extends Node2D signal reload_me() @onready var map := $TileMap as TileMap @onready var cam := $Princesse/Camera2D as Camera2D # Called when the node enters the scene tree for the first time. func _ready() -> void: var limits:Rect2 = map.get_used_rect() var size = map.cell_quadrant_size cam.limit_left = limits.position.x * size cam.limit_top = limits.position.y * size cam.limit_right = limits.end.x * size cam.limit_bottom = limits.end.y * size func _on_princesse_princesse_is_dead() -> void: reload_me.emit()