Pour le moment et par manque de gameplay, je préfère choisir de ne pas limiter le prout de quelque manière que ce soit. J'ai donc délibérément supprimé du HUD la geauge de prout et aussi le fait que le prout se recharge. Maintenant les fromages sont juste des fromages. Une sorte de truc à ramasser mais qui sert à rien. Le gameplay après le juyce.
43 lines
1.3 KiB
Plaintext
43 lines
1.3 KiB
Plaintext
[gd_scene load_steps=4 format=3 uid="uid://dn0b30kvaeasf"]
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[ext_resource type="Script" path="res://game.gd" id="1_yny56"]
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[ext_resource type="PackedScene" uid="uid://dvlb4thqhqke" path="res://HUD/hud.tscn" id="2_0fnfe"]
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[sub_resource type="Environment" id="Environment_egx7o"]
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background_mode = 3
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tonemap_mode = 1
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tonemap_exposure = 0.7
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tonemap_white = 2.5
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ssr_fade_in = 0.212132
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ssr_depth_tolerance = 0.01
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ssil_radius = 5.39
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ssil_intensity = 18.38
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ssil_sharpness = 1.0
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sdfgi_bounce_feedback = 0.51
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glow_enabled = true
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glow_normalized = true
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glow_strength = 0.7
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glow_bloom = 0.02
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glow_blend_mode = 0
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glow_hdr_threshold = 0.0
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volumetric_fog_density = 0.4667
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volumetric_fog_albedo = Color(0.0980392, 0.301961, 0.592157, 1)
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volumetric_fog_emission = Color(0, 0, 1, 1)
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volumetric_fog_emission_energy = 11.02
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volumetric_fog_anisotropy = 0.9
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volumetric_fog_length = 64.79
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adjustment_enabled = true
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adjustment_contrast = 0.98
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adjustment_saturation = 1.03
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[node name="game" type="Node"]
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script = ExtResource("1_yny56")
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[node name="HUD" parent="." instance=ExtResource("2_0fnfe")]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_egx7o")
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[connection signal="screen_is_black" from="HUD" to="." method="_on_hud_screen_is_black"]
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[connection signal="screen_is_ready" from="HUD" to="." method="_on_hud_screen_is_ready"]
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