[gd_resource type="TileSet" load_steps=8 format=3 uid="uid://cx4160r6lbeb3"] [ext_resource type="Texture2D" uid="uid://bopqivn8asu8e" path="res://sprite/plateformes.png" id="1_rkaom"] [ext_resource type="Texture2D" uid="uid://bsjyawln0j5mk" path="res://sprite/plateformes2.png" id="2_n1x7g"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_oitv5"] resource_name = "old" texture = ExtResource("1_rkaom") 2:0/0 = 0 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_0/angular_velocity = 0.0 2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_1/angular_velocity = 0.0 2:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_2/angular_velocity = 0.0 3:0/0 = 0 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_0/angular_velocity = 0.0 3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_1/angular_velocity = 0.0 3:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_2/angular_velocity = 0.0 4:0/0 = 0 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_0/angular_velocity = 0.0 4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_1/angular_velocity = 0.0 4:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_2/angular_velocity = 0.0 0:1/0 = 0 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_0/angular_velocity = 0.0 0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_1/angular_velocity = 0.0 0:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_2/angular_velocity = 0.0 1:1/next_alternative_id = 3 1:1/0 = 0 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_0/angular_velocity = 0.0 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_1/angular_velocity = 0.0 1:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_2/angular_velocity = 0.0 2:1/0 = 0 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_0/angular_velocity = 0.0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_1/angular_velocity = 0.0 2:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_2/angular_velocity = 0.0 3:1/0 = 0 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_0/angular_velocity = 0.0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_1/angular_velocity = 0.0 3:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_2/angular_velocity = 0.0 4:1/0 = 0 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_0/angular_velocity = 0.0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_1/angular_velocity = 0.0 4:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_2/angular_velocity = 0.0 5:1/0 = 0 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_0/angular_velocity = 0.0 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_1/angular_velocity = 0.0 5:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_2/angular_velocity = 0.0 6:1/0 = 0 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_0/angular_velocity = 0.0 6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_1/angular_velocity = 0.0 6:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_2/angular_velocity = 0.0 8:1/0 = 0 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_0/angular_velocity = 0.0 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0, -8, 0) 8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_1/angular_velocity = 0.0 8:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_2/angular_velocity = 0.0 9:1/0 = 0 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_0/angular_velocity = 0.0 9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6.62913, -8, 6.27557, -8, 6.45235, 5.92202, -6.45235, 5.74524) 9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_1/angular_velocity = 0.0 9:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_2/angular_velocity = 0.0 10:1/0 = 0 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_0/angular_velocity = 0.0 10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0.972272, -8, 0.972272) 10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_1/angular_velocity = 0.0 10:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_2/angular_velocity = 0.0 1:2/0 = 0 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_0/angular_velocity = 0.0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_1/angular_velocity = 0.0 1:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_2/angular_velocity = 0.0 2:2/0 = 0 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_0/angular_velocity = 0.0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_1/angular_velocity = 0.0 2:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_2/angular_velocity = 0.0 3:2/0 = 0 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_0/angular_velocity = 0.0 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_1/angular_velocity = 0.0 3:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_2/angular_velocity = 0.0 4:2/0 = 0 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_0/angular_velocity = 0.0 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_1/angular_velocity = 0.0 4:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_2/angular_velocity = 0.0 5:2/0 = 0 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_0/angular_velocity = 0.0 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_1/angular_velocity = 0.0 5:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_2/angular_velocity = 0.0 1:3/0 = 0 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_0/angular_velocity = 0.0 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 2, 6, 3.5, 4, 8, 2, 3, -3, -2) 1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_1/angular_velocity = 0.0 1:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_2/angular_velocity = 0.0 2:3/0 = 0 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_0/angular_velocity = 0.0 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 5, -4.5, 0.5, -4, -8, 3.5) 2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_1/angular_velocity = 0.0 2:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_2/angular_velocity = 0.0 3:3/0 = 0 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_0/angular_velocity = 0.0 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 1, 0.5) 3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_1/angular_velocity = 0.0 3:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_2/angular_velocity = 0.0 4:3/0 = 0 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_0/angular_velocity = 0.0 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_1/angular_velocity = 0.0 4:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_2/angular_velocity = 0.0 5:3/0 = 0 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_0/angular_velocity = 0.0 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, -1, 0.5) 5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_1/angular_velocity = 0.0 5:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_2/angular_velocity = 0.0 9:3/0 = 0 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_0/angular_velocity = 0.0 9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_1/angular_velocity = 0.0 9:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_2/angular_velocity = 0.0 10:3/0 = 0 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_0/angular_velocity = 0.0 10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_1/angular_velocity = 0.0 10:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_2/angular_velocity = 0.0 11:3/0 = 0 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_0/angular_velocity = 0.0 11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_1/angular_velocity = 0.0 11:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_2/angular_velocity = 0.0 12:3/0 = 0 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_0/angular_velocity = 0.0 12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_1/angular_velocity = 0.0 12:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_2/angular_velocity = 0.0 13:3/0 = 0 13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_0/angular_velocity = 0.0 13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_1/angular_velocity = 0.0 13:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_2/angular_velocity = 0.0 14:3/0 = 0 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_0/angular_velocity = 0.0 14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_1/angular_velocity = 0.0 14:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_2/angular_velocity = 0.0 15:3/0 = 0 15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_0/angular_velocity = 0.0 15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_1/angular_velocity = 0.0 15:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_2/angular_velocity = 0.0 0:4/0 = 0 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_0/angular_velocity = 0.0 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 3, -8, 3, -7, 8, -7, 8, -2.5, 8, -3, 7, -3, 7, -1, 6.5, -1, 6, 0, -5, 0, -5, -0.5, -6.5, -1, -7, -5, -8, -5) 0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_1/angular_velocity = 0.0 0:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_2/angular_velocity = 0.0 4:4/0 = 0 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_0/angular_velocity = 0.0 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, 1.5, -3.5) 4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_1/angular_velocity = 0.0 4:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_2/angular_velocity = 0.0 6:4/0 = 0 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_0/angular_velocity = 0.0 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_1/angular_velocity = 0.0 6:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_2/angular_velocity = 0.0 7:4/0 = 0 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_0/angular_velocity = 0.0 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_1/angular_velocity = 0.0 7:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_2/angular_velocity = 0.0 9:4/0 = 0 9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:4/0/physics_layer_0/angular_velocity = 0.0 9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:4/0/physics_layer_1/angular_velocity = 0.0 9:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) 9:4/0/physics_layer_2/angular_velocity = 0.0 10:4/0 = 0 10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:4/0/physics_layer_0/angular_velocity = 0.0 10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:4/0/physics_layer_1/angular_velocity = 0.0 10:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) 10:4/0/physics_layer_2/angular_velocity = 0.0 11:4/0 = 0 11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_0/angular_velocity = 0.0 11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_1/angular_velocity = 0.0 11:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_2/angular_velocity = 0.0 12:4/0 = 0 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_0/angular_velocity = 0.0 12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_1/angular_velocity = 0.0 12:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_2/angular_velocity = 0.0 13:4/0 = 0 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_0/angular_velocity = 0.0 13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_1/angular_velocity = 0.0 13:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_2/angular_velocity = 0.0 14:4/0 = 0 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_0/angular_velocity = 0.0 14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_1/angular_velocity = 0.0 14:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_2/angular_velocity = 0.0 15:4/0 = 0 15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_0/angular_velocity = 0.0 15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_1/angular_velocity = 0.0 15:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_2/angular_velocity = 0.0 2:5/0 = 0 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_0/angular_velocity = 0.0 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_1/angular_velocity = 0.0 2:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_2/angular_velocity = 0.0 3:5/0 = 0 3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:5/0/physics_layer_0/angular_velocity = 0.0 3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:5/0/physics_layer_1/angular_velocity = 0.0 3:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) 3:5/0/physics_layer_2/angular_velocity = 0.0 4:5/0 = 0 4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:5/0/physics_layer_0/angular_velocity = 0.0 4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:5/0/physics_layer_1/angular_velocity = 0.0 4:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) 4:5/0/physics_layer_2/angular_velocity = 0.0 5:5/0 = 0 5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:5/0/physics_layer_0/angular_velocity = 0.0 5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:5/0/physics_layer_1/angular_velocity = 0.0 5:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) 5:5/0/physics_layer_2/angular_velocity = 0.0 9:5/0 = 0 9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_0/angular_velocity = 0.0 9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_1/angular_velocity = 0.0 9:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_2/angular_velocity = 0.0 10:5/0 = 0 10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_0/angular_velocity = 0.0 10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_1/angular_velocity = 0.0 10:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_2/angular_velocity = 0.0 11:5/0 = 0 11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_0/angular_velocity = 0.0 11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_1/angular_velocity = 0.0 11:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_2/angular_velocity = 0.0 12:5/0 = 0 12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_0/angular_velocity = 0.0 12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_1/angular_velocity = 0.0 12:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_2/angular_velocity = 0.0 13:5/0 = 0 13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_0/angular_velocity = 0.0 13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_1/angular_velocity = 0.0 13:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_2/angular_velocity = 0.0 14:5/0 = 0 14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_0/angular_velocity = 0.0 14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_1/angular_velocity = 0.0 14:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_2/angular_velocity = 0.0 15:5/0 = 0 15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:5/0/physics_layer_0/angular_velocity = 0.0 15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:5/0/physics_layer_1/angular_velocity = 0.0 15:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) 15:5/0/physics_layer_2/angular_velocity = 0.0 0:7/0 = 0 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:7/0/physics_layer_0/angular_velocity = 0.0 0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:7/0/physics_layer_1/angular_velocity = 0.0 0:7/0/physics_layer_2/linear_velocity = Vector2(0, 0) 0:7/0/physics_layer_2/angular_velocity = 0.0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_f5ev5"] resource_name = "plateforemes" texture = ExtResource("2_n1x7g") 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8) 0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_1/angular_velocity = 0.0 0:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_2/angular_velocity = 0.0 1:0/0 = 0 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_0/angular_velocity = 0.0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_1/angular_velocity = 0.0 1:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_2/angular_velocity = 0.0 2:0/0 = 0 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_0/angular_velocity = 0.0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8) 2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_1/angular_velocity = 0.0 2:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_2/angular_velocity = 0.0 3:0/0 = 0 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_0/angular_velocity = 0.0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_1/angular_velocity = 0.0 3:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_2/angular_velocity = 0.0 4:0/0 = 0 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_0/angular_velocity = 0.0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_1/angular_velocity = 0.0 4:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_2/angular_velocity = 0.0 5:0/0 = 0 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_0/angular_velocity = 0.0 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_1/angular_velocity = 0.0 5:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_2/angular_velocity = 0.0 6:0/0 = 0 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_0/angular_velocity = 0.0 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_1/angular_velocity = 0.0 6:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_2/angular_velocity = 0.0 7:0/0 = 0 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_0/angular_velocity = 0.0 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_1/angular_velocity = 0.0 7:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_2/angular_velocity = 0.0 0:1/0 = 0 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_0/angular_velocity = 0.0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_1/angular_velocity = 0.0 0:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_2/angular_velocity = 0.0 1:1/0 = 0 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_0/angular_velocity = 0.0 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_1/angular_velocity = 0.0 1:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_2/angular_velocity = 0.0 2:1/0 = 0 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_0/angular_velocity = 0.0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_1/angular_velocity = 0.0 2:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_2/angular_velocity = 0.0 3:1/0 = 0 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_0/angular_velocity = 0.0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_1/angular_velocity = 0.0 3:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_2/angular_velocity = 0.0 4:1/0 = 0 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_0/angular_velocity = 0.0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_1/angular_velocity = 0.0 4:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_2/angular_velocity = 0.0 5:1/0 = 0 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_0/angular_velocity = 0.0 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_1/angular_velocity = 0.0 5:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_2/angular_velocity = 0.0 6:1/0 = 0 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_0/angular_velocity = 0.0 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_1/angular_velocity = 0.0 6:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_2/angular_velocity = 0.0 0:2/0 = 0 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_0/angular_velocity = 0.0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, -8, 8, -8) 0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_1/angular_velocity = 0.0 0:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_2/angular_velocity = 0.0 1:2/0 = 0 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_0/angular_velocity = 0.0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_1/angular_velocity = 0.0 1:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_2/angular_velocity = 0.0 2:2/0 = 0 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_0/angular_velocity = 0.0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, 8, -8, -8) 2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_1/angular_velocity = 0.0 2:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_2/angular_velocity = 0.0 3:2/0 = 0 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_0/angular_velocity = 0.0 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_1/angular_velocity = 0.0 3:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_2/angular_velocity = 0.0 4:2/0 = 0 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_0/angular_velocity = 0.0 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_1/angular_velocity = 0.0 4:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_2/angular_velocity = 0.0 5:2/0 = 0 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_0/angular_velocity = 0.0 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, -8, 8) 5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_1/angular_velocity = 0.0 5:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_2/angular_velocity = 0.0 6:2/0 = 0 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_0/angular_velocity = 0.0 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, -8) 6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_1/angular_velocity = 0.0 6:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_2/angular_velocity = 0.0 0:3/0 = 0 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_0/angular_velocity = 0.0 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8) 0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_1/angular_velocity = 0.0 0:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_2/angular_velocity = 0.0 1:3/0 = 0 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_0/angular_velocity = 0.0 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_1/angular_velocity = 0.0 1:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_2/angular_velocity = 0.0 2:3/0 = 0 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_0/angular_velocity = 0.0 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8) 2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_1/angular_velocity = 0.0 2:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_2/angular_velocity = 0.0 3:3/0 = 0 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_0/angular_velocity = 0.0 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_1/angular_velocity = 0.0 3:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_2/angular_velocity = 0.0 4:3/0 = 0 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_0/angular_velocity = 0.0 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_1/angular_velocity = 0.0 4:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_2/angular_velocity = 0.0 5:3/0 = 0 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_0/angular_velocity = 0.0 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8) 5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_1/angular_velocity = 0.0 5:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_2/angular_velocity = 0.0 6:3/0 = 0 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_0/angular_velocity = 0.0 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, 8, -8) 6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_1/angular_velocity = 0.0 6:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_2/angular_velocity = 0.0 0:4/0 = 0 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_0/angular_velocity = 0.0 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_1/angular_velocity = 0.0 0:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_2/angular_velocity = 0.0 1:4/0 = 0 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_0/angular_velocity = 0.0 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_1/angular_velocity = 0.0 1:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_2/angular_velocity = 0.0 2:4/0 = 0 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_0/angular_velocity = 0.0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_1/angular_velocity = 0.0 2:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_2/angular_velocity = 0.0 0:5/0 = 0 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:5/0/physics_layer_0/angular_velocity = 0.0 0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, -8, 8, -8) 0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:5/0/physics_layer_1/angular_velocity = 0.0 0:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) 0:5/0/physics_layer_2/angular_velocity = 0.0 1:5/0 = 0 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_0/angular_velocity = 0.0 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_1/angular_velocity = 0.0 1:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_2/angular_velocity = 0.0 2:5/0 = 0 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_0/angular_velocity = 0.0 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, 8, -8, -8) 2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_1/angular_velocity = 0.0 2:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_2/angular_velocity = 0.0 0:6/0 = 0 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:6/0/physics_layer_0/angular_velocity = 0.0 0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8) 0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:6/0/physics_layer_1/angular_velocity = 0.0 0:6/0/physics_layer_2/linear_velocity = Vector2(0, 0) 0:6/0/physics_layer_2/angular_velocity = 0.0 1:6/0 = 0 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_0/angular_velocity = 0.0 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_1/angular_velocity = 0.0 1:6/0/physics_layer_2/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_2/angular_velocity = 0.0 2:6/0 = 0 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_0/angular_velocity = 0.0 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8) 2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_1/angular_velocity = 0.0 2:6/0/physics_layer_2/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_2/angular_velocity = 0.0 3:6/0 = 0 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_0/angular_velocity = 0.0 3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_1/angular_velocity = 0.0 3:6/0/physics_layer_2/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_2/angular_velocity = 0.0 4:6/0 = 0 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_0/angular_velocity = 0.0 4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_1/angular_velocity = 0.0 4:6/0/physics_layer_2/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_2/angular_velocity = 0.0 5:6/0 = 0 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_0/angular_velocity = 0.0 5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_1/angular_velocity = 0.0 5:6/0/physics_layer_2/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_2/angular_velocity = 0.0 6:6/0 = 0 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_0/angular_velocity = 0.0 6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_1/angular_velocity = 0.0 6:6/0/physics_layer_2/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_2/angular_velocity = 0.0 7:6/0 = 0 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_0/angular_velocity = 0.0 7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_1/angular_velocity = 0.0 7:6/0/physics_layer_2/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_2/angular_velocity = 0.0 8:6/0 = 0 8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:6/0/physics_layer_0/angular_velocity = 0.0 8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:6/0/physics_layer_1/angular_velocity = 0.0 8:6/0/physics_layer_2/linear_velocity = Vector2(0, 0) 8:6/0/physics_layer_2/angular_velocity = 0.0 0:7/0 = 0 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:7/0/physics_layer_0/angular_velocity = 0.0 0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:7/0/physics_layer_1/angular_velocity = 0.0 0:7/0/physics_layer_2/linear_velocity = Vector2(0, 0) 0:7/0/physics_layer_2/angular_velocity = 0.0 1:7/0 = 0 1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:7/0/physics_layer_0/angular_velocity = 0.0 1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:7/0/physics_layer_1/angular_velocity = 0.0 1:7/0/physics_layer_2/linear_velocity = Vector2(0, 0) 1:7/0/physics_layer_2/angular_velocity = 0.0 2:7/0 = 0 2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:7/0/physics_layer_0/angular_velocity = 0.0 2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:7/0/physics_layer_1/angular_velocity = 0.0 2:7/0/physics_layer_2/linear_velocity = Vector2(0, 0) 2:7/0/physics_layer_2/angular_velocity = 0.0 3:7/0 = 0 3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:7/0/physics_layer_0/angular_velocity = 0.0 3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:7/0/physics_layer_1/angular_velocity = 0.0 3:7/0/physics_layer_2/linear_velocity = Vector2(0, 0) 3:7/0/physics_layer_2/angular_velocity = 0.0 4:7/0 = 0 4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:7/0/physics_layer_0/angular_velocity = 0.0 4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:7/0/physics_layer_1/angular_velocity = 0.0 4:7/0/physics_layer_2/linear_velocity = Vector2(0, 0) 4:7/0/physics_layer_2/angular_velocity = 0.0 5:7/0 = 0 5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_0/angular_velocity = 0.0 5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_1/angular_velocity = 0.0 5:7/0/physics_layer_2/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_2/angular_velocity = 0.0 6:7/0 = 0 6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:7/0/physics_layer_0/angular_velocity = 0.0 6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:7/0/physics_layer_1/angular_velocity = 0.0 6:7/0/physics_layer_2/linear_velocity = Vector2(0, 0) 6:7/0/physics_layer_2/angular_velocity = 0.0 10:7/0 = 0 10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:7/0/physics_layer_0/angular_velocity = 0.0 10:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8) 10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:7/0/physics_layer_1/angular_velocity = 0.0 10:7/0/physics_layer_2/linear_velocity = Vector2(0, 0) 10:7/0/physics_layer_2/angular_velocity = 0.0 11:7/0 = 0 11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:7/0/physics_layer_0/angular_velocity = 0.0 11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8) 11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:7/0/physics_layer_1/angular_velocity = 0.0 11:7/0/physics_layer_2/linear_velocity = Vector2(0, 0) 11:7/0/physics_layer_2/angular_velocity = 0.0 0:8/0 = 0 0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:8/0/physics_layer_0/angular_velocity = 0.0 0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, -8, 8, -8) 0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:8/0/physics_layer_1/angular_velocity = 0.0 0:8/0/physics_layer_2/linear_velocity = Vector2(0, 0) 0:8/0/physics_layer_2/angular_velocity = 0.0 1:8/0 = 0 1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:8/0/physics_layer_0/angular_velocity = 0.0 1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:8/0/physics_layer_1/angular_velocity = 0.0 1:8/0/physics_layer_2/linear_velocity = Vector2(0, 0) 1:8/0/physics_layer_2/angular_velocity = 0.0 2:8/0 = 0 2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:8/0/physics_layer_0/angular_velocity = 0.0 2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, 8, -8, -8) 2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:8/0/physics_layer_1/angular_velocity = 0.0 2:8/0/physics_layer_2/linear_velocity = Vector2(0, 0) 2:8/0/physics_layer_2/angular_velocity = 0.0 3:8/0 = 0 3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:8/0/physics_layer_0/angular_velocity = 0.0 3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:8/0/physics_layer_1/angular_velocity = 0.0 3:8/0/physics_layer_2/linear_velocity = Vector2(0, 0) 3:8/0/physics_layer_2/angular_velocity = 0.0 4:8/0 = 0 4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:8/0/physics_layer_0/angular_velocity = 0.0 4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:8/0/physics_layer_1/angular_velocity = 0.0 4:8/0/physics_layer_2/linear_velocity = Vector2(0, 0) 4:8/0/physics_layer_2/angular_velocity = 0.0 5:8/0 = 0 5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:8/0/physics_layer_0/angular_velocity = 0.0 5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, 8, -8, -8) 5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:8/0/physics_layer_1/angular_velocity = 0.0 5:8/0/physics_layer_2/linear_velocity = Vector2(0, 0) 5:8/0/physics_layer_2/angular_velocity = 0.0 6:8/0 = 0 6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:8/0/physics_layer_0/angular_velocity = 0.0 6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, -8, 8, -8) 6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:8/0/physics_layer_1/angular_velocity = 0.0 6:8/0/physics_layer_2/linear_velocity = Vector2(0, 0) 6:8/0/physics_layer_2/angular_velocity = 0.0 10:8/0 = 0 10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:8/0/physics_layer_0/angular_velocity = 0.0 10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:8/0/physics_layer_1/angular_velocity = 0.0 10:8/0/physics_layer_2/linear_velocity = Vector2(0, 0) 10:8/0/physics_layer_2/angular_velocity = 0.0 11:8/0 = 0 11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:8/0/physics_layer_0/angular_velocity = 0.0 11:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:8/0/physics_layer_1/angular_velocity = 0.0 11:8/0/physics_layer_2/linear_velocity = Vector2(0, 0) 11:8/0/physics_layer_2/angular_velocity = 0.0 0:9/0 = 0 0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:9/0/physics_layer_0/angular_velocity = 0.0 0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8) 0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:9/0/physics_layer_1/angular_velocity = 0.0 0:9/0/physics_layer_2/linear_velocity = Vector2(0, 0) 0:9/0/physics_layer_2/angular_velocity = 0.0 1:9/0 = 0 1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:9/0/physics_layer_0/angular_velocity = 0.0 1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:9/0/physics_layer_1/angular_velocity = 0.0 1:9/0/physics_layer_2/linear_velocity = Vector2(0, 0) 1:9/0/physics_layer_2/angular_velocity = 0.0 2:9/0 = 0 2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:9/0/physics_layer_0/angular_velocity = 0.0 2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8) 2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:9/0/physics_layer_1/angular_velocity = 0.0 2:9/0/physics_layer_2/linear_velocity = Vector2(0, 0) 2:9/0/physics_layer_2/angular_velocity = 0.0 3:9/0 = 0 3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:9/0/physics_layer_0/angular_velocity = 0.0 3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:9/0/physics_layer_1/angular_velocity = 0.0 3:9/0/physics_layer_2/linear_velocity = Vector2(0, 0) 3:9/0/physics_layer_2/angular_velocity = 0.0 4:9/0 = 0 4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:9/0/physics_layer_0/angular_velocity = 0.0 4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:9/0/physics_layer_1/angular_velocity = 0.0 4:9/0/physics_layer_2/linear_velocity = Vector2(0, 0) 4:9/0/physics_layer_2/angular_velocity = 0.0 5:9/0 = 0 5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:9/0/physics_layer_0/angular_velocity = 0.0 5:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8) 5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:9/0/physics_layer_1/angular_velocity = 0.0 5:9/0/physics_layer_2/linear_velocity = Vector2(0, 0) 5:9/0/physics_layer_2/angular_velocity = 0.0 6:9/0 = 0 6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:9/0/physics_layer_0/angular_velocity = 0.0 6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8) 6:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:9/0/physics_layer_1/angular_velocity = 0.0 6:9/0/physics_layer_2/linear_velocity = Vector2(0, 0) 6:9/0/physics_layer_2/angular_velocity = 0.0 10:9/0 = 0 10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:9/0/physics_layer_0/angular_velocity = 0.0 10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:9/0/physics_layer_1/angular_velocity = 0.0 10:9/0/physics_layer_2/linear_velocity = Vector2(0, 0) 10:9/0/physics_layer_2/angular_velocity = 0.0 11:9/0 = 0 11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:9/0/physics_layer_0/angular_velocity = 0.0 11:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:9/0/physics_layer_1/angular_velocity = 0.0 11:9/0/physics_layer_2/linear_velocity = Vector2(0, 0) 11:9/0/physics_layer_2/angular_velocity = 0.0 0:10/0 = 0 0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:10/0/physics_layer_0/angular_velocity = 0.0 0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:10/0/physics_layer_1/angular_velocity = 0.0 0:10/0/physics_layer_2/linear_velocity = Vector2(0, 0) 0:10/0/physics_layer_2/angular_velocity = 0.0 1:10/0 = 0 1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:10/0/physics_layer_0/angular_velocity = 0.0 1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:10/0/physics_layer_1/angular_velocity = 0.0 1:10/0/physics_layer_2/linear_velocity = Vector2(0, 0) 1:10/0/physics_layer_2/angular_velocity = 0.0 2:10/0 = 0 2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:10/0/physics_layer_0/angular_velocity = 0.0 2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:10/0/physics_layer_1/angular_velocity = 0.0 2:10/0/physics_layer_2/linear_velocity = Vector2(0, 0) 2:10/0/physics_layer_2/angular_velocity = 0.0 3:10/0 = 0 3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:10/0/physics_layer_0/angular_velocity = 0.0 3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:10/0/physics_layer_1/angular_velocity = 0.0 3:10/0/physics_layer_2/linear_velocity = Vector2(0, 0) 3:10/0/physics_layer_2/angular_velocity = 0.0 4:10/0 = 0 4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:10/0/physics_layer_0/angular_velocity = 0.0 4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:10/0/physics_layer_1/angular_velocity = 0.0 4:10/0/physics_layer_2/linear_velocity = Vector2(0, 0) 4:10/0/physics_layer_2/angular_velocity = 0.0 5:10/0 = 0 5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:10/0/physics_layer_0/angular_velocity = 0.0 5:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:10/0/physics_layer_1/angular_velocity = 0.0 5:10/0/physics_layer_2/linear_velocity = Vector2(0, 0) 5:10/0/physics_layer_2/angular_velocity = 0.0 6:10/0 = 0 6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:10/0/physics_layer_0/angular_velocity = 0.0 6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:10/0/physics_layer_1/angular_velocity = 0.0 6:10/0/physics_layer_2/linear_velocity = Vector2(0, 0) 6:10/0/physics_layer_2/angular_velocity = 0.0 7:10/next_alternative_id = 4 7:10/0 = 0 7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:10/0/physics_layer_0/angular_velocity = 0.0 7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:10/0/physics_layer_1/angular_velocity = 0.0 7:10/0/physics_layer_2/linear_velocity = Vector2(0, 0) 7:10/0/physics_layer_2/angular_velocity = 0.0 8:10/0 = 0 8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:10/0/physics_layer_0/angular_velocity = 0.0 8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:10/0/physics_layer_1/angular_velocity = 0.0 8:10/0/physics_layer_2/linear_velocity = Vector2(0, 0) 8:10/0/physics_layer_2/angular_velocity = 0.0 8:4/0 = 0 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_0/angular_velocity = 0.0 8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_1/angular_velocity = 0.0 8:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_2/angular_velocity = 0.0 7:4/0 = 0 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_0/angular_velocity = 0.0 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_1/angular_velocity = 0.0 7:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_2/angular_velocity = 0.0 7:4/0/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:1/0 = 0 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_0/angular_velocity = 0.0 10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8) 10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_1/angular_velocity = 0.0 10:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_2/angular_velocity = 0.0 11:1/0 = 0 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:1/0/physics_layer_0/angular_velocity = 0.0 11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8) 11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:1/0/physics_layer_1/angular_velocity = 0.0 11:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) 11:1/0/physics_layer_2/angular_velocity = 0.0 11:2/0 = 0 11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:2/0/physics_layer_0/angular_velocity = 0.0 11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -5, 8, -8, 4.5, -8, -8) 11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:2/0/physics_layer_1/angular_velocity = 0.0 11:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) 11:2/0/physics_layer_2/angular_velocity = 0.0 11:3/0 = 0 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_0/angular_velocity = 0.0 11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -5, -4.5, -8, 8, -8) 11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_1/angular_velocity = 0.0 11:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_2/angular_velocity = 0.0 10:2/0 = 0 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_0/angular_velocity = 0.0 10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 5, 4.5, 8, -8, 8) 10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_1/angular_velocity = 0.0 10:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_2/angular_velocity = 0.0 10:3/0 = 0 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_0/angular_velocity = 0.0 10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, 5, -8, 8, -4.5, 8, 8) 10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_1/angular_velocity = 0.0 10:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_2/angular_velocity = 0.0 12:0/0 = 0 12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:0/0/physics_layer_0/angular_velocity = 0.0 12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8) 12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:0/0/physics_layer_1/angular_velocity = 0.0 12:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) 12:0/0/physics_layer_2/angular_velocity = 0.0 13:0/next_alternative_id = 4 13:0/0 = 0 13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_0/angular_velocity = 0.0 13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_1/angular_velocity = 0.0 13:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_2/angular_velocity = 0.0 13:0/1 = 1 13:0/1/flip_v = true 13:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 13:0/1/physics_layer_0/angular_velocity = 0.0 13:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:0/1/physics_layer_1/linear_velocity = Vector2(0, 0) 13:0/1/physics_layer_1/angular_velocity = 0.0 13:0/1/physics_layer_2/linear_velocity = Vector2(0, 0) 13:0/1/physics_layer_2/angular_velocity = 0.0 13:1/0 = 0 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_0/angular_velocity = 0.0 13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_1/angular_velocity = 0.0 13:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_2/angular_velocity = 0.0 14:1/0 = 0 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_0/angular_velocity = 0.0 14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_1/angular_velocity = 0.0 14:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_2/angular_velocity = 0.0 14:0/0 = 0 14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_0/angular_velocity = 0.0 14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8) 14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_1/angular_velocity = 0.0 14:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_2/angular_velocity = 0.0 12:1/0 = 0 12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_0/angular_velocity = 0.0 12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_1/angular_velocity = 0.0 12:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_2/angular_velocity = 0.0 12:2/0 = 0 12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:2/0/physics_layer_0/angular_velocity = 0.0 12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8) 12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:2/0/physics_layer_1/angular_velocity = 0.0 12:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) 12:2/0/physics_layer_2/angular_velocity = 0.0 13:2/0 = 0 13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:2/0/physics_layer_0/angular_velocity = 0.0 13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:2/0/physics_layer_1/angular_velocity = 0.0 13:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) 13:2/0/physics_layer_2/angular_velocity = 0.0 14:2/0 = 0 14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:2/0/physics_layer_0/angular_velocity = 0.0 14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, 8, -8, -8) 14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:2/0/physics_layer_1/angular_velocity = 0.0 14:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) 14:2/0/physics_layer_2/angular_velocity = 0.0 8:0/0 = 0 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_0/angular_velocity = 0.0 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_1/angular_velocity = 0.0 8:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_2/angular_velocity = 0.0 12:3/0 = 0 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_0/angular_velocity = 0.0 12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8) 12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_1/angular_velocity = 0.0 12:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_2/angular_velocity = 0.0 13:3/0 = 0 13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_0/angular_velocity = 0.0 13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8) 13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_1/angular_velocity = 0.0 13:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_2/angular_velocity = 0.0 14:3/0 = 0 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_0/angular_velocity = 0.0 14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8) 14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_1/angular_velocity = 0.0 14:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_2/angular_velocity = 0.0 15:3/0 = 0 15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_0/angular_velocity = 0.0 15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8) 15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_1/angular_velocity = 0.0 15:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_2/angular_velocity = 0.0 15:4/0 = 0 15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_0/angular_velocity = 0.0 15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8) 15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_1/angular_velocity = 0.0 15:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_2/angular_velocity = 0.0 14:4/0 = 0 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_0/angular_velocity = 0.0 14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8) 14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_1/angular_velocity = 0.0 14:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_2/angular_velocity = 0.0 14:5/0 = 0 14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_0/angular_velocity = 0.0 14:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8) 14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_1/angular_velocity = 0.0 14:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_2/angular_velocity = 0.0 15:5/0 = 0 15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:5/0/physics_layer_0/angular_velocity = 0.0 15:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8) 15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:5/0/physics_layer_1/angular_velocity = 0.0 15:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) 15:5/0/physics_layer_2/angular_velocity = 0.0 0:11/0 = 0 0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:11/0/physics_layer_0/angular_velocity = 0.0 0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8) 0:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:11/0/physics_layer_1/angular_velocity = 0.0 0:11/0/physics_layer_2/linear_velocity = Vector2(0, 0) 0:11/0/physics_layer_2/angular_velocity = 0.0 1:11/0 = 0 1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:11/0/physics_layer_0/angular_velocity = 0.0 1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:11/0/physics_layer_1/angular_velocity = 0.0 1:11/0/physics_layer_2/linear_velocity = Vector2(0, 0) 1:11/0/physics_layer_2/angular_velocity = 0.0 2:11/0 = 0 2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:11/0/physics_layer_0/angular_velocity = 0.0 2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, 8, -8) 2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:11/0/physics_layer_1/angular_velocity = 0.0 2:11/0/physics_layer_2/linear_velocity = Vector2(0, 0) 2:11/0/physics_layer_2/angular_velocity = 0.0 3:11/0 = 0 3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:11/0/physics_layer_0/angular_velocity = 0.0 3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:11/0/physics_layer_1/angular_velocity = 0.0 3:11/0/physics_layer_2/linear_velocity = Vector2(0, 0) 3:11/0/physics_layer_2/angular_velocity = 0.0 4:11/0 = 0 4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:11/0/physics_layer_0/angular_velocity = 0.0 4:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:11/0/physics_layer_1/angular_velocity = 0.0 4:11/0/physics_layer_2/linear_velocity = Vector2(0, 0) 4:11/0/physics_layer_2/angular_velocity = 0.0 5:11/0 = 0 5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:11/0/physics_layer_0/angular_velocity = 0.0 5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:11/0/physics_layer_1/angular_velocity = 0.0 5:11/0/physics_layer_2/linear_velocity = Vector2(0, 0) 5:11/0/physics_layer_2/angular_velocity = 0.0 6:11/0 = 0 6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:11/0/physics_layer_0/angular_velocity = 0.0 6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:11/0/physics_layer_1/angular_velocity = 0.0 6:11/0/physics_layer_2/linear_velocity = Vector2(0, 0) 6:11/0/physics_layer_2/angular_velocity = 0.0 12:7/0 = 0 12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:7/0/physics_layer_0/angular_velocity = 0.0 12:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:7/0/physics_layer_1/angular_velocity = 0.0 12:7/0/physics_layer_2/linear_velocity = Vector2(0, 0) 12:7/0/physics_layer_2/angular_velocity = 0.0 13:7/0 = 0 13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:7/0/physics_layer_0/angular_velocity = 0.0 13:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:7/0/physics_layer_1/angular_velocity = 0.0 13:7/0/physics_layer_2/linear_velocity = Vector2(0, 0) 13:7/0/physics_layer_2/angular_velocity = 0.0 13:8/0 = 0 13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:8/0/physics_layer_0/angular_velocity = 0.0 13:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:8/0/physics_layer_1/angular_velocity = 0.0 13:8/0/physics_layer_2/linear_velocity = Vector2(0, 0) 13:8/0/physics_layer_2/angular_velocity = 0.0 12:8/0 = 0 12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:8/0/physics_layer_0/angular_velocity = 0.0 12:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:8/0/physics_layer_1/angular_velocity = 0.0 12:8/0/physics_layer_2/linear_velocity = Vector2(0, 0) 12:8/0/physics_layer_2/angular_velocity = 0.0 14:7/0 = 0 14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:7/0/physics_layer_0/angular_velocity = 0.0 14:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:7/0/physics_layer_1/angular_velocity = 0.0 14:7/0/physics_layer_2/linear_velocity = Vector2(0, 0) 14:7/0/physics_layer_2/angular_velocity = 0.0 15:7/0 = 0 15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:7/0/physics_layer_0/angular_velocity = 0.0 15:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:7/0/physics_layer_1/angular_velocity = 0.0 15:7/0/physics_layer_2/linear_velocity = Vector2(0, 0) 15:7/0/physics_layer_2/angular_velocity = 0.0 15:8/0 = 0 15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:8/0/physics_layer_0/angular_velocity = 0.0 15:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:8/0/physics_layer_1/angular_velocity = 0.0 15:8/0/physics_layer_2/linear_velocity = Vector2(0, 0) 15:8/0/physics_layer_2/angular_velocity = 0.0 14:8/0 = 0 14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:8/0/physics_layer_0/angular_velocity = 0.0 14:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:8/0/physics_layer_1/angular_velocity = 0.0 14:8/0/physics_layer_2/linear_velocity = Vector2(0, 0) 14:8/0/physics_layer_2/angular_velocity = 0.0 14:9/0 = 0 14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:9/0/physics_layer_0/angular_velocity = 0.0 14:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:9/0/physics_layer_1/angular_velocity = 0.0 14:9/0/physics_layer_2/linear_velocity = Vector2(0, 0) 14:9/0/physics_layer_2/angular_velocity = 0.0 15:9/0 = 0 15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:9/0/physics_layer_0/angular_velocity = 0.0 15:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:9/0/physics_layer_1/angular_velocity = 0.0 15:9/0/physics_layer_2/linear_velocity = Vector2(0, 0) 15:9/0/physics_layer_2/angular_velocity = 0.0 15:10/0 = 0 15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:10/0/physics_layer_0/angular_velocity = 0.0 15:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:10/0/physics_layer_1/angular_velocity = 0.0 15:10/0/physics_layer_2/linear_velocity = Vector2(0, 0) 15:10/0/physics_layer_2/angular_velocity = 0.0 14:10/0 = 0 14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:10/0/physics_layer_0/angular_velocity = 0.0 14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:10/0/physics_layer_1/angular_velocity = 0.0 14:10/0/physics_layer_2/linear_velocity = Vector2(0, 0) 14:10/0/physics_layer_2/angular_velocity = 0.0 10:10/0 = 0 10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:10/0/physics_layer_0/angular_velocity = 0.0 10:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:10/0/physics_layer_1/angular_velocity = 0.0 10:10/0/physics_layer_2/linear_velocity = Vector2(0, 0) 10:10/0/physics_layer_2/angular_velocity = 0.0 11:10/0 = 0 11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:10/0/physics_layer_0/angular_velocity = 0.0 11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:10/0/physics_layer_1/angular_velocity = 0.0 11:10/0/physics_layer_2/linear_velocity = Vector2(0, 0) 11:10/0/physics_layer_2/angular_velocity = 0.0 11:11/0 = 0 11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:11/0/physics_layer_0/angular_velocity = 0.0 11:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:11/0/physics_layer_1/angular_velocity = 0.0 11:11/0/physics_layer_2/linear_velocity = Vector2(0, 0) 11:11/0/physics_layer_2/angular_velocity = 0.0 10:11/0 = 0 10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:11/0/physics_layer_0/angular_velocity = 0.0 10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:11/0/physics_layer_1/angular_velocity = 0.0 10:11/0/physics_layer_2/linear_velocity = Vector2(0, 0) 10:11/0/physics_layer_2/angular_velocity = 0.0 14:11/0 = 0 14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:11/0/physics_layer_0/angular_velocity = 0.0 14:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:11/0/physics_layer_1/angular_velocity = 0.0 14:11/0/physics_layer_2/linear_velocity = Vector2(0, 0) 14:11/0/physics_layer_2/angular_velocity = 0.0 15:11/0 = 0 15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:11/0/physics_layer_0/angular_velocity = 0.0 15:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:11/0/physics_layer_1/angular_velocity = 0.0 15:11/0/physics_layer_2/linear_velocity = Vector2(0, 0) 15:11/0/physics_layer_2/angular_velocity = 0.0 7:11/0 = 0 7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:11/0/physics_layer_0/angular_velocity = 0.0 7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:11/0/physics_layer_1/angular_velocity = 0.0 7:11/0/physics_layer_2/linear_velocity = Vector2(0, 0) 7:11/0/physics_layer_2/angular_velocity = 0.0 8:11/0 = 0 8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:11/0/physics_layer_0/angular_velocity = 0.0 8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:11/0/physics_layer_1/angular_velocity = 0.0 8:11/0/physics_layer_2/linear_velocity = Vector2(0, 0) 8:11/0/physics_layer_2/angular_velocity = 0.0 10:6/0 = 0 10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:6/0/physics_layer_0/angular_velocity = 0.0 10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8) 10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:6/0/physics_layer_1/angular_velocity = 0.0 10:6/0/physics_layer_2/linear_velocity = Vector2(0, 0) 10:6/0/physics_layer_2/angular_velocity = 0.0 11:6/0 = 0 11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:6/0/physics_layer_0/angular_velocity = 0.0 11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8) 11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:6/0/physics_layer_1/angular_velocity = 0.0 11:6/0/physics_layer_2/linear_velocity = Vector2(0, 0) 11:6/0/physics_layer_2/angular_velocity = 0.0 12:9/0 = 0 12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:9/0/physics_layer_0/angular_velocity = 0.0 12:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:9/0/physics_layer_1/angular_velocity = 0.0 12:9/0/physics_layer_2/linear_velocity = Vector2(0, 0) 12:9/0/physics_layer_2/angular_velocity = 0.0 13:9/0 = 0 13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:9/0/physics_layer_0/angular_velocity = 0.0 13:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:9/0/physics_layer_1/angular_velocity = 0.0 13:9/0/physics_layer_2/linear_velocity = Vector2(0, 0) 13:9/0/physics_layer_2/angular_velocity = 0.0 13:10/0 = 0 13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:10/0/physics_layer_0/angular_velocity = 0.0 13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:10/0/physics_layer_1/angular_velocity = 0.0 13:10/0/physics_layer_2/linear_velocity = Vector2(0, 0) 13:10/0/physics_layer_2/angular_velocity = 0.0 12:10/0 = 0 12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:10/0/physics_layer_0/angular_velocity = 0.0 12:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:10/0/physics_layer_1/angular_velocity = 0.0 12:10/0/physics_layer_2/linear_velocity = Vector2(0, 0) 12:10/0/physics_layer_2/angular_velocity = 0.0 12:11/0 = 0 12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:11/0/physics_layer_0/angular_velocity = 0.0 12:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:11/0/physics_layer_1/angular_velocity = 0.0 12:11/0/physics_layer_2/linear_velocity = Vector2(0, 0) 12:11/0/physics_layer_2/angular_velocity = 0.0 13:11/0 = 0 13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:11/0/physics_layer_0/angular_velocity = 0.0 13:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:11/0/physics_layer_1/angular_velocity = 0.0 13:11/0/physics_layer_2/linear_velocity = Vector2(0, 0) 13:11/0/physics_layer_2/angular_velocity = 0.0 12:6/0 = 0 12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:6/0/physics_layer_0/angular_velocity = 0.0 12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:6/0/physics_layer_1/angular_velocity = 0.0 12:6/0/physics_layer_2/linear_velocity = Vector2(0, 0) 12:6/0/physics_layer_2/angular_velocity = 0.0 13:6/0 = 0 13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:6/0/physics_layer_0/angular_velocity = 0.0 13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:6/0/physics_layer_1/angular_velocity = 0.0 13:6/0/physics_layer_2/linear_velocity = Vector2(0, 0) 13:6/0/physics_layer_2/angular_velocity = 0.0 14:6/0 = 0 14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:6/0/physics_layer_0/angular_velocity = 0.0 14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:6/0/physics_layer_1/angular_velocity = 0.0 14:6/0/physics_layer_2/linear_velocity = Vector2(0, 0) 14:6/0/physics_layer_2/angular_velocity = 0.0 15:6/0 = 0 15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:6/0/physics_layer_0/angular_velocity = 0.0 15:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:6/0/physics_layer_1/angular_velocity = 0.0 15:6/0/physics_layer_2/linear_velocity = Vector2(0, 0) 15:6/0/physics_layer_2/angular_velocity = 0.0 12:12/0 = 0 12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:12/0/physics_layer_0/angular_velocity = 0.0 12:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:12/0/physics_layer_1/angular_velocity = 0.0 12:12/0/physics_layer_2/linear_velocity = Vector2(0, 0) 12:12/0/physics_layer_2/angular_velocity = 0.0 13:12/0 = 0 13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:12/0/physics_layer_0/angular_velocity = 0.0 13:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:12/0/physics_layer_1/angular_velocity = 0.0 13:12/0/physics_layer_2/linear_velocity = Vector2(0, 0) 13:12/0/physics_layer_2/angular_velocity = 0.0 7:13/0 = 0 7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:13/0/physics_layer_0/angular_velocity = 0.0 7:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:13/0/physics_layer_1/angular_velocity = 0.0 7:13/0/physics_layer_2/linear_velocity = Vector2(0, 0) 7:13/0/physics_layer_2/angular_velocity = 0.0 8:13/0 = 0 8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:13/0/physics_layer_0/angular_velocity = 0.0 8:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:13/0/physics_layer_1/angular_velocity = 0.0 8:13/0/physics_layer_2/linear_velocity = Vector2(0, 0) 8:13/0/physics_layer_2/angular_velocity = 0.0 9:13/0 = 0 9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:13/0/physics_layer_0/angular_velocity = 0.0 9:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:13/0/physics_layer_1/angular_velocity = 0.0 9:13/0/physics_layer_2/linear_velocity = Vector2(0, 0) 9:13/0/physics_layer_2/angular_velocity = 0.0 9:14/0 = 0 9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:14/0/physics_layer_0/angular_velocity = 0.0 9:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:14/0/physics_layer_1/angular_velocity = 0.0 9:14/0/physics_layer_2/linear_velocity = Vector2(0, 0) 9:14/0/physics_layer_2/angular_velocity = 0.0 8:14/0 = 0 8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:14/0/physics_layer_0/angular_velocity = 0.0 8:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:14/0/physics_layer_1/angular_velocity = 0.0 8:14/0/physics_layer_2/linear_velocity = Vector2(0, 0) 8:14/0/physics_layer_2/angular_velocity = 0.0 7:14/0 = 0 7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:14/0/physics_layer_0/angular_velocity = 0.0 7:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:14/0/physics_layer_1/angular_velocity = 0.0 7:14/0/physics_layer_2/linear_velocity = Vector2(0, 0) 7:14/0/physics_layer_2/angular_velocity = 0.0 7:15/0 = 0 7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:15/0/physics_layer_0/angular_velocity = 0.0 7:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:15/0/physics_layer_1/angular_velocity = 0.0 7:15/0/physics_layer_2/linear_velocity = Vector2(0, 0) 7:15/0/physics_layer_2/angular_velocity = 0.0 8:15/0 = 0 8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:15/0/physics_layer_0/angular_velocity = 0.0 8:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:15/0/physics_layer_1/angular_velocity = 0.0 8:15/0/physics_layer_2/linear_velocity = Vector2(0, 0) 8:15/0/physics_layer_2/angular_velocity = 0.0 9:15/0 = 0 9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:15/0/physics_layer_0/angular_velocity = 0.0 9:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:15/0/physics_layer_1/angular_velocity = 0.0 9:15/0/physics_layer_2/linear_velocity = Vector2(0, 0) 9:15/0/physics_layer_2/angular_velocity = 0.0 9:11/0 = 0 9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:11/0/physics_layer_0/angular_velocity = 0.0 9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:11/0/physics_layer_1/angular_velocity = 0.0 9:11/0/physics_layer_2/linear_velocity = Vector2(0, 0) 9:11/0/physics_layer_2/angular_velocity = 0.0 7:12/0 = 0 7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:12/0/physics_layer_0/angular_velocity = 0.0 7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:12/0/physics_layer_1/angular_velocity = 0.0 7:12/0/physics_layer_2/linear_velocity = Vector2(0, 0) 7:12/0/physics_layer_2/angular_velocity = 0.0 8:12/0 = 0 8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:12/0/physics_layer_0/angular_velocity = 0.0 8:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:12/0/physics_layer_1/angular_velocity = 0.0 8:12/0/physics_layer_2/linear_velocity = Vector2(0, 0) 8:12/0/physics_layer_2/angular_velocity = 0.0 9:12/0 = 0 9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:12/0/physics_layer_0/angular_velocity = 0.0 9:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:12/0/physics_layer_1/angular_velocity = 0.0 9:12/0/physics_layer_2/linear_velocity = Vector2(0, 0) 9:12/0/physics_layer_2/angular_velocity = 0.0 10:12/0 = 0 10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:12/0/physics_layer_0/angular_velocity = 0.0 10:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:12/0/physics_layer_1/angular_velocity = 0.0 10:12/0/physics_layer_2/linear_velocity = Vector2(0, 0) 10:12/0/physics_layer_2/angular_velocity = 0.0 11:12/0 = 0 11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:12/0/physics_layer_0/angular_velocity = 0.0 11:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:12/0/physics_layer_1/angular_velocity = 0.0 11:12/0/physics_layer_2/linear_velocity = Vector2(0, 0) 11:12/0/physics_layer_2/angular_velocity = 0.0 10:13/0 = 0 10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:13/0/physics_layer_0/angular_velocity = 0.0 10:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:13/0/physics_layer_1/angular_velocity = 0.0 10:13/0/physics_layer_2/linear_velocity = Vector2(0, 0) 10:13/0/physics_layer_2/angular_velocity = 0.0 11:13/0 = 0 11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:13/0/physics_layer_0/angular_velocity = 0.0 11:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:13/0/physics_layer_1/angular_velocity = 0.0 11:13/0/physics_layer_2/linear_velocity = Vector2(0, 0) 11:13/0/physics_layer_2/angular_velocity = 0.0 10:14/0 = 0 10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:14/0/physics_layer_0/angular_velocity = 0.0 10:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:14/0/physics_layer_1/angular_velocity = 0.0 10:14/0/physics_layer_2/linear_velocity = Vector2(0, 0) 10:14/0/physics_layer_2/angular_velocity = 0.0 11:14/0 = 0 11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:14/0/physics_layer_0/angular_velocity = 0.0 11:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:14/0/physics_layer_1/angular_velocity = 0.0 11:14/0/physics_layer_2/linear_velocity = Vector2(0, 0) 11:14/0/physics_layer_2/angular_velocity = 0.0 12:13/0 = 0 12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:13/0/physics_layer_0/angular_velocity = 0.0 12:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:13/0/physics_layer_1/angular_velocity = 0.0 12:13/0/physics_layer_2/linear_velocity = Vector2(0, 0) 12:13/0/physics_layer_2/angular_velocity = 0.0 13:13/0 = 0 13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:13/0/physics_layer_0/angular_velocity = 0.0 13:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:13/0/physics_layer_1/angular_velocity = 0.0 13:13/0/physics_layer_2/linear_velocity = Vector2(0, 0) 13:13/0/physics_layer_2/angular_velocity = 0.0 12:14/0 = 0 12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:14/0/physics_layer_0/angular_velocity = 0.0 12:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:14/0/physics_layer_1/angular_velocity = 0.0 12:14/0/physics_layer_2/linear_velocity = Vector2(0, 0) 12:14/0/physics_layer_2/angular_velocity = 0.0 13:14/0 = 0 13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:14/0/physics_layer_0/angular_velocity = 0.0 13:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:14/0/physics_layer_1/angular_velocity = 0.0 13:14/0/physics_layer_2/linear_velocity = Vector2(0, 0) 13:14/0/physics_layer_2/angular_velocity = 0.0 15:14/0 = 0 15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:14/0/physics_layer_0/angular_velocity = 0.0 15:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:14/0/physics_layer_1/angular_velocity = 0.0 15:14/0/physics_layer_2/linear_velocity = Vector2(0, 0) 15:14/0/physics_layer_2/angular_velocity = 0.0 14:14/0 = 0 14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:14/0/physics_layer_0/angular_velocity = 0.0 14:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:14/0/physics_layer_1/angular_velocity = 0.0 14:14/0/physics_layer_2/linear_velocity = Vector2(0, 0) 14:14/0/physics_layer_2/angular_velocity = 0.0 14:15/0 = 0 14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:15/0/physics_layer_0/angular_velocity = 0.0 14:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, -8, 8, -8) 14:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:15/0/physics_layer_1/angular_velocity = 0.0 14:15/0/physics_layer_2/linear_velocity = Vector2(0, 0) 14:15/0/physics_layer_2/angular_velocity = 0.0 15:15/0 = 0 15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:15/0/physics_layer_0/angular_velocity = 0.0 15:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, 8, -8, -8) 15:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:15/0/physics_layer_1/angular_velocity = 0.0 15:15/0/physics_layer_2/linear_velocity = Vector2(0, 0) 15:15/0/physics_layer_2/angular_velocity = 0.0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_2v4nl"] resource_name = "pics" texture = ExtResource("2_n1x7g") 3:4/next_alternative_id = 3 3:4/0 = 0 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_0/angular_velocity = 0.0 3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_1/angular_velocity = 0.0 3:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-6, -3, -5, -3, -5, -7, -4, -7, -4, -8, -3, -8, -3, -7, -2, -7, -2, -4, -1, -4, -1, -1, 4, -1, 4, -2, 5, -2, 5, -1, 8, -1, 8, 8, -6, 8) 3:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_2/angular_velocity = 0.0 3:4/1 = 1 3:4/1/flip_h = true 3:4/1/transpose = true 3:4/1/physics_layer_0/linear_velocity = Vector2(0, 0) 3:4/1/physics_layer_0/angular_velocity = 0.0 3:4/1/physics_layer_1/linear_velocity = Vector2(0, 0) 3:4/1/physics_layer_1/angular_velocity = 0.0 3:4/1/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -6, 3, -6, 3, -5, 7, -5, 7, -4, 8, -4, 8, -3, 7, -3, 7, -2, 4, -2, 4, -1, -2, -1, -4, 0.5, -1, 3, 1, 3, 1, 4, 2, 4, 2, 5, 1, 5.5, 1, 8, -8, 8) 3:4/1/physics_layer_2/linear_velocity = Vector2(0, 0) 3:4/1/physics_layer_2/angular_velocity = 0.0 3:4/2 = 2 3:4/2/transpose = true 3:4/2/physics_layer_0/linear_velocity = Vector2(0, 0) 3:4/2/physics_layer_0/angular_velocity = 0.0 3:4/2/physics_layer_1/linear_velocity = Vector2(0, 0) 3:4/2/physics_layer_1/angular_velocity = 0.0 3:4/2/physics_layer_1/polygon_0/points = PackedVector2Array(-3, -6, -3, -5, -7, -5, -7, -4, -8, -4, -8, -3, -7, -3, -7, -2, -4, -2, -4, -1, -1, -1, -1, 4, -2, 4, -2, 5, -1, 5, -1, 8, 8, 8, 8, -6) 3:4/2/physics_layer_2/linear_velocity = Vector2(0, 0) 3:4/2/physics_layer_2/angular_velocity = 0.0 4:4/next_alternative_id = 3 4:4/0 = 0 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_0/angular_velocity = 0.0 4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_1/angular_velocity = 0.0 4:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-7, -5, -7, -6, -6, -6, -6, -7, -5, -7, -5, -8, -4, -8, -4, -7, -3, -7, -3, -4, -2, -4, -2, -3, 1, -3, 1, -4, 2, -4, 2, -3, 3, -3, 3, 0, 7, 0, 7, -1, 8, -1, 8, 8, -8, 8, -8, -5) 4:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_2/angular_velocity = 0.0 4:4/1 = 1 4:4/1/flip_h = true 4:4/1/transpose = true 4:4/1/physics_layer_0/linear_velocity = Vector2(0, 0) 4:4/1/physics_layer_0/angular_velocity = 0.0 4:4/1/physics_layer_1/linear_velocity = Vector2(0, 0) 4:4/1/physics_layer_1/angular_velocity = 0.0 4:4/1/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 5, -8, 5, -7, 6, -7, 6, -6, 7, -6, 7, -5, 8, -5, 8, -4, 7, -4, 7, -3, 4, -3, 4, -2, 3, -2, 3, 1, 4, 1, 4, 2, 3, 2, 3, 3, 0, 3, 0, 6, 0, 7, 1, 7, 1, 8, -8, 8) 4:4/1/physics_layer_2/linear_velocity = Vector2(0, 0) 4:4/1/physics_layer_2/angular_velocity = 0.0 4:4/2 = 2 4:4/2/transpose = true 4:4/2/physics_layer_0/linear_velocity = Vector2(0, 0) 4:4/2/physics_layer_0/angular_velocity = 0.0 4:4/2/physics_layer_1/linear_velocity = Vector2(0, 0) 4:4/2/physics_layer_1/angular_velocity = 0.0 4:4/2/physics_layer_1/polygon_0/points = PackedVector2Array(-5, -8, -5, -7, -6, -7, -6, -6, -7, -6, -7, -5, -8, -5, -8, -4, -7, -4, -7, -3, -4, -3, -4, -2, -1.5, -2, -1.5, 0, -3, 0, -3, 1, -4, 1, -4, 2, -3, 2, -3, 3, 5, 3, 5, 5, 4, 5, 4, 6, 0, 6, 0, 7, -1, 7, -1, 8, 8, 8, 8, -8) 4:4/2/physics_layer_2/linear_velocity = Vector2(0, 0) 4:4/2/physics_layer_2/angular_velocity = 0.0 5:4/next_alternative_id = 3 5:4/0 = 0 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_0/angular_velocity = 0.0 5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_1/angular_velocity = 0.0 5:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-6, 0, -6, -3, -5, -3, -5, -7, -4, -7, -4, -8, -2.89145, -8, -3, -7, -2.011, -7.08991, -2, -4, -1, -4, -1, 0, 4, 0, 4, -1, 8, -1, 8, 8, -8, 8, -8, -0.0882893) 5:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_2/angular_velocity = 0.0 5:4/1 = 1 5:4/1/flip_h = true 5:4/1/transpose = true 5:4/1/physics_layer_0/linear_velocity = Vector2(0, 0) 5:4/1/physics_layer_0/angular_velocity = 0.0 5:4/1/physics_layer_1/linear_velocity = Vector2(0, 0) 5:4/1/physics_layer_1/angular_velocity = 0.0 5:4/1/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 0, -8, 3, -6, 3, -5, 7, -5, 7, -4, 8, -4, 8, -3, 7, -3, 7, -2, 4, -2, 4, -1, 0, -1, 0, 4, 1, 4, 1, 5, 0, 5, 0, 7, 1, 7, 1, 8, -8, 8) 5:4/1/physics_layer_2/linear_velocity = Vector2(0, 0) 5:4/1/physics_layer_2/angular_velocity = 0.0 5:4/2 = 2 5:4/2/transpose = true 5:4/2/physics_layer_0/linear_velocity = Vector2(0, 0) 5:4/2/physics_layer_0/angular_velocity = 0.0 5:4/2/physics_layer_1/linear_velocity = Vector2(0, 0) 5:4/2/physics_layer_1/angular_velocity = 0.0 5:4/2/physics_layer_1/polygon_0/points = PackedVector2Array(0, -8, 8, -8, 8, 8, -1, 8, -1, 5, -1, 4, 2, 2, 2, -1, -4, -1, -4, -2, -7, -2, -7, -3, -8, -3.13424, -8, -4, -7, -4, -7, -5, -3, -5, -3, -6, 0, -6) 5:4/2/physics_layer_2/linear_velocity = Vector2(0, 0) 5:4/2/physics_layer_2/angular_velocity = 0.0 6:4/next_alternative_id = 3 6:4/0 = 0 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_0/angular_velocity = 0.0 6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_1/angular_velocity = 0.0 6:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, 8, -8, 0, -8, -5, -7, -5, -7, -6, -6, -6, -6, -8, -3, -8, -3, -7, -3, -4, -2, -4, -2, 0, 0, 0, 0, -3, 1, -3, 1, -4, 2, -4, 2, -3, 3, -3, 2.91352, 0, 5, 0, 6, 0, 6, 1, 7, 1, 7, 4, 6, 4, 6, 8) 6:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_2/angular_velocity = 0.0 6:4/1 = 1 6:4/1/flip_h = true 6:4/1/transpose = true 6:4/1/physics_layer_0/linear_velocity = Vector2(0, 0) 6:4/1/physics_layer_0/angular_velocity = 0.0 6:4/1/physics_layer_1/linear_velocity = Vector2(0, 0) 6:4/1/physics_layer_1/angular_velocity = 0.0 6:4/1/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 0, -8, 5, -8, 5, -7, 6, -7, 6, -6, 8, -6, 8, -3, 7, -3, 4, -3, 4, -2, 0, -2, 0, 0, 3, 0, 3, 1, 4, 1, 4, 2, 3, 2, 3, 3, 0, 2.91352, 0, 5, 0, 6, -1, 6, -1, 7, -4, 7, -4, 6, -8, 6) 6:4/1/physics_layer_2/linear_velocity = Vector2(0, 0) 6:4/1/physics_layer_2/angular_velocity = 0.0 6:4/2 = 2 6:4/2/transpose = true 6:4/2/physics_layer_0/linear_velocity = Vector2(0, 0) 6:4/2/physics_layer_0/angular_velocity = 0.0 6:4/2/physics_layer_1/linear_velocity = Vector2(0, 0) 6:4/2/physics_layer_1/angular_velocity = 0.0 6:4/2/physics_layer_1/polygon_0/points = PackedVector2Array(-6, -6, -6, -7, -5, -7, -5, -8, 8, -8, 8, 6, 4, 6, 4, 7, 1, 7, 1, 6, 0, 6, 0, 3, -3, 3, -3, 2, -4, 2, -4, -2, -4, -3, -8, -3, -8, -6) 6:4/2/physics_layer_2/linear_velocity = Vector2(0, 0) 6:4/2/physics_layer_2/angular_velocity = 0.0 7:5/0 = 0 7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:5/0/physics_layer_0/angular_velocity = 0.0 7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:5/0/physics_layer_1/angular_velocity = 0.0 7:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-5, 3, -4, 5, -3, 5, -3, 2, -2, 2, -2, 1, -1, 1, -1, 2, 0, 2, 0, 4, 2, 4, 2, 2, 3, 2, 3, 0, 4, 0, 4, -1, 5, -1, 5, 0, 7, 0, 7, 1, 8, 1, 8, 8, -5, 8, -7, 6, -7, 3) 7:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) 7:5/0/physics_layer_2/angular_velocity = 0.0 8:5/next_alternative_id = 2 8:5/0 = 0 8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:5/0/physics_layer_0/angular_velocity = 0.0 8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:5/0/physics_layer_1/angular_velocity = 0.0 8:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, 3, -6, 3, -6, 2, -4, 2, -4, 3, -3, 3, -3, 4, 1, 4, 1, 2, 2, 2, 2, 0, 3, 0, 3, -1, 4, -1, 4, 0, 5, 0, 5, 2, 6, 2, 6, 5, 7, 5, 7, 6, 8, 6, 8, 8, -8, 8) 8:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) 8:5/0/physics_layer_2/angular_velocity = 0.0 8:5/1 = 1 8:5/1/flip_v = true 8:5/1/transpose = true 8:5/1/physics_layer_0/linear_velocity = Vector2(0, 0) 8:5/1/physics_layer_0/angular_velocity = 0.0 8:5/1/physics_layer_1/linear_velocity = Vector2(0, 0) 8:5/1/physics_layer_1/angular_velocity = 0.0 8:5/1/physics_layer_1/polygon_0/points = PackedVector2Array(5, -7, 6, -7, 6, -8, 8, -8, 8, 8, 3, 8, 3, 7, 2, 6, 2, 4, 6, 0.5, 5, -1, 2.5, -1, 2, -2, 0.5, -2, 0, -3, -1, -3, -1, -4, 0, -4, 0, -5, 2, -5, 2, -6, 5, -6) 8:5/1/physics_layer_2/linear_velocity = Vector2(0, 0) 8:5/1/physics_layer_2/angular_velocity = 0.0 9:4/0 = 0 9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:4/0/physics_layer_0/angular_velocity = 0.0 9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:4/0/physics_layer_1/angular_velocity = 0.0 9:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-3, -4, -4, -4, -4, -2, -2, -2, -2, -1, -1, -1, -1, 0, -2, 0, -2, 1, -4, 1, -4, 3, -2, 3, -2, 4, 0, 4, 0, 5, 1, 5, 1, 6, 0, 6, 0, 7, -1, 7, -3, 7, -3, 6, -8, 6, -8, -3.5, -4.5, -6.5, -3, -6) 9:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) 9:4/0/physics_layer_2/angular_velocity = 0.0 10:4/next_alternative_id = 4 10:4/0 = 0 10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:4/0/physics_layer_0/angular_velocity = 0.0 10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:4/0/physics_layer_1/angular_velocity = 0.0 10:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(3, 5, 4, 4, 2, 2, 1, 2, 1, 1, 3, -0.5, 1, -2, 0, -3, -1, -4, -1, -5, 0, -5, 0, -6, 2, -6, 2, -5, 4, -5, 4, -4, 7, -4, 7, -3, 8, -3, 8, 5, 7, 5, 6, 7, 4, 7, 4, 6, 3, 6) 10:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) 10:4/0/physics_layer_2/angular_velocity = 0.0 10:4/1 = 1 10:4/1/flip_v = true 10:4/1/transpose = true 10:4/1/physics_layer_0/linear_velocity = Vector2(0, 0) 10:4/1/physics_layer_0/angular_velocity = 0.0 10:4/1/physics_layer_1/linear_velocity = Vector2(0, 0) 10:4/1/physics_layer_1/angular_velocity = 0.0 10:4/1/physics_layer_1/polygon_0/points = PackedVector2Array(-5, -2, -5, -4, -4, -4, -4, -7, -3, -7, -3, -8, 5, -8, 5, -7, 6, -7, 6, -6, 7, -6, 7, -4, 6, -4, 6, -3, 3, -3, 3, -2, 2, -2, 2, -1, 1, -1, 1, -2, -2, -2, -4, 0, -4, 1, -5, 1, -5.03245, 0, -6, 0, -6, -2) 10:4/1/physics_layer_2/linear_velocity = Vector2(0, 0) 10:4/1/physics_layer_2/angular_velocity = 0.0 10:4/2 = 2 10:4/2/transpose = true 10:4/2/physics_layer_0/linear_velocity = Vector2(0, 0) 10:4/2/physics_layer_0/angular_velocity = 0.0 10:4/2/physics_layer_1/linear_velocity = Vector2(0, 0) 10:4/2/physics_layer_1/angular_velocity = 0.0 10:4/2/physics_layer_1/polygon_0/points = PackedVector2Array(-5, -1, -4, -1, -4, 0, 0, 3, 0, 2, 1, 2, 1, 1, 2, 1, 4, 4, 5, 4, 5, 3, 6, 3, 6, 4, 7, 4, 7, 6, 5, 8, -3, 8, -3, 7, -4, 7, -4, 4, -5, 4, -5, 2, -6, 2, -6, 0, -5, 0) 10:4/2/physics_layer_2/linear_velocity = Vector2(0, 0) 10:4/2/physics_layer_2/angular_velocity = 0.0 10:4/3 = 3 10:4/3/flip_h = true 10:4/3/physics_layer_0/linear_velocity = Vector2(0, 0) 10:4/3/physics_layer_0/angular_velocity = 0.0 10:4/3/physics_layer_1/linear_velocity = Vector2(0, 0) 10:4/3/physics_layer_1/angular_velocity = 0.0 10:4/3/physics_layer_1/polygon_0/points = PackedVector2Array(-2, -5, -4, -5, -4, -4, -7, -4, -7, -3, -8, -3, -8, 5, -7, 5, -7, 6, -6, 6, -6, 7, -4, 7, -4, 6, -3, 6, -3, 3, -2, 3, -2, 2, -1, 2, -1, 1, -2, 1, -2, -2, 0, -4, 1, -4, 1, -5, 0, -5.03245, 0, -6, -2, -6) 10:4/3/physics_layer_2/linear_velocity = Vector2(0, 0) 10:4/3/physics_layer_2/angular_velocity = 0.0 3:5/0 = 0 3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:5/0/physics_layer_0/angular_velocity = 0.0 3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:5/0/physics_layer_1/angular_velocity = 0.0 3:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-6, 2, -2, 2, -2, 1, -1, 1, -1, 0, 0, 0, 0, 1, 4, 1, 4, -1, 5, -1, 5, -2, 6, -2, 6, -1, 8, -1, 8, 8, -8, 8, -8, 7, -7, 7, -7, 6, -6, 6) 3:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) 3:5/0/physics_layer_2/angular_velocity = 0.0 4:5/0 = 0 4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:5/0/physics_layer_0/angular_velocity = 0.0 4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:5/0/physics_layer_1/angular_velocity = 0.0 4:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-7, 0, -7, 2, -6, 2, -4, 2, -4, 1, -3, 1, -3, 2, -2, 2, -2, 3, 2, 3, 2, 1, 3, 1, 3, -1, 4, -1, 4, -2, 5, -2, 5, -1, 6, -1, 6, 1, 7, 1, 7, 5, 8, 5, 8, 8, -8, 8, -8, 0) 4:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) 4:5/0/physics_layer_2/angular_velocity = 0.0 5:5/0 = 0 5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:5/0/physics_layer_0/angular_velocity = 0.0 5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:5/0/physics_layer_1/angular_velocity = 0.0 5:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-7, 2, -6, 2, -6, 3, -2, 3, -2, 1, -1, 1, -1, 0, 0, 0, 0, 1, 1, 1, 1, 3, 3, 3, 3, 1, 4, 1, 4, -1, 5, -1, 5, -2, 6, -2, 6, -1, 8, -1, 8, 8, -8, 8, -8, 3.05904, -7, 3) 5:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) 5:5/0/physics_layer_2/angular_velocity = 0.0 6:5/0 = 0 6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:5/0/physics_layer_0/angular_velocity = 0.0 6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:5/0/physics_layer_1/angular_velocity = 0.0 6:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, 0, -7, 0, -7, 2, -5, 2, -5, 1, -3, 1, -3, 2, -2, 2, -2, 3, 2, 3, 2, 1, 3, 1, 3, -1, 4, -1, 4, -2, 5, -2, 5, -1, 6, -1, 6, 1, 7, 1, 7, 7, 8, 7, 8, 8, -8, 8) 6:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) 6:5/0/physics_layer_2/angular_velocity = 0.0 9:5/0 = 0 9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_0/angular_velocity = 0.0 9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_1/angular_velocity = 0.0 9:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-0.5, 2.5, 3, 8, -4, 8) 9:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_2/angular_velocity = 0.0 10:5/0 = 0 10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_0/angular_velocity = 0.0 10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_1/angular_velocity = 0.0 10:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-0.5, -2.5, -3, -8, 2, -8) 10:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_2/angular_velocity = 0.0 11:5/0 = 0 11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_0/angular_velocity = 0.0 11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_1/angular_velocity = 0.0 11:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-2.5, -0.5, -8, 2.5, -8, -4) 11:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_2/angular_velocity = 0.0 12:5/0 = 0 12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_0/angular_velocity = 0.0 12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_1/angular_velocity = 0.0 12:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(2.5, -0.5, 8, -3, 8, 1.5) 12:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_2/angular_velocity = 0.0 13:5/0 = 0 13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_0/angular_velocity = 0.0 13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_1/angular_velocity = 0.0 13:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(0, 2, 2.5, 8, -3, 8) 13:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_2/angular_velocity = 0.0 0:12/0 = 0 0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:12/0/physics_layer_0/angular_velocity = 0.0 0:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -8, 8, 8, -8, 8) 0:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:12/0/physics_layer_1/angular_velocity = 0.0 0:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-3.5, -3.5, 8, -3.5, 8, 8) 0:12/0/physics_layer_2/linear_velocity = Vector2(0, 0) 0:12/0/physics_layer_2/angular_velocity = 0.0 1:12/0 = 0 1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:12/0/physics_layer_0/angular_velocity = 0.0 1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:12/0/physics_layer_1/angular_velocity = 0.0 1:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -3.5, 8, -3.5, 8, 8, -8, 8) 1:12/0/physics_layer_2/linear_velocity = Vector2(0, 0) 1:12/0/physics_layer_2/angular_velocity = 0.0 2:12/0 = 0 2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:12/0/physics_layer_0/angular_velocity = 0.0 2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:12/0/physics_layer_1/angular_velocity = 0.0 2:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:12/0/physics_layer_2/linear_velocity = Vector2(0, 0) 2:12/0/physics_layer_2/angular_velocity = 0.0 3:12/0 = 0 3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:12/0/physics_layer_0/angular_velocity = 0.0 3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:12/0/physics_layer_1/angular_velocity = 0.0 3:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:12/0/physics_layer_2/linear_velocity = Vector2(0, 0) 3:12/0/physics_layer_2/angular_velocity = 0.0 4:12/0 = 0 4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:12/0/physics_layer_0/angular_velocity = 0.0 4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:12/0/physics_layer_1/angular_velocity = 0.0 4:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:12/0/physics_layer_2/linear_velocity = Vector2(0, 0) 4:12/0/physics_layer_2/angular_velocity = 0.0 5:12/0 = 0 5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:12/0/physics_layer_0/angular_velocity = 0.0 5:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:12/0/physics_layer_1/angular_velocity = 0.0 5:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -3.5, 8, -3.5, 8, 8, -8, 8) 5:12/0/physics_layer_2/linear_velocity = Vector2(0, 0) 5:12/0/physics_layer_2/angular_velocity = 0.0 6:12/0 = 0 6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:12/0/physics_layer_0/angular_velocity = 0.0 6:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -8, 8, 8, -8, 8) 6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:12/0/physics_layer_1/angular_velocity = 0.0 6:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -3.5, 4.5, -3.5, -8, 8) 6:12/0/physics_layer_2/linear_velocity = Vector2(0, 0) 6:12/0/physics_layer_2/angular_velocity = 0.0 1:13/0 = 0 1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:13/0/physics_layer_0/angular_velocity = 0.0 1:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:13/0/physics_layer_1/angular_velocity = 0.0 1:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -3.5, 8, -3.5, 8, 8, -8, 8) 1:13/0/physics_layer_2/linear_velocity = Vector2(0, 0) 1:13/0/physics_layer_2/angular_velocity = 0.0 2:13/0 = 0 2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:13/0/physics_layer_0/angular_velocity = 0.0 2:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:13/0/physics_layer_1/angular_velocity = 0.0 2:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:13/0/physics_layer_2/linear_velocity = Vector2(0, 0) 2:13/0/physics_layer_2/angular_velocity = 0.0 3:13/0 = 0 3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:13/0/physics_layer_0/angular_velocity = 0.0 3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:13/0/physics_layer_1/angular_velocity = 0.0 3:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:13/0/physics_layer_2/linear_velocity = Vector2(0, 0) 3:13/0/physics_layer_2/angular_velocity = 0.0 4:13/0 = 0 4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:13/0/physics_layer_0/angular_velocity = 0.0 4:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:13/0/physics_layer_1/angular_velocity = 0.0 4:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:13/0/physics_layer_2/linear_velocity = Vector2(0, 0) 4:13/0/physics_layer_2/angular_velocity = 0.0 5:13/0 = 0 5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:13/0/physics_layer_0/angular_velocity = 0.0 5:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:13/0/physics_layer_1/angular_velocity = 0.0 5:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -3.5, 8, -3.5, 8, 8, -8, 8) 5:13/0/physics_layer_2/linear_velocity = Vector2(0, 0) 5:13/0/physics_layer_2/angular_velocity = 0.0 2:14/0 = 0 2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:14/0/physics_layer_0/angular_velocity = 0.0 2:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:14/0/physics_layer_1/angular_velocity = 0.0 2:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:14/0/physics_layer_2/linear_velocity = Vector2(0, 0) 2:14/0/physics_layer_2/angular_velocity = 0.0 3:14/0 = 0 3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:14/0/physics_layer_0/angular_velocity = 0.0 3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:14/0/physics_layer_1/angular_velocity = 0.0 3:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:14/0/physics_layer_2/linear_velocity = Vector2(0, 0) 3:14/0/physics_layer_2/angular_velocity = 0.0 4:14/0 = 0 4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:14/0/physics_layer_0/angular_velocity = 0.0 4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:14/0/physics_layer_1/angular_velocity = 0.0 4:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:14/0/physics_layer_2/linear_velocity = Vector2(0, 0) 4:14/0/physics_layer_2/angular_velocity = 0.0 5:14/0 = 0 5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:14/0/physics_layer_0/angular_velocity = 0.0 5:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:14/0/physics_layer_1/angular_velocity = 0.0 5:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -7, 8, -7, 8, 8, -8, 8) 5:14/0/physics_layer_2/linear_velocity = Vector2(0, 0) 5:14/0/physics_layer_2/angular_velocity = 0.0 1:14/0 = 0 1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:14/0/physics_layer_0/angular_velocity = 0.0 1:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:14/0/physics_layer_1/angular_velocity = 0.0 1:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -7, 8, -7, 8, 8, -8, 8) 1:14/0/physics_layer_2/linear_velocity = Vector2(0, 0) 1:14/0/physics_layer_2/angular_velocity = 0.0 0:14/0 = 0 0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:14/0/physics_layer_0/angular_velocity = 0.0 0:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -8, 8, 8, -8, 8) 0:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:14/0/physics_layer_1/angular_velocity = 0.0 0:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-6.5, -6, 8, -6, 8, 8) 0:14/0/physics_layer_2/linear_velocity = Vector2(0, 0) 0:14/0/physics_layer_2/angular_velocity = 0.0 1:15/0 = 0 1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:15/0/physics_layer_0/angular_velocity = 0.0 1:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:15/0/physics_layer_1/angular_velocity = 0.0 1:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -7, 8, -7, 8, 8, -8, 8) 1:15/0/physics_layer_2/linear_velocity = Vector2(0, 0) 1:15/0/physics_layer_2/angular_velocity = 0.0 2:15/0 = 0 2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:15/0/physics_layer_0/angular_velocity = 0.0 2:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:15/0/physics_layer_1/angular_velocity = 0.0 2:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:15/0/physics_layer_2/linear_velocity = Vector2(0, 0) 2:15/0/physics_layer_2/angular_velocity = 0.0 0:15/0 = 0 0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:15/0/physics_layer_0/angular_velocity = 0.0 0:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -8, 8, 8, -8, 8) 0:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:15/0/physics_layer_1/angular_velocity = 0.0 0:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-6.5, -6, 8, -6, 8, 8) 0:15/0/physics_layer_2/linear_velocity = Vector2(0, 0) 0:15/0/physics_layer_2/angular_velocity = 0.0 3:15/0 = 0 3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:15/0/physics_layer_0/angular_velocity = 0.0 3:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:15/0/physics_layer_1/angular_velocity = 0.0 3:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:15/0/physics_layer_2/linear_velocity = Vector2(0, 0) 3:15/0/physics_layer_2/angular_velocity = 0.0 4:15/0 = 0 4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:15/0/physics_layer_0/angular_velocity = 0.0 4:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:15/0/physics_layer_1/angular_velocity = 0.0 4:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:15/0/physics_layer_2/linear_velocity = Vector2(0, 0) 4:15/0/physics_layer_2/angular_velocity = 0.0 5:15/0 = 0 5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:15/0/physics_layer_0/angular_velocity = 0.0 5:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:15/0/physics_layer_1/angular_velocity = 0.0 5:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -7, 8, -7, 8, 8, -8, 8) 5:15/0/physics_layer_2/linear_velocity = Vector2(0, 0) 5:15/0/physics_layer_2/angular_velocity = 0.0 6:15/0 = 0 6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:15/0/physics_layer_0/angular_velocity = 0.0 6:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -8, 8, 8, -8, 8) 6:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:15/0/physics_layer_1/angular_velocity = 0.0 6:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -6, 6.5, -6, -8, 8, -8, 8) 6:15/0/physics_layer_2/linear_velocity = Vector2(0, 0) 6:15/0/physics_layer_2/angular_velocity = 0.0 6:14/0 = 0 6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:14/0/physics_layer_0/angular_velocity = 0.0 6:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -8, 8, 8, -8, 8) 6:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:14/0/physics_layer_1/angular_velocity = 0.0 6:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -6, 6.5, -6, -8, 8, -8, 8) 6:14/0/physics_layer_2/linear_velocity = Vector2(0, 0) 6:14/0/physics_layer_2/angular_velocity = 0.0 6:13/0 = 0 6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:13/0/physics_layer_0/angular_velocity = 0.0 6:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -8, 8, 8, -8, 8) 6:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:13/0/physics_layer_1/angular_velocity = 0.0 6:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -3.5, 4.5, -3.5, -8, 8) 6:13/0/physics_layer_2/linear_velocity = Vector2(0, 0) 6:13/0/physics_layer_2/angular_velocity = 0.0 0:13/0 = 0 0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:13/0/physics_layer_0/angular_velocity = 0.0 0:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -8, 8, 8, -8, 8) 0:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:13/0/physics_layer_1/angular_velocity = 0.0 0:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-3.5, -3.5, 8, -3.5, 8, 8) 0:13/0/physics_layer_2/linear_velocity = Vector2(0, 0) 0:13/0/physics_layer_2/angular_velocity = 0.0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ojbk6"] resource_name = "sans_collision_pour_background" texture = ExtResource("2_n1x7g") 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_1/angular_velocity = 0.0 0:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_2/angular_velocity = 0.0 1:0/0 = 0 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_0/angular_velocity = 0.0 1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_1/angular_velocity = 0.0 1:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_2/angular_velocity = 0.0 2:0/0 = 0 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_0/angular_velocity = 0.0 2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_1/angular_velocity = 0.0 2:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_2/angular_velocity = 0.0 3:0/0 = 0 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_0/angular_velocity = 0.0 3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_1/angular_velocity = 0.0 3:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_2/angular_velocity = 0.0 4:0/0 = 0 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_0/angular_velocity = 0.0 4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_1/angular_velocity = 0.0 4:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_2/angular_velocity = 0.0 5:0/0 = 0 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_0/angular_velocity = 0.0 5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_1/angular_velocity = 0.0 5:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_2/angular_velocity = 0.0 6:0/0 = 0 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_0/angular_velocity = 0.0 6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_1/angular_velocity = 0.0 6:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_2/angular_velocity = 0.0 7:0/0 = 0 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_0/angular_velocity = 0.0 7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_1/angular_velocity = 0.0 7:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_2/angular_velocity = 0.0 8:0/0 = 0 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_0/angular_velocity = 0.0 8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_1/angular_velocity = 0.0 8:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_2/angular_velocity = 0.0 9:0/0 = 0 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_0/angular_velocity = 0.0 9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_1/angular_velocity = 0.0 9:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_2/angular_velocity = 0.0 10:0/0 = 0 10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:0/0/physics_layer_0/angular_velocity = 0.0 10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:0/0/physics_layer_1/angular_velocity = 0.0 10:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) 10:0/0/physics_layer_2/angular_velocity = 0.0 11:0/0 = 0 11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:0/0/physics_layer_0/angular_velocity = 0.0 11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:0/0/physics_layer_1/angular_velocity = 0.0 11:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) 11:0/0/physics_layer_2/angular_velocity = 0.0 12:0/0 = 0 12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:0/0/physics_layer_0/angular_velocity = 0.0 12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:0/0/physics_layer_1/angular_velocity = 0.0 12:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) 12:0/0/physics_layer_2/angular_velocity = 0.0 13:0/0 = 0 13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_0/angular_velocity = 0.0 13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_1/angular_velocity = 0.0 13:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_2/angular_velocity = 0.0 14:0/0 = 0 14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_0/angular_velocity = 0.0 14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_1/angular_velocity = 0.0 14:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_2/angular_velocity = 0.0 0:1/0 = 0 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_0/angular_velocity = 0.0 0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_1/angular_velocity = 0.0 0:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_2/angular_velocity = 0.0 1:1/0 = 0 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_0/angular_velocity = 0.0 1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_1/angular_velocity = 0.0 1:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_2/angular_velocity = 0.0 2:1/0 = 0 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_0/angular_velocity = 0.0 2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_1/angular_velocity = 0.0 2:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_2/angular_velocity = 0.0 3:1/0 = 0 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_0/angular_velocity = 0.0 3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_1/angular_velocity = 0.0 3:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_2/angular_velocity = 0.0 4:1/0 = 0 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_0/angular_velocity = 0.0 4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_1/angular_velocity = 0.0 4:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_2/angular_velocity = 0.0 5:1/0 = 0 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_0/angular_velocity = 0.0 5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_1/angular_velocity = 0.0 5:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_2/angular_velocity = 0.0 6:1/0 = 0 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_0/angular_velocity = 0.0 6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_1/angular_velocity = 0.0 6:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_2/angular_velocity = 0.0 7:1/0 = 0 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_0/angular_velocity = 0.0 7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_1/angular_velocity = 0.0 7:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_2/angular_velocity = 0.0 8:1/0 = 0 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_0/angular_velocity = 0.0 8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_1/angular_velocity = 0.0 8:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_2/angular_velocity = 0.0 9:1/0 = 0 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_0/angular_velocity = 0.0 9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_1/angular_velocity = 0.0 9:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_2/angular_velocity = 0.0 10:1/0 = 0 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_0/angular_velocity = 0.0 10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_1/angular_velocity = 0.0 10:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_2/angular_velocity = 0.0 11:1/0 = 0 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:1/0/physics_layer_0/angular_velocity = 0.0 11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:1/0/physics_layer_1/angular_velocity = 0.0 11:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) 11:1/0/physics_layer_2/angular_velocity = 0.0 12:1/0 = 0 12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_0/angular_velocity = 0.0 12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_1/angular_velocity = 0.0 12:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_2/angular_velocity = 0.0 13:1/0 = 0 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_0/angular_velocity = 0.0 13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_1/angular_velocity = 0.0 13:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_2/angular_velocity = 0.0 14:1/0 = 0 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_0/angular_velocity = 0.0 14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_1/angular_velocity = 0.0 14:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_2/angular_velocity = 0.0 0:2/0 = 0 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_0/angular_velocity = 0.0 0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_1/angular_velocity = 0.0 0:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_2/angular_velocity = 0.0 1:2/0 = 0 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_0/angular_velocity = 0.0 1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_1/angular_velocity = 0.0 1:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_2/angular_velocity = 0.0 2:2/0 = 0 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_0/angular_velocity = 0.0 2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_1/angular_velocity = 0.0 2:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_2/angular_velocity = 0.0 3:2/0 = 0 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_0/angular_velocity = 0.0 3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_1/angular_velocity = 0.0 3:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_2/angular_velocity = 0.0 4:2/0 = 0 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_0/angular_velocity = 0.0 4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_1/angular_velocity = 0.0 4:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_2/angular_velocity = 0.0 5:2/0 = 0 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_0/angular_velocity = 0.0 5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_1/angular_velocity = 0.0 5:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_2/angular_velocity = 0.0 6:2/0 = 0 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_0/angular_velocity = 0.0 6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_1/angular_velocity = 0.0 6:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_2/angular_velocity = 0.0 7:2/0 = 0 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_0/angular_velocity = 0.0 7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_1/angular_velocity = 0.0 7:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_2/angular_velocity = 0.0 8:2/0 = 0 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:2/0/physics_layer_0/angular_velocity = 0.0 8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:2/0/physics_layer_1/angular_velocity = 0.0 8:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) 8:2/0/physics_layer_2/angular_velocity = 0.0 9:2/0 = 0 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:2/0/physics_layer_0/angular_velocity = 0.0 9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:2/0/physics_layer_1/angular_velocity = 0.0 9:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) 9:2/0/physics_layer_2/angular_velocity = 0.0 10:2/0 = 0 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_0/angular_velocity = 0.0 10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_1/angular_velocity = 0.0 10:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_2/angular_velocity = 0.0 11:2/0 = 0 11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:2/0/physics_layer_0/angular_velocity = 0.0 11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:2/0/physics_layer_1/angular_velocity = 0.0 11:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) 11:2/0/physics_layer_2/angular_velocity = 0.0 12:2/0 = 0 12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:2/0/physics_layer_0/angular_velocity = 0.0 12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:2/0/physics_layer_1/angular_velocity = 0.0 12:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) 12:2/0/physics_layer_2/angular_velocity = 0.0 13:2/0 = 0 13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:2/0/physics_layer_0/angular_velocity = 0.0 13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:2/0/physics_layer_1/angular_velocity = 0.0 13:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) 13:2/0/physics_layer_2/angular_velocity = 0.0 14:2/0 = 0 14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:2/0/physics_layer_0/angular_velocity = 0.0 14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:2/0/physics_layer_1/angular_velocity = 0.0 14:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) 14:2/0/physics_layer_2/angular_velocity = 0.0 0:3/0 = 0 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_0/angular_velocity = 0.0 0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_1/angular_velocity = 0.0 0:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_2/angular_velocity = 0.0 1:3/0 = 0 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_0/angular_velocity = 0.0 1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_1/angular_velocity = 0.0 1:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_2/angular_velocity = 0.0 2:3/0 = 0 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_0/angular_velocity = 0.0 2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_1/angular_velocity = 0.0 2:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_2/angular_velocity = 0.0 3:3/0 = 0 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_0/angular_velocity = 0.0 3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_1/angular_velocity = 0.0 3:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_2/angular_velocity = 0.0 4:3/0 = 0 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_0/angular_velocity = 0.0 4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_1/angular_velocity = 0.0 4:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_2/angular_velocity = 0.0 5:3/0 = 0 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_0/angular_velocity = 0.0 5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_1/angular_velocity = 0.0 5:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_2/angular_velocity = 0.0 6:3/0 = 0 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_0/angular_velocity = 0.0 6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_1/angular_velocity = 0.0 6:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_2/angular_velocity = 0.0 7:3/0 = 0 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_0/angular_velocity = 0.0 7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_1/angular_velocity = 0.0 7:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_2/angular_velocity = 0.0 8:3/0 = 0 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:3/0/physics_layer_0/angular_velocity = 0.0 8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:3/0/physics_layer_1/angular_velocity = 0.0 8:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) 8:3/0/physics_layer_2/angular_velocity = 0.0 10:3/0 = 0 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_0/angular_velocity = 0.0 10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_1/angular_velocity = 0.0 10:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_2/angular_velocity = 0.0 11:3/0 = 0 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_0/angular_velocity = 0.0 11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_1/angular_velocity = 0.0 11:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_2/angular_velocity = 0.0 0:4/0 = 0 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_0/angular_velocity = 0.0 0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_1/angular_velocity = 0.0 0:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_2/angular_velocity = 0.0 1:4/0 = 0 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_0/angular_velocity = 0.0 1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_1/angular_velocity = 0.0 1:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_2/angular_velocity = 0.0 2:4/0 = 0 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_0/angular_velocity = 0.0 2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_1/angular_velocity = 0.0 2:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_2/angular_velocity = 0.0 7:4/0 = 0 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_0/angular_velocity = 0.0 7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_1/angular_velocity = 0.0 7:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_2/angular_velocity = 0.0 8:4/0 = 0 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_0/angular_velocity = 0.0 8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_1/angular_velocity = 0.0 8:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_2/angular_velocity = 0.0 11:4/0 = 0 11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_0/angular_velocity = 0.0 11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_1/angular_velocity = 0.0 11:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_2/angular_velocity = 0.0 12:4/0 = 0 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_0/angular_velocity = 0.0 12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_1/angular_velocity = 0.0 12:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_2/angular_velocity = 0.0 13:4/0 = 0 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_0/angular_velocity = 0.0 13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_1/angular_velocity = 0.0 13:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_2/angular_velocity = 0.0 0:5/0 = 0 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:5/0/physics_layer_0/angular_velocity = 0.0 0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:5/0/physics_layer_1/angular_velocity = 0.0 0:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) 0:5/0/physics_layer_2/angular_velocity = 0.0 1:5/0 = 0 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_0/angular_velocity = 0.0 1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_1/angular_velocity = 0.0 1:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_2/angular_velocity = 0.0 2:5/0 = 0 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_0/angular_velocity = 0.0 2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_1/angular_velocity = 0.0 2:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_2/angular_velocity = 0.0 0:6/0 = 0 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:6/0/physics_layer_0/angular_velocity = 0.0 0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:6/0/physics_layer_1/angular_velocity = 0.0 0:6/0/physics_layer_2/linear_velocity = Vector2(0, 0) 0:6/0/physics_layer_2/angular_velocity = 0.0 1:6/0 = 0 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_0/angular_velocity = 0.0 1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_1/angular_velocity = 0.0 1:6/0/physics_layer_2/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_2/angular_velocity = 0.0 2:6/0 = 0 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_0/angular_velocity = 0.0 2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_1/angular_velocity = 0.0 2:6/0/physics_layer_2/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_2/angular_velocity = 0.0 3:6/0 = 0 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_0/angular_velocity = 0.0 3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_1/angular_velocity = 0.0 3:6/0/physics_layer_2/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_2/angular_velocity = 0.0 4:6/0 = 0 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_0/angular_velocity = 0.0 4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_1/angular_velocity = 0.0 4:6/0/physics_layer_2/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_2/angular_velocity = 0.0 5:6/0 = 0 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_0/angular_velocity = 0.0 5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_1/angular_velocity = 0.0 5:6/0/physics_layer_2/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_2/angular_velocity = 0.0 6:6/0 = 0 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_0/angular_velocity = 0.0 6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_1/angular_velocity = 0.0 6:6/0/physics_layer_2/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_2/angular_velocity = 0.0 7:6/0 = 0 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_0/angular_velocity = 0.0 7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_1/angular_velocity = 0.0 7:6/0/physics_layer_2/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_2/angular_velocity = 0.0 8:6/0 = 0 8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:6/0/physics_layer_0/angular_velocity = 0.0 8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:6/0/physics_layer_1/angular_velocity = 0.0 8:6/0/physics_layer_2/linear_velocity = Vector2(0, 0) 8:6/0/physics_layer_2/angular_velocity = 0.0 0:7/0 = 0 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:7/0/physics_layer_0/angular_velocity = 0.0 0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:7/0/physics_layer_1/angular_velocity = 0.0 0:7/0/physics_layer_2/linear_velocity = Vector2(0, 0) 0:7/0/physics_layer_2/angular_velocity = 0.0 1:7/0 = 0 1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:7/0/physics_layer_0/angular_velocity = 0.0 1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:7/0/physics_layer_1/angular_velocity = 0.0 1:7/0/physics_layer_2/linear_velocity = Vector2(0, 0) 1:7/0/physics_layer_2/angular_velocity = 0.0 2:7/0 = 0 2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:7/0/physics_layer_0/angular_velocity = 0.0 2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:7/0/physics_layer_1/angular_velocity = 0.0 2:7/0/physics_layer_2/linear_velocity = Vector2(0, 0) 2:7/0/physics_layer_2/angular_velocity = 0.0 3:7/0 = 0 3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:7/0/physics_layer_0/angular_velocity = 0.0 3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:7/0/physics_layer_1/angular_velocity = 0.0 3:7/0/physics_layer_2/linear_velocity = Vector2(0, 0) 3:7/0/physics_layer_2/angular_velocity = 0.0 4:7/0 = 0 4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:7/0/physics_layer_0/angular_velocity = 0.0 4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:7/0/physics_layer_1/angular_velocity = 0.0 4:7/0/physics_layer_2/linear_velocity = Vector2(0, 0) 4:7/0/physics_layer_2/angular_velocity = 0.0 5:7/0 = 0 5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_0/angular_velocity = 0.0 5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_1/angular_velocity = 0.0 5:7/0/physics_layer_2/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_2/angular_velocity = 0.0 6:7/0 = 0 6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:7/0/physics_layer_0/angular_velocity = 0.0 6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:7/0/physics_layer_1/angular_velocity = 0.0 6:7/0/physics_layer_2/linear_velocity = Vector2(0, 0) 6:7/0/physics_layer_2/angular_velocity = 0.0 7:7/0 = 0 7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:7/0/physics_layer_0/angular_velocity = 0.0 7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:7/0/physics_layer_1/angular_velocity = 0.0 7:7/0/physics_layer_2/linear_velocity = Vector2(0, 0) 7:7/0/physics_layer_2/angular_velocity = 0.0 8:7/0 = 0 8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:7/0/physics_layer_0/angular_velocity = 0.0 8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:7/0/physics_layer_1/angular_velocity = 0.0 8:7/0/physics_layer_2/linear_velocity = Vector2(0, 0) 8:7/0/physics_layer_2/angular_velocity = 0.0 9:7/0 = 0 9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:7/0/physics_layer_0/angular_velocity = 0.0 9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:7/0/physics_layer_1/angular_velocity = 0.0 9:7/0/physics_layer_2/linear_velocity = Vector2(0, 0) 9:7/0/physics_layer_2/angular_velocity = 0.0 10:7/0 = 0 10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:7/0/physics_layer_0/angular_velocity = 0.0 10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:7/0/physics_layer_1/angular_velocity = 0.0 10:7/0/physics_layer_2/linear_velocity = Vector2(0, 0) 10:7/0/physics_layer_2/angular_velocity = 0.0 11:7/0 = 0 11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:7/0/physics_layer_0/angular_velocity = 0.0 11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:7/0/physics_layer_1/angular_velocity = 0.0 11:7/0/physics_layer_2/linear_velocity = Vector2(0, 0) 11:7/0/physics_layer_2/angular_velocity = 0.0 12:7/0 = 0 12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:7/0/physics_layer_0/angular_velocity = 0.0 12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:7/0/physics_layer_1/angular_velocity = 0.0 12:7/0/physics_layer_2/linear_velocity = Vector2(0, 0) 12:7/0/physics_layer_2/angular_velocity = 0.0 13:7/0 = 0 13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:7/0/physics_layer_0/angular_velocity = 0.0 13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:7/0/physics_layer_1/angular_velocity = 0.0 13:7/0/physics_layer_2/linear_velocity = Vector2(0, 0) 13:7/0/physics_layer_2/angular_velocity = 0.0 14:7/0 = 0 14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:7/0/physics_layer_0/angular_velocity = 0.0 14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:7/0/physics_layer_1/angular_velocity = 0.0 14:7/0/physics_layer_2/linear_velocity = Vector2(0, 0) 14:7/0/physics_layer_2/angular_velocity = 0.0 15:7/0 = 0 15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:7/0/physics_layer_0/angular_velocity = 0.0 15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:7/0/physics_layer_1/angular_velocity = 0.0 15:7/0/physics_layer_2/linear_velocity = Vector2(0, 0) 15:7/0/physics_layer_2/angular_velocity = 0.0 0:8/0 = 0 0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:8/0/physics_layer_0/angular_velocity = 0.0 0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:8/0/physics_layer_1/angular_velocity = 0.0 0:8/0/physics_layer_2/linear_velocity = Vector2(0, 0) 0:8/0/physics_layer_2/angular_velocity = 0.0 1:8/0 = 0 1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:8/0/physics_layer_0/angular_velocity = 0.0 1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:8/0/physics_layer_1/angular_velocity = 0.0 1:8/0/physics_layer_2/linear_velocity = Vector2(0, 0) 1:8/0/physics_layer_2/angular_velocity = 0.0 2:8/0 = 0 2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:8/0/physics_layer_0/angular_velocity = 0.0 2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:8/0/physics_layer_1/angular_velocity = 0.0 2:8/0/physics_layer_2/linear_velocity = Vector2(0, 0) 2:8/0/physics_layer_2/angular_velocity = 0.0 3:8/0 = 0 3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:8/0/physics_layer_0/angular_velocity = 0.0 3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:8/0/physics_layer_1/angular_velocity = 0.0 3:8/0/physics_layer_2/linear_velocity = Vector2(0, 0) 3:8/0/physics_layer_2/angular_velocity = 0.0 4:8/0 = 0 4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:8/0/physics_layer_0/angular_velocity = 0.0 4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:8/0/physics_layer_1/angular_velocity = 0.0 4:8/0/physics_layer_2/linear_velocity = Vector2(0, 0) 4:8/0/physics_layer_2/angular_velocity = 0.0 5:8/0 = 0 5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:8/0/physics_layer_0/angular_velocity = 0.0 5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:8/0/physics_layer_1/angular_velocity = 0.0 5:8/0/physics_layer_2/linear_velocity = Vector2(0, 0) 5:8/0/physics_layer_2/angular_velocity = 0.0 6:8/0 = 0 6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:8/0/physics_layer_0/angular_velocity = 0.0 6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:8/0/physics_layer_1/angular_velocity = 0.0 6:8/0/physics_layer_2/linear_velocity = Vector2(0, 0) 6:8/0/physics_layer_2/angular_velocity = 0.0 7:8/0 = 0 7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:8/0/physics_layer_0/angular_velocity = 0.0 7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:8/0/physics_layer_1/angular_velocity = 0.0 7:8/0/physics_layer_2/linear_velocity = Vector2(0, 0) 7:8/0/physics_layer_2/angular_velocity = 0.0 8:8/0 = 0 8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:8/0/physics_layer_0/angular_velocity = 0.0 8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:8/0/physics_layer_1/angular_velocity = 0.0 8:8/0/physics_layer_2/linear_velocity = Vector2(0, 0) 8:8/0/physics_layer_2/angular_velocity = 0.0 9:8/0 = 0 9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:8/0/physics_layer_0/angular_velocity = 0.0 9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:8/0/physics_layer_1/angular_velocity = 0.0 9:8/0/physics_layer_2/linear_velocity = Vector2(0, 0) 9:8/0/physics_layer_2/angular_velocity = 0.0 10:8/0 = 0 10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:8/0/physics_layer_0/angular_velocity = 0.0 10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:8/0/physics_layer_1/angular_velocity = 0.0 10:8/0/physics_layer_2/linear_velocity = Vector2(0, 0) 10:8/0/physics_layer_2/angular_velocity = 0.0 11:8/0 = 0 11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:8/0/physics_layer_0/angular_velocity = 0.0 11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:8/0/physics_layer_1/angular_velocity = 0.0 11:8/0/physics_layer_2/linear_velocity = Vector2(0, 0) 11:8/0/physics_layer_2/angular_velocity = 0.0 12:8/0 = 0 12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:8/0/physics_layer_0/angular_velocity = 0.0 12:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:8/0/physics_layer_1/angular_velocity = 0.0 12:8/0/physics_layer_2/linear_velocity = Vector2(0, 0) 12:8/0/physics_layer_2/angular_velocity = 0.0 13:8/0 = 0 13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:8/0/physics_layer_0/angular_velocity = 0.0 13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:8/0/physics_layer_1/angular_velocity = 0.0 13:8/0/physics_layer_2/linear_velocity = Vector2(0, 0) 13:8/0/physics_layer_2/angular_velocity = 0.0 14:8/0 = 0 14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:8/0/physics_layer_0/angular_velocity = 0.0 14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:8/0/physics_layer_1/angular_velocity = 0.0 14:8/0/physics_layer_2/linear_velocity = Vector2(0, 0) 14:8/0/physics_layer_2/angular_velocity = 0.0 15:8/0 = 0 15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:8/0/physics_layer_0/angular_velocity = 0.0 15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:8/0/physics_layer_1/angular_velocity = 0.0 15:8/0/physics_layer_2/linear_velocity = Vector2(0, 0) 15:8/0/physics_layer_2/angular_velocity = 0.0 0:9/0 = 0 0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:9/0/physics_layer_0/angular_velocity = 0.0 0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:9/0/physics_layer_1/angular_velocity = 0.0 0:9/0/physics_layer_2/linear_velocity = Vector2(0, 0) 0:9/0/physics_layer_2/angular_velocity = 0.0 1:9/0 = 0 1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:9/0/physics_layer_0/angular_velocity = 0.0 1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:9/0/physics_layer_1/angular_velocity = 0.0 1:9/0/physics_layer_2/linear_velocity = Vector2(0, 0) 1:9/0/physics_layer_2/angular_velocity = 0.0 2:9/0 = 0 2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:9/0/physics_layer_0/angular_velocity = 0.0 2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:9/0/physics_layer_1/angular_velocity = 0.0 2:9/0/physics_layer_2/linear_velocity = Vector2(0, 0) 2:9/0/physics_layer_2/angular_velocity = 0.0 3:9/0 = 0 3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:9/0/physics_layer_0/angular_velocity = 0.0 3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:9/0/physics_layer_1/angular_velocity = 0.0 3:9/0/physics_layer_2/linear_velocity = Vector2(0, 0) 3:9/0/physics_layer_2/angular_velocity = 0.0 4:9/0 = 0 4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:9/0/physics_layer_0/angular_velocity = 0.0 4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:9/0/physics_layer_1/angular_velocity = 0.0 4:9/0/physics_layer_2/linear_velocity = Vector2(0, 0) 4:9/0/physics_layer_2/angular_velocity = 0.0 5:9/0 = 0 5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:9/0/physics_layer_0/angular_velocity = 0.0 5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:9/0/physics_layer_1/angular_velocity = 0.0 5:9/0/physics_layer_2/linear_velocity = Vector2(0, 0) 5:9/0/physics_layer_2/angular_velocity = 0.0 6:9/0 = 0 6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:9/0/physics_layer_0/angular_velocity = 0.0 6:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:9/0/physics_layer_1/angular_velocity = 0.0 6:9/0/physics_layer_2/linear_velocity = Vector2(0, 0) 6:9/0/physics_layer_2/angular_velocity = 0.0 7:9/0 = 0 7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:9/0/physics_layer_0/angular_velocity = 0.0 7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:9/0/physics_layer_1/angular_velocity = 0.0 7:9/0/physics_layer_2/linear_velocity = Vector2(0, 0) 7:9/0/physics_layer_2/angular_velocity = 0.0 8:9/0 = 0 8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:9/0/physics_layer_0/angular_velocity = 0.0 8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:9/0/physics_layer_1/angular_velocity = 0.0 8:9/0/physics_layer_2/linear_velocity = Vector2(0, 0) 8:9/0/physics_layer_2/angular_velocity = 0.0 9:9/0 = 0 9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:9/0/physics_layer_0/angular_velocity = 0.0 9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:9/0/physics_layer_1/angular_velocity = 0.0 9:9/0/physics_layer_2/linear_velocity = Vector2(0, 0) 9:9/0/physics_layer_2/angular_velocity = 0.0 10:9/0 = 0 10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:9/0/physics_layer_0/angular_velocity = 0.0 10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:9/0/physics_layer_1/angular_velocity = 0.0 10:9/0/physics_layer_2/linear_velocity = Vector2(0, 0) 10:9/0/physics_layer_2/angular_velocity = 0.0 11:9/0 = 0 11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:9/0/physics_layer_0/angular_velocity = 0.0 11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:9/0/physics_layer_1/angular_velocity = 0.0 11:9/0/physics_layer_2/linear_velocity = Vector2(0, 0) 11:9/0/physics_layer_2/angular_velocity = 0.0 0:10/0 = 0 0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:10/0/physics_layer_0/angular_velocity = 0.0 0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:10/0/physics_layer_1/angular_velocity = 0.0 0:10/0/physics_layer_2/linear_velocity = Vector2(0, 0) 0:10/0/physics_layer_2/angular_velocity = 0.0 1:10/0 = 0 1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:10/0/physics_layer_0/angular_velocity = 0.0 1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:10/0/physics_layer_1/angular_velocity = 0.0 1:10/0/physics_layer_2/linear_velocity = Vector2(0, 0) 1:10/0/physics_layer_2/angular_velocity = 0.0 2:10/0 = 0 2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:10/0/physics_layer_0/angular_velocity = 0.0 2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:10/0/physics_layer_1/angular_velocity = 0.0 2:10/0/physics_layer_2/linear_velocity = Vector2(0, 0) 2:10/0/physics_layer_2/angular_velocity = 0.0 3:10/0 = 0 3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:10/0/physics_layer_0/angular_velocity = 0.0 3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:10/0/physics_layer_1/angular_velocity = 0.0 3:10/0/physics_layer_2/linear_velocity = Vector2(0, 0) 3:10/0/physics_layer_2/angular_velocity = 0.0 4:10/0 = 0 4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:10/0/physics_layer_0/angular_velocity = 0.0 4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:10/0/physics_layer_1/angular_velocity = 0.0 4:10/0/physics_layer_2/linear_velocity = Vector2(0, 0) 4:10/0/physics_layer_2/angular_velocity = 0.0 5:10/0 = 0 5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:10/0/physics_layer_0/angular_velocity = 0.0 5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:10/0/physics_layer_1/angular_velocity = 0.0 5:10/0/physics_layer_2/linear_velocity = Vector2(0, 0) 5:10/0/physics_layer_2/angular_velocity = 0.0 6:10/0 = 0 6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:10/0/physics_layer_0/angular_velocity = 0.0 6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:10/0/physics_layer_1/angular_velocity = 0.0 6:10/0/physics_layer_2/linear_velocity = Vector2(0, 0) 6:10/0/physics_layer_2/angular_velocity = 0.0 7:10/0 = 0 7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:10/0/physics_layer_0/angular_velocity = 0.0 7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:10/0/physics_layer_1/angular_velocity = 0.0 7:10/0/physics_layer_2/linear_velocity = Vector2(0, 0) 7:10/0/physics_layer_2/angular_velocity = 0.0 8:10/0 = 0 8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:10/0/physics_layer_0/angular_velocity = 0.0 8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:10/0/physics_layer_1/angular_velocity = 0.0 8:10/0/physics_layer_2/linear_velocity = Vector2(0, 0) 8:10/0/physics_layer_2/angular_velocity = 0.0 9:10/0 = 0 9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:10/0/physics_layer_0/angular_velocity = 0.0 9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:10/0/physics_layer_1/angular_velocity = 0.0 9:10/0/physics_layer_2/linear_velocity = Vector2(0, 0) 9:10/0/physics_layer_2/angular_velocity = 0.0 12:3/0 = 0 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_0/angular_velocity = 0.0 12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_1/angular_velocity = 0.0 12:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_2/angular_velocity = 0.0 13:3/0 = 0 13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_0/angular_velocity = 0.0 13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_1/angular_velocity = 0.0 13:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_2/angular_velocity = 0.0 14:3/0 = 0 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_0/angular_velocity = 0.0 14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_1/angular_velocity = 0.0 14:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_2/angular_velocity = 0.0 15:3/0 = 0 15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_0/angular_velocity = 0.0 15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_1/angular_velocity = 0.0 15:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_2/angular_velocity = 0.0 15:4/0 = 0 15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_0/angular_velocity = 0.0 15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_1/angular_velocity = 0.0 15:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_2/angular_velocity = 0.0 14:4/0 = 0 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_0/angular_velocity = 0.0 14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_1/angular_velocity = 0.0 14:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_2/angular_velocity = 0.0 14:5/0 = 0 14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_0/angular_velocity = 0.0 14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_1/angular_velocity = 0.0 14:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_2/angular_velocity = 0.0 15:5/0 = 0 15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:5/0/physics_layer_0/angular_velocity = 0.0 15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:5/0/physics_layer_1/angular_velocity = 0.0 15:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) 15:5/0/physics_layer_2/angular_velocity = 0.0 0:11/0 = 0 0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:11/0/physics_layer_0/angular_velocity = 0.0 0:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:11/0/physics_layer_1/angular_velocity = 0.0 0:11/0/physics_layer_2/linear_velocity = Vector2(0, 0) 0:11/0/physics_layer_2/angular_velocity = 0.0 1:11/0 = 0 1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:11/0/physics_layer_0/angular_velocity = 0.0 1:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:11/0/physics_layer_1/angular_velocity = 0.0 1:11/0/physics_layer_2/linear_velocity = Vector2(0, 0) 1:11/0/physics_layer_2/angular_velocity = 0.0 2:11/0 = 0 2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:11/0/physics_layer_0/angular_velocity = 0.0 2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:11/0/physics_layer_1/angular_velocity = 0.0 2:11/0/physics_layer_2/linear_velocity = Vector2(0, 0) 2:11/0/physics_layer_2/angular_velocity = 0.0 3:11/0 = 0 3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:11/0/physics_layer_0/angular_velocity = 0.0 3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:11/0/physics_layer_1/angular_velocity = 0.0 3:11/0/physics_layer_2/linear_velocity = Vector2(0, 0) 3:11/0/physics_layer_2/angular_velocity = 0.0 4:11/0 = 0 4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:11/0/physics_layer_0/angular_velocity = 0.0 4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:11/0/physics_layer_1/angular_velocity = 0.0 4:11/0/physics_layer_2/linear_velocity = Vector2(0, 0) 4:11/0/physics_layer_2/angular_velocity = 0.0 5:11/0 = 0 5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:11/0/physics_layer_0/angular_velocity = 0.0 5:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:11/0/physics_layer_1/angular_velocity = 0.0 5:11/0/physics_layer_2/linear_velocity = Vector2(0, 0) 5:11/0/physics_layer_2/angular_velocity = 0.0 6:11/0 = 0 6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:11/0/physics_layer_0/angular_velocity = 0.0 6:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:11/0/physics_layer_1/angular_velocity = 0.0 6:11/0/physics_layer_2/linear_velocity = Vector2(0, 0) 6:11/0/physics_layer_2/angular_velocity = 0.0 15:0/0 = 0 15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:0/0/physics_layer_0/angular_velocity = 0.0 15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:0/0/physics_layer_1/angular_velocity = 0.0 15:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) 15:0/0/physics_layer_2/angular_velocity = 0.0 15:1/0 = 0 15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:1/0/physics_layer_0/angular_velocity = 0.0 15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:1/0/physics_layer_1/angular_velocity = 0.0 15:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) 15:1/0/physics_layer_2/angular_velocity = 0.0 15:2/0 = 0 15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:2/0/physics_layer_0/angular_velocity = 0.0 15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:2/0/physics_layer_1/angular_velocity = 0.0 15:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) 15:2/0/physics_layer_2/angular_velocity = 0.0 12:9/0 = 0 12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:9/0/physics_layer_0/angular_velocity = 0.0 12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:9/0/physics_layer_1/angular_velocity = 0.0 12:9/0/physics_layer_2/linear_velocity = Vector2(0, 0) 12:9/0/physics_layer_2/angular_velocity = 0.0 13:9/0 = 0 13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:9/0/physics_layer_0/angular_velocity = 0.0 13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:9/0/physics_layer_1/angular_velocity = 0.0 13:9/0/physics_layer_2/linear_velocity = Vector2(0, 0) 13:9/0/physics_layer_2/angular_velocity = 0.0 14:9/0 = 0 14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:9/0/physics_layer_0/angular_velocity = 0.0 14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:9/0/physics_layer_1/angular_velocity = 0.0 14:9/0/physics_layer_2/linear_velocity = Vector2(0, 0) 14:9/0/physics_layer_2/angular_velocity = 0.0 15:9/0 = 0 15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:9/0/physics_layer_0/angular_velocity = 0.0 15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:9/0/physics_layer_1/angular_velocity = 0.0 15:9/0/physics_layer_2/linear_velocity = Vector2(0, 0) 15:9/0/physics_layer_2/angular_velocity = 0.0 12:10/0 = 0 12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:10/0/physics_layer_0/angular_velocity = 0.0 12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:10/0/physics_layer_1/angular_velocity = 0.0 12:10/0/physics_layer_2/linear_velocity = Vector2(0, 0) 12:10/0/physics_layer_2/angular_velocity = 0.0 13:10/0 = 0 13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:10/0/physics_layer_0/angular_velocity = 0.0 13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:10/0/physics_layer_1/angular_velocity = 0.0 13:10/0/physics_layer_2/linear_velocity = Vector2(0, 0) 13:10/0/physics_layer_2/angular_velocity = 0.0 14:10/0 = 0 14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:10/0/physics_layer_0/angular_velocity = 0.0 14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:10/0/physics_layer_1/angular_velocity = 0.0 14:10/0/physics_layer_2/linear_velocity = Vector2(0, 0) 14:10/0/physics_layer_2/angular_velocity = 0.0 15:10/0 = 0 15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:10/0/physics_layer_0/angular_velocity = 0.0 15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:10/0/physics_layer_1/angular_velocity = 0.0 15:10/0/physics_layer_2/linear_velocity = Vector2(0, 0) 15:10/0/physics_layer_2/angular_velocity = 0.0 13:11/0 = 0 13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:11/0/physics_layer_0/angular_velocity = 0.0 13:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:11/0/physics_layer_1/angular_velocity = 0.0 13:11/0/physics_layer_2/linear_velocity = Vector2(0, 0) 13:11/0/physics_layer_2/angular_velocity = 0.0 12:11/0 = 0 12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:11/0/physics_layer_0/angular_velocity = 0.0 12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:11/0/physics_layer_1/angular_velocity = 0.0 12:11/0/physics_layer_2/linear_velocity = Vector2(0, 0) 12:11/0/physics_layer_2/angular_velocity = 0.0 14:11/0 = 0 14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:11/0/physics_layer_0/angular_velocity = 0.0 14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:11/0/physics_layer_1/angular_velocity = 0.0 14:11/0/physics_layer_2/linear_velocity = Vector2(0, 0) 14:11/0/physics_layer_2/angular_velocity = 0.0 15:11/0 = 0 15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:11/0/physics_layer_0/angular_velocity = 0.0 15:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:11/0/physics_layer_1/angular_velocity = 0.0 15:11/0/physics_layer_2/linear_velocity = Vector2(0, 0) 15:11/0/physics_layer_2/angular_velocity = 0.0 13:12/0 = 0 13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:12/0/physics_layer_0/angular_velocity = 0.0 13:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:12/0/physics_layer_1/angular_velocity = 0.0 13:12/0/physics_layer_2/linear_velocity = Vector2(0, 0) 13:12/0/physics_layer_2/angular_velocity = 0.0 12:12/0 = 0 12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:12/0/physics_layer_0/angular_velocity = 0.0 12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:12/0/physics_layer_1/angular_velocity = 0.0 12:12/0/physics_layer_2/linear_velocity = Vector2(0, 0) 12:12/0/physics_layer_2/angular_velocity = 0.0 10:10/0 = 0 10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:10/0/physics_layer_0/angular_velocity = 0.0 10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:10/0/physics_layer_1/angular_velocity = 0.0 10:10/0/physics_layer_2/linear_velocity = Vector2(0, 0) 10:10/0/physics_layer_2/angular_velocity = 0.0 11:11/0 = 0 11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:11/0/physics_layer_0/angular_velocity = 0.0 11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:11/0/physics_layer_1/angular_velocity = 0.0 11:11/0/physics_layer_2/linear_velocity = Vector2(0, 0) 11:11/0/physics_layer_2/angular_velocity = 0.0 10:11/0 = 0 10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:11/0/physics_layer_0/angular_velocity = 0.0 10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:11/0/physics_layer_1/angular_velocity = 0.0 10:11/0/physics_layer_2/linear_velocity = Vector2(0, 0) 10:11/0/physics_layer_2/angular_velocity = 0.0 11:10/0 = 0 11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:10/0/physics_layer_0/angular_velocity = 0.0 11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:10/0/physics_layer_1/angular_velocity = 0.0 11:10/0/physics_layer_2/linear_velocity = Vector2(0, 0) 11:10/0/physics_layer_2/angular_velocity = 0.0 12:6/0 = 0 12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:6/0/physics_layer_0/angular_velocity = 0.0 12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:6/0/physics_layer_1/angular_velocity = 0.0 12:6/0/physics_layer_2/linear_velocity = Vector2(0, 0) 12:6/0/physics_layer_2/angular_velocity = 0.0 13:6/0 = 0 13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:6/0/physics_layer_0/angular_velocity = 0.0 13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:6/0/physics_layer_1/angular_velocity = 0.0 13:6/0/physics_layer_2/linear_velocity = Vector2(0, 0) 13:6/0/physics_layer_2/angular_velocity = 0.0 14:6/0 = 0 14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:6/0/physics_layer_0/angular_velocity = 0.0 14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:6/0/physics_layer_1/angular_velocity = 0.0 14:6/0/physics_layer_2/linear_velocity = Vector2(0, 0) 14:6/0/physics_layer_2/angular_velocity = 0.0 15:6/0 = 0 15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:6/0/physics_layer_0/angular_velocity = 0.0 15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:6/0/physics_layer_1/angular_velocity = 0.0 15:6/0/physics_layer_2/linear_velocity = Vector2(0, 0) 15:6/0/physics_layer_2/angular_velocity = 0.0 11:6/0 = 0 11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:6/0/physics_layer_0/angular_velocity = 0.0 11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:6/0/physics_layer_1/angular_velocity = 0.0 11:6/0/physics_layer_2/linear_velocity = Vector2(0, 0) 11:6/0/physics_layer_2/angular_velocity = 0.0 10:6/0 = 0 10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:6/0/physics_layer_0/angular_velocity = 0.0 10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:6/0/physics_layer_1/angular_velocity = 0.0 10:6/0/physics_layer_2/linear_velocity = Vector2(0, 0) 10:6/0/physics_layer_2/angular_velocity = 0.0 0:12/0 = 0 0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:12/0/physics_layer_0/angular_velocity = 0.0 0:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:12/0/physics_layer_1/angular_velocity = 0.0 0:12/0/physics_layer_2/linear_velocity = Vector2(0, 0) 0:12/0/physics_layer_2/angular_velocity = 0.0 1:12/0 = 0 1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:12/0/physics_layer_0/angular_velocity = 0.0 1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:12/0/physics_layer_1/angular_velocity = 0.0 1:12/0/physics_layer_2/linear_velocity = Vector2(0, 0) 1:12/0/physics_layer_2/angular_velocity = 0.0 2:12/0 = 0 2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:12/0/physics_layer_0/angular_velocity = 0.0 2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:12/0/physics_layer_1/angular_velocity = 0.0 2:12/0/physics_layer_2/linear_velocity = Vector2(0, 0) 2:12/0/physics_layer_2/angular_velocity = 0.0 3:12/0 = 0 3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:12/0/physics_layer_0/angular_velocity = 0.0 3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:12/0/physics_layer_1/angular_velocity = 0.0 3:12/0/physics_layer_2/linear_velocity = Vector2(0, 0) 3:12/0/physics_layer_2/angular_velocity = 0.0 4:12/0 = 0 4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:12/0/physics_layer_0/angular_velocity = 0.0 4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:12/0/physics_layer_1/angular_velocity = 0.0 4:12/0/physics_layer_2/linear_velocity = Vector2(0, 0) 4:12/0/physics_layer_2/angular_velocity = 0.0 5:12/0 = 0 5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:12/0/physics_layer_0/angular_velocity = 0.0 5:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:12/0/physics_layer_1/angular_velocity = 0.0 5:12/0/physics_layer_2/linear_velocity = Vector2(0, 0) 5:12/0/physics_layer_2/angular_velocity = 0.0 6:12/0 = 0 6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:12/0/physics_layer_0/angular_velocity = 0.0 6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:12/0/physics_layer_1/angular_velocity = 0.0 6:12/0/physics_layer_2/linear_velocity = Vector2(0, 0) 6:12/0/physics_layer_2/angular_velocity = 0.0 6:13/0 = 0 6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:13/0/physics_layer_0/angular_velocity = 0.0 6:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:13/0/physics_layer_1/angular_velocity = 0.0 6:13/0/physics_layer_2/linear_velocity = Vector2(0, 0) 6:13/0/physics_layer_2/angular_velocity = 0.0 5:13/0 = 0 5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:13/0/physics_layer_0/angular_velocity = 0.0 5:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:13/0/physics_layer_1/angular_velocity = 0.0 5:13/0/physics_layer_2/linear_velocity = Vector2(0, 0) 5:13/0/physics_layer_2/angular_velocity = 0.0 3:13/0 = 0 3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:13/0/physics_layer_0/angular_velocity = 0.0 3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:13/0/physics_layer_1/angular_velocity = 0.0 3:13/0/physics_layer_2/linear_velocity = Vector2(0, 0) 3:13/0/physics_layer_2/angular_velocity = 0.0 1:13/0 = 0 1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:13/0/physics_layer_0/angular_velocity = 0.0 1:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:13/0/physics_layer_1/angular_velocity = 0.0 1:13/0/physics_layer_2/linear_velocity = Vector2(0, 0) 1:13/0/physics_layer_2/angular_velocity = 0.0 0:13/0 = 0 0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:13/0/physics_layer_0/angular_velocity = 0.0 0:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:13/0/physics_layer_1/angular_velocity = 0.0 0:13/0/physics_layer_2/linear_velocity = Vector2(0, 0) 0:13/0/physics_layer_2/angular_velocity = 0.0 4:13/0 = 0 4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:13/0/physics_layer_0/angular_velocity = 0.0 4:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:13/0/physics_layer_1/angular_velocity = 0.0 4:13/0/physics_layer_2/linear_velocity = Vector2(0, 0) 4:13/0/physics_layer_2/angular_velocity = 0.0 2:13/0 = 0 2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:13/0/physics_layer_0/angular_velocity = 0.0 2:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:13/0/physics_layer_1/angular_velocity = 0.0 2:13/0/physics_layer_2/linear_velocity = Vector2(0, 0) 2:13/0/physics_layer_2/angular_velocity = 0.0 0:14/0 = 0 0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:14/0/physics_layer_0/angular_velocity = 0.0 0:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:14/0/physics_layer_1/angular_velocity = 0.0 0:14/0/physics_layer_2/linear_velocity = Vector2(0, 0) 0:14/0/physics_layer_2/angular_velocity = 0.0 1:14/0 = 0 1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:14/0/physics_layer_0/angular_velocity = 0.0 1:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:14/0/physics_layer_1/angular_velocity = 0.0 1:14/0/physics_layer_2/linear_velocity = Vector2(0, 0) 1:14/0/physics_layer_2/angular_velocity = 0.0 2:14/0 = 0 2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:14/0/physics_layer_0/angular_velocity = 0.0 2:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:14/0/physics_layer_1/angular_velocity = 0.0 2:14/0/physics_layer_2/linear_velocity = Vector2(0, 0) 2:14/0/physics_layer_2/angular_velocity = 0.0 3:14/0 = 0 3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:14/0/physics_layer_0/angular_velocity = 0.0 3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:14/0/physics_layer_1/angular_velocity = 0.0 3:14/0/physics_layer_2/linear_velocity = Vector2(0, 0) 3:14/0/physics_layer_2/angular_velocity = 0.0 4:14/0 = 0 4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:14/0/physics_layer_0/angular_velocity = 0.0 4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:14/0/physics_layer_1/angular_velocity = 0.0 4:14/0/physics_layer_2/linear_velocity = Vector2(0, 0) 4:14/0/physics_layer_2/angular_velocity = 0.0 5:14/0 = 0 5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:14/0/physics_layer_0/angular_velocity = 0.0 5:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:14/0/physics_layer_1/angular_velocity = 0.0 5:14/0/physics_layer_2/linear_velocity = Vector2(0, 0) 5:14/0/physics_layer_2/angular_velocity = 0.0 6:14/0 = 0 6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:14/0/physics_layer_0/angular_velocity = 0.0 6:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:14/0/physics_layer_1/angular_velocity = 0.0 6:14/0/physics_layer_2/linear_velocity = Vector2(0, 0) 6:14/0/physics_layer_2/angular_velocity = 0.0 0:15/0 = 0 0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:15/0/physics_layer_0/angular_velocity = 0.0 0:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:15/0/physics_layer_1/angular_velocity = 0.0 0:15/0/physics_layer_2/linear_velocity = Vector2(0, 0) 0:15/0/physics_layer_2/angular_velocity = 0.0 1:15/0 = 0 1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:15/0/physics_layer_0/angular_velocity = 0.0 1:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:15/0/physics_layer_1/angular_velocity = 0.0 1:15/0/physics_layer_2/linear_velocity = Vector2(0, 0) 1:15/0/physics_layer_2/angular_velocity = 0.0 2:15/0 = 0 2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:15/0/physics_layer_0/angular_velocity = 0.0 2:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:15/0/physics_layer_1/angular_velocity = 0.0 2:15/0/physics_layer_2/linear_velocity = Vector2(0, 0) 2:15/0/physics_layer_2/angular_velocity = 0.0 3:15/0 = 0 3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:15/0/physics_layer_0/angular_velocity = 0.0 3:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:15/0/physics_layer_1/angular_velocity = 0.0 3:15/0/physics_layer_2/linear_velocity = Vector2(0, 0) 3:15/0/physics_layer_2/angular_velocity = 0.0 4:15/0 = 0 4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:15/0/physics_layer_0/angular_velocity = 0.0 4:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:15/0/physics_layer_1/angular_velocity = 0.0 4:15/0/physics_layer_2/linear_velocity = Vector2(0, 0) 4:15/0/physics_layer_2/angular_velocity = 0.0 5:15/0 = 0 5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:15/0/physics_layer_0/angular_velocity = 0.0 5:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:15/0/physics_layer_1/angular_velocity = 0.0 5:15/0/physics_layer_2/linear_velocity = Vector2(0, 0) 5:15/0/physics_layer_2/angular_velocity = 0.0 6:15/0 = 0 6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:15/0/physics_layer_0/angular_velocity = 0.0 6:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:15/0/physics_layer_1/angular_velocity = 0.0 6:15/0/physics_layer_2/linear_velocity = Vector2(0, 0) 6:15/0/physics_layer_2/angular_velocity = 0.0 7:13/0 = 0 7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:13/0/physics_layer_0/angular_velocity = 0.0 7:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:13/0/physics_layer_1/angular_velocity = 0.0 7:13/0/physics_layer_2/linear_velocity = Vector2(0, 0) 7:13/0/physics_layer_2/angular_velocity = 0.0 8:13/0 = 0 8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:13/0/physics_layer_0/angular_velocity = 0.0 8:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:13/0/physics_layer_1/angular_velocity = 0.0 8:13/0/physics_layer_2/linear_velocity = Vector2(0, 0) 8:13/0/physics_layer_2/angular_velocity = 0.0 9:13/0 = 0 9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:13/0/physics_layer_0/angular_velocity = 0.0 9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:13/0/physics_layer_1/angular_velocity = 0.0 9:13/0/physics_layer_2/linear_velocity = Vector2(0, 0) 9:13/0/physics_layer_2/angular_velocity = 0.0 7:14/0 = 0 7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:14/0/physics_layer_0/angular_velocity = 0.0 7:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:14/0/physics_layer_1/angular_velocity = 0.0 7:14/0/physics_layer_2/linear_velocity = Vector2(0, 0) 7:14/0/physics_layer_2/angular_velocity = 0.0 8:14/0 = 0 8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:14/0/physics_layer_0/angular_velocity = 0.0 8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:14/0/physics_layer_1/angular_velocity = 0.0 8:14/0/physics_layer_2/linear_velocity = Vector2(0, 0) 8:14/0/physics_layer_2/angular_velocity = 0.0 9:14/0 = 0 9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:14/0/physics_layer_0/angular_velocity = 0.0 9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:14/0/physics_layer_1/angular_velocity = 0.0 9:14/0/physics_layer_2/linear_velocity = Vector2(0, 0) 9:14/0/physics_layer_2/angular_velocity = 0.0 7:15/0 = 0 7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:15/0/physics_layer_0/angular_velocity = 0.0 7:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:15/0/physics_layer_1/angular_velocity = 0.0 7:15/0/physics_layer_2/linear_velocity = Vector2(0, 0) 7:15/0/physics_layer_2/angular_velocity = 0.0 8:15/0 = 0 8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:15/0/physics_layer_0/angular_velocity = 0.0 8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:15/0/physics_layer_1/angular_velocity = 0.0 8:15/0/physics_layer_2/linear_velocity = Vector2(0, 0) 8:15/0/physics_layer_2/angular_velocity = 0.0 9:15/0 = 0 9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:15/0/physics_layer_0/angular_velocity = 0.0 9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:15/0/physics_layer_1/angular_velocity = 0.0 9:15/0/physics_layer_2/linear_velocity = Vector2(0, 0) 9:15/0/physics_layer_2/angular_velocity = 0.0 7:11/0 = 0 7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:11/0/physics_layer_0/angular_velocity = 0.0 7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:11/0/physics_layer_1/angular_velocity = 0.0 7:11/0/physics_layer_2/linear_velocity = Vector2(0, 0) 7:11/0/physics_layer_2/angular_velocity = 0.0 8:11/0 = 0 8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:11/0/physics_layer_0/angular_velocity = 0.0 8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:11/0/physics_layer_1/angular_velocity = 0.0 8:11/0/physics_layer_2/linear_velocity = Vector2(0, 0) 8:11/0/physics_layer_2/angular_velocity = 0.0 2:17/next_alternative_id = 3 2:17/0 = 0 2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:17/0/physics_layer_0/angular_velocity = 0.0 2:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:17/0/physics_layer_1/angular_velocity = 0.0 2:17/0/physics_layer_2/linear_velocity = Vector2(0, 0) 2:17/0/physics_layer_2/angular_velocity = 0.0 2:17/2 = 2 2:17/2/flip_h = true 2:17/2/physics_layer_0/linear_velocity = Vector2(0, 0) 2:17/2/physics_layer_0/angular_velocity = 0.0 2:17/2/physics_layer_1/linear_velocity = Vector2(0, 0) 2:17/2/physics_layer_1/angular_velocity = 0.0 2:17/2/physics_layer_2/linear_velocity = Vector2(0, 0) 2:17/2/physics_layer_2/angular_velocity = 0.0 2:16/next_alternative_id = 3 2:16/0 = 0 2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:16/0/physics_layer_0/angular_velocity = 0.0 2:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:16/0/physics_layer_1/angular_velocity = 0.0 2:16/0/physics_layer_2/linear_velocity = Vector2(0, 0) 2:16/0/physics_layer_2/angular_velocity = 0.0 2:16/1 = 1 2:16/1/flip_h = true 2:16/1/physics_layer_0/linear_velocity = Vector2(0, 0) 2:16/1/physics_layer_0/angular_velocity = 0.0 2:16/1/physics_layer_1/linear_velocity = Vector2(0, 0) 2:16/1/physics_layer_1/angular_velocity = 0.0 2:16/1/physics_layer_2/linear_velocity = Vector2(0, 0) 2:16/1/physics_layer_2/angular_velocity = 0.0 7:12/0 = 0 7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:12/0/physics_layer_0/angular_velocity = 0.0 7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:12/0/physics_layer_1/angular_velocity = 0.0 7:12/0/physics_layer_2/linear_velocity = Vector2(0, 0) 7:12/0/physics_layer_2/angular_velocity = 0.0 9:12/0 = 0 9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:12/0/physics_layer_0/angular_velocity = 0.0 9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:12/0/physics_layer_1/angular_velocity = 0.0 9:12/0/physics_layer_2/linear_velocity = Vector2(0, 0) 9:12/0/physics_layer_2/angular_velocity = 0.0 8:12/0 = 0 8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:12/0/physics_layer_0/angular_velocity = 0.0 8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:12/0/physics_layer_1/angular_velocity = 0.0 8:12/0/physics_layer_2/linear_velocity = Vector2(0, 0) 8:12/0/physics_layer_2/angular_velocity = 0.0 9:11/0 = 0 9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:11/0/physics_layer_0/angular_velocity = 0.0 9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:11/0/physics_layer_1/angular_velocity = 0.0 9:11/0/physics_layer_2/linear_velocity = Vector2(0, 0) 9:11/0/physics_layer_2/angular_velocity = 0.0 10:12/0 = 0 10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:12/0/physics_layer_0/angular_velocity = 0.0 10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:12/0/physics_layer_1/angular_velocity = 0.0 10:12/0/physics_layer_2/linear_velocity = Vector2(0, 0) 10:12/0/physics_layer_2/angular_velocity = 0.0 11:12/0 = 0 11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:12/0/physics_layer_0/angular_velocity = 0.0 11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:12/0/physics_layer_1/angular_velocity = 0.0 11:12/0/physics_layer_2/linear_velocity = Vector2(0, 0) 11:12/0/physics_layer_2/angular_velocity = 0.0 10:13/0 = 0 10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:13/0/physics_layer_0/angular_velocity = 0.0 10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:13/0/physics_layer_1/angular_velocity = 0.0 10:13/0/physics_layer_2/linear_velocity = Vector2(0, 0) 10:13/0/physics_layer_2/angular_velocity = 0.0 11:13/0 = 0 11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:13/0/physics_layer_0/angular_velocity = 0.0 11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:13/0/physics_layer_1/angular_velocity = 0.0 11:13/0/physics_layer_2/linear_velocity = Vector2(0, 0) 11:13/0/physics_layer_2/angular_velocity = 0.0 12:13/0 = 0 12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:13/0/physics_layer_0/angular_velocity = 0.0 12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:13/0/physics_layer_1/angular_velocity = 0.0 12:13/0/physics_layer_2/linear_velocity = Vector2(0, 0) 12:13/0/physics_layer_2/angular_velocity = 0.0 13:13/0 = 0 13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:13/0/physics_layer_0/angular_velocity = 0.0 13:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:13/0/physics_layer_1/angular_velocity = 0.0 13:13/0/physics_layer_2/linear_velocity = Vector2(0, 0) 13:13/0/physics_layer_2/angular_velocity = 0.0 13:14/0 = 0 13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:14/0/physics_layer_0/angular_velocity = 0.0 13:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:14/0/physics_layer_1/angular_velocity = 0.0 13:14/0/physics_layer_2/linear_velocity = Vector2(0, 0) 13:14/0/physics_layer_2/angular_velocity = 0.0 12:14/0 = 0 12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:14/0/physics_layer_0/angular_velocity = 0.0 12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:14/0/physics_layer_1/angular_velocity = 0.0 12:14/0/physics_layer_2/linear_velocity = Vector2(0, 0) 12:14/0/physics_layer_2/angular_velocity = 0.0 11:14/0 = 0 11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:14/0/physics_layer_0/angular_velocity = 0.0 11:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:14/0/physics_layer_1/angular_velocity = 0.0 11:14/0/physics_layer_2/linear_velocity = Vector2(0, 0) 11:14/0/physics_layer_2/angular_velocity = 0.0 10:14/0 = 0 10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:14/0/physics_layer_0/angular_velocity = 0.0 10:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:14/0/physics_layer_1/angular_velocity = 0.0 10:14/0/physics_layer_2/linear_velocity = Vector2(0, 0) 10:14/0/physics_layer_2/angular_velocity = 0.0 15:12/0 = 0 15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:12/0/physics_layer_0/angular_velocity = 0.0 15:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:12/0/physics_layer_1/angular_velocity = 0.0 15:12/0/physics_layer_2/linear_velocity = Vector2(0, 0) 15:12/0/physics_layer_2/angular_velocity = 0.0 15:13/0 = 0 15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:13/0/physics_layer_0/angular_velocity = 0.0 15:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:13/0/physics_layer_1/angular_velocity = 0.0 15:13/0/physics_layer_2/linear_velocity = Vector2(0, 0) 15:13/0/physics_layer_2/angular_velocity = 0.0 14:12/0 = 0 14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:12/0/physics_layer_0/angular_velocity = 0.0 14:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:12/0/physics_layer_1/angular_velocity = 0.0 14:12/0/physics_layer_2/linear_velocity = Vector2(0, 0) 14:12/0/physics_layer_2/angular_velocity = 0.0 14:13/0 = 0 14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:13/0/physics_layer_0/angular_velocity = 0.0 14:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:13/0/physics_layer_1/angular_velocity = 0.0 14:13/0/physics_layer_2/linear_velocity = Vector2(0, 0) 14:13/0/physics_layer_2/angular_velocity = 0.0 1:16/next_alternative_id = 2 1:16/0 = 0 1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:16/0/physics_layer_0/angular_velocity = 0.0 1:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:16/0/physics_layer_1/angular_velocity = 0.0 1:16/0/physics_layer_2/linear_velocity = Vector2(0, 0) 1:16/0/physics_layer_2/angular_velocity = 0.0 1:16/1 = 1 1:16/1/flip_h = true 1:16/1/physics_layer_0/linear_velocity = Vector2(0, 0) 1:16/1/physics_layer_0/angular_velocity = 0.0 1:16/1/physics_layer_1/linear_velocity = Vector2(0, 0) 1:16/1/physics_layer_1/angular_velocity = 0.0 1:16/1/physics_layer_2/linear_velocity = Vector2(0, 0) 1:16/1/physics_layer_2/angular_velocity = 0.0 1:17/next_alternative_id = 2 1:17/0 = 0 1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:17/0/physics_layer_0/angular_velocity = 0.0 1:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:17/0/physics_layer_1/angular_velocity = 0.0 1:17/0/physics_layer_2/linear_velocity = Vector2(0, 0) 1:17/0/physics_layer_2/angular_velocity = 0.0 1:17/1 = 1 1:17/1/flip_h = true 1:17/1/physics_layer_0/linear_velocity = Vector2(0, 0) 1:17/1/physics_layer_0/angular_velocity = 0.0 1:17/1/physics_layer_1/linear_velocity = Vector2(0, 0) 1:17/1/physics_layer_1/angular_velocity = 0.0 1:17/1/physics_layer_2/linear_velocity = Vector2(0, 0) 1:17/1/physics_layer_2/angular_velocity = 0.0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_nncxs"] resource_name = "one_way_collisions" texture = ExtResource("2_n1x7g") 11:4/next_alternative_id = 6 11:4/0 = 0 11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_0/angular_velocity = 0.0 11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_1/angular_velocity = 0.0 11:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_2/angular_velocity = 0.0 11:4/0/physics_layer_2/polygon_0/points = PackedVector2Array(-8, 5, 8, 5, 8, 8, -8, 8) 11:4/0/physics_layer_2/polygon_0/one_way = true 12:4/0 = 0 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_0/angular_velocity = 0.0 12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_1/angular_velocity = 0.0 12:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_2/angular_velocity = 0.0 12:4/0/physics_layer_2/polygon_0/points = PackedVector2Array(-8, 1, 8, 1, 8, 8, -8, 8) 12:4/0/physics_layer_2/polygon_0/one_way = true 13:4/0 = 0 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_0/angular_velocity = 0.0 13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_1/angular_velocity = 0.0 13:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_2/angular_velocity = 0.0 13:4/0/physics_layer_2/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, 5, 8, 5) 13:4/0/physics_layer_2/polygon_0/one_way = true [resource] physics_layer_0/collision_layer = 16 physics_layer_0/collision_mask = 0 physics_layer_1/collision_layer = 32 physics_layer_2/collision_layer = 16 physics_layer_2/collision_mask = 0 sources/0 = SubResource("TileSetAtlasSource_oitv5") sources/1 = SubResource("TileSetAtlasSource_f5ev5") sources/2 = SubResource("TileSetAtlasSource_2v4nl") sources/3 = SubResource("TileSetAtlasSource_ojbk6") sources/4 = SubResource("TileSetAtlasSource_nncxs")