index 9be8d74..b07469e 100644 --- a/levels/level.tscn +++ b/levels/level.tscn @@ -313,7 +313,7 @@ texture = ExtResource("2_0lafl") 1:0/0 = 0 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_0/angular_velocity = 0.0 -1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -7, 8, -7) +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_1/angular_velocity = 0.0 2:0/0 = 0 @@ -325,37 +325,37 @@ texture = ExtResource("2_0lafl") 3:0/0 = 0 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_0/angular_velocity = 0.0 -3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, 8, -7, -4.5, -3, -7, 8, -7, 8, 8) +3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_1/angular_velocity = 0.0 4:0/0 = 0 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_0/angular_velocity = 0.0 -4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -7, 5.5, -7, 7, -3, 7, 8, -8, 8) +4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_1/angular_velocity = 0.0 5:0/0 = 0 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_0/angular_velocity = 0.0 -5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, 7, -7, -7, 8, -7, 8, 7) +5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_1/angular_velocity = 0.0 6:0/0 = 0 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_0/angular_velocity = 0.0 -6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(7, -7, 7, 7, -8, 7, -8, -7) +6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_1/angular_velocity = 0.0 7:0/0 = 0 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_0/angular_velocity = 0.0 -7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 7, -8, -7, 8, -7, 8, 7) +7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_1/angular_velocity = 0.0 0:1/0 = 0 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_0/angular_velocity = 0.0 -0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -7, 8, -7, -8, 8, -8) +0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_1/angular_velocity = 0.0 1:1/0 = 0 @@ -367,31 +367,31 @@ texture = ExtResource("2_0lafl") 2:1/0 = 0 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_0/angular_velocity = 0.0 -2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 7, -8, 7, 8, -8, 8) +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_1/angular_velocity = 0.0 3:1/0 = 0 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_0/angular_velocity = 0.0 -3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 7, -4.5, 7, -7, 3, -7, -8, 8, -8) +3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_1/angular_velocity = 0.0 4:1/0 = 0 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_0/angular_velocity = 0.0 -4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(7, -8, 7, 4.5, 3, 7, -8, 7, -8, -8) +4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_1/angular_velocity = 0.0 5:1/0 = 0 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_0/angular_velocity = 0.0 -5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(7, 7, -7, 7, -7, -8, 7, -8) +5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_1/angular_velocity = 0.0 6:1/0 = 0 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_0/angular_velocity = 0.0 -6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -7, 7, -7, 7, 8, -7, 8) +6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_1/angular_velocity = 0.0 0:2/0 = 0 @@ -403,7 +403,7 @@ texture = ExtResource("2_0lafl") 1:2/0 = 0 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_0/angular_velocity = 0.0 -1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 7, -8, 7) +1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_1/angular_velocity = 0.0 2:2/0 = 0 @@ -445,7 +445,7 @@ texture = ExtResource("2_0lafl") 1:3/0 = 0 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_0/angular_velocity = 0.0 -1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -7, 8, -7) +1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_1/angular_velocity = 0.0 2:3/0 = 0 @@ -481,7 +481,7 @@ texture = ExtResource("2_0lafl") 0:4/0 = 0 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_0/angular_velocity = 0.0 -0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -7, 8, -7, -8, 8, -8) +0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_1/angular_velocity = 0.0 1:4/0 = 0 @@ -493,7 +493,7 @@ texture = ExtResource("2_0lafl") 2:4/0 = 0 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_0/angular_velocity = 0.0 -2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 7, -8, 7, 8, -8, 8) +2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_1/angular_velocity = 0.0 0:5/0 = 0 @@ -505,7 +505,7 @@ texture = ExtResource("2_0lafl") 1:5/0 = 0 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_0/angular_velocity = 0.0 -1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 7, -8, 7) +1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_1/angular_velocity = 0.0 2:5/0 = 0 @@ -937,7 +937,7 @@ texture = ExtResource("2_0lafl") 8:4/0 = 0 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_0/angular_velocity = 0.0 -8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -7, 8, -7, 8, 8, -8, 8) +8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_1/angular_velocity = 0.0 8:1/0 = 0 @@ -1082,7 +1082,7 @@ texture = ExtResource("2_0lafl") 8:0/0 = 0 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_0/angular_velocity = 0.0 -8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(7, 8, -7, 8, -7, -8, 7, -8) +8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_1/angular_velocity = 0.0 12:3/0 = 0