[gd_scene load_steps=3 format=3 uid="uid://cikp03d4p47s3"] [ext_resource type="Texture2D" uid="uid://dgsn3ixn46anc" path="res://sprite/light.png" id="1_vhw6h"] [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_vi24c"] polygon = PackedVector2Array(1, -5, -16, 11, -16, 64, -15, 64, -15, 11, 1, -4, 17, 11, 17, 64, 18, 64, 18, 11) [node name="FenĂȘtre" type="Node2D"] position = Vector2(-95, -154) [node name="PointLight2D" type="PointLight2D" parent="."] position = Vector2(-1, -31) scale = Vector2(0.0587078, 0.0472203) energy = 1.63 shadow_enabled = true shadow_filter = 1 shadow_filter_smooth = 11.0 texture = ExtResource("1_vhw6h") texture_scale = 5.5 [node name="LightOccluder2D" type="LightOccluder2D" parent="."] position = Vector2(-2, -34) occluder = SubResource("OccluderPolygon2D_vi24c")