Files
Princesse-Lactose-Godot/princesse.tscn
Thomas Lavocat 17269c4256 jeu: le début de la collision!
Le jeu contient une princesse qui utilise la physique basique de Godot.
A remplacer ultérieurement car non réellement satisfaisant. Le but va
être de porter dans les prochaines contributions le code de microstudio.
2023-04-13 17:22:41 +02:00

218 lines
5.8 KiB
Plaintext

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[ext_resource type="Script" path="res://princesse.gd" id="1_dkp7s"]
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[ext_resource type="Texture2D" uid="uid://b1624w7katr05" path="res://sprite/princess_jumping_impulsion.png" id="5_njcte"]
[ext_resource type="Texture2D" uid="uid://c2xtcu5ysgi7o" path="res://sprite/princess_jumping.png" id="6_srvje"]
[ext_resource type="Texture2D" uid="uid://d23lmsjrjw1mk" path="res://sprite/princess_wall_stick.png" id="7_8dix4"]
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height = 52.0
[node name="Princesse" type="CharacterBody2D"]
script = ExtResource("1_dkp7s")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_q52wx")
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[node name="PlatformDetector" type="RayCast2D" parent="."]
collision_mask = 8
[node name="Camera2D" type="Camera2D" parent="."]
zoom = Vector2(2, 2)
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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