[gd_scene load_steps=9 format=3 uid="uid://lble7xchwb6e"] [ext_resource type="Script" path="res://items/cheese.gd" id="1_w15aa"] [ext_resource type="Texture2D" uid="uid://blh8aqj3ojadf" path="res://sprite/items.png" id="2_t0wi0"] [sub_resource type="AtlasTexture" id="AtlasTexture_7rdb1"] atlas = ExtResource("2_t0wi0") region = Rect2(0, 0, 64, 64) [sub_resource type="CircleShape2D" id="CircleShape2D_xry4i"] radius = 7.0 [sub_resource type="Animation" id="Animation_r46qo"] resource_name = "RESET" length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(0, 0)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = false tracks/1/path = NodePath("Sprite2D:modulate") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(), "transitions": PackedFloat32Array(), "update": 0, "values": [] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Sprite2D:self_modulate") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Color(1, 1, 1, 1)] } [sub_resource type="Animation" id="Animation_fpj7j"] resource_name = "cheese" loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0.1, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, 0), Vector2(0, -2), Vector2(0, 0)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Sprite2D:modulate") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0.1, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Color(1, 1, 1, 1), Color(1, 1, 1, 1)] } [sub_resource type="Animation" id="Animation_jemsl"] resource_name = "picked" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0.1, 1), "transitions": PackedFloat32Array(1, 2.2974), "update": 0, "values": [Vector2(0, 0), Vector2(0, -50)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = false tracks/1/path = NodePath(".:modulate") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(), "transitions": PackedFloat32Array(), "update": 0, "values": [] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Sprite2D:self_modulate") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0.1, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_4iwa0"] _data = { "RESET": SubResource("Animation_r46qo"), "cheese": SubResource("Animation_fpj7j"), "picked": SubResource("Animation_jemsl") } [node name="Fromage" type="Area2D"] collision_layer = 64 script = ExtResource("1_w15aa") [node name="Sprite2D" type="Sprite2D" parent="."] scale = Vector2(0.7, 0.7) texture = SubResource("AtlasTexture_7rdb1") region_enabled = true region_rect = Rect2(16, 0, 16, 16) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("CircleShape2D_xry4i") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "cheese" libraries = { "": SubResource("AnimationLibrary_4iwa0") } [node name="Timer" type="Timer" parent="."] [connection signal="body_entered" from="." to="." method="_on_body_entered"] [connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_animation_player_animation_finished"] [connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]