extends Node @onready var transition_shader := $"TransitionShader" @onready var princesse := $"level/Princesse" # Called when the node enters the scene tree for the first time. func _ready() -> void: _on_transition_shader_fade_in_done() func _on_transition_shader_fade_in_done() -> void: princesse.go_play() func _on_princesse_princesse_is_dead() -> void: _on_transition_shader_fade_out_done() func _on_transition_shader_fade_out_done() -> void: get_tree(). reload_current_scene()