 5678bd8c55
			
		
	
	5678bd8c55
	
	
	
		
			
			Entre les niveaux et à la mort il y a maintenant un fondu au noir qui se met en place pour éviter d'avoir la gerbe sur les mouvements de caméra. la physique est en pause pendant la transition.
		
			
				
	
	
		
			91 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			91 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [gd_scene load_steps=8 format=3 uid="uid://17macg0q4k8l"]
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| 
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| [ext_resource type="Shader" path="res://shaders/transition_shader.gdshader" id="1_kyfmm"]
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| [ext_resource type="Texture2D" uid="uid://b5mne7k2hxq4m" path="res://shaders/masks/curtain.png" id="2_pg1r4"]
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| 
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| [sub_resource type="ShaderMaterial" id="ShaderMaterial_g48os"]
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| shader = ExtResource("1_kyfmm")
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| shader_parameter/cutoff = 0.0
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| shader_parameter/smooth_size = 0.1
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| shader_parameter/mask = ExtResource("2_pg1r4")
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| 
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| [sub_resource type="GDScript" id="GDScript_rrd13"]
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| script/source = "class_name FadeShader extends ColorRect
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| 
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| signal fade_in_done()
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| signal fade_out_done()
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| 
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| @onready var player := $\"AnimationPlayer\" as AnimationPlayer
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| 
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| func fade_in():
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|     player.play(&\"fade_in\")
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| 
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| func fade_out():
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|     player.play(&\"fade_out\")
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| 
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| func _on_animation_player_animation_finished(anim_name: StringName) -> void:
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|     if anim_name == \"fade_in\":
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|         fade_in_done.emit()
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|     elif anim_name == \"fade_out\":
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|         fade_out_done.emit()
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| "
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| 
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| [sub_resource type="Animation" id="Animation_yg4ht"]
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| resource_name = "fade_in"
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| length = 0.5
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| tracks/0/type = "value"
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| tracks/0/imported = false
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| tracks/0/enabled = true
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| tracks/0/path = NodePath(".:material:shader_parameter/cutoff")
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| tracks/0/interp = 1
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| tracks/0/loop_wrap = true
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| tracks/0/keys = {
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| "times": PackedFloat32Array(0.2, 0.4),
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| "transitions": PackedFloat32Array(1, 0.450625),
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| "update": 0,
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| "values": [0.0, 1.0]
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| }
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| 
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| [sub_resource type="Animation" id="Animation_mavdc"]
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| resource_name = "fade_out"
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| length = 0.25
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| tracks/0/type = "value"
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| tracks/0/imported = false
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| tracks/0/enabled = true
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| tracks/0/path = NodePath(".:material:shader_parameter/cutoff")
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| tracks/0/interp = 1
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| tracks/0/loop_wrap = true
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| tracks/0/keys = {
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| "times": PackedFloat32Array(0, 0.2),
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| "transitions": PackedFloat32Array(1, 1),
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| "update": 0,
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| "values": [1.0, 0.0]
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| }
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| 
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| [sub_resource type="AnimationLibrary" id="AnimationLibrary_kedvi"]
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| _data = {
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| "fade_in": SubResource("Animation_yg4ht"),
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| "fade_out": SubResource("Animation_mavdc")
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| }
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| 
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| [node name="TransitionShader" type="ColorRect"]
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| material = SubResource("ShaderMaterial_g48os")
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| anchors_preset = 15
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| anchor_right = 1.0
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| anchor_bottom = 1.0
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| offset_right = -1680.0
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| offset_bottom = -945.0
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| grow_horizontal = 2
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| grow_vertical = 2
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| size_flags_horizontal = 3
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| size_flags_vertical = 3
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| color = Color(0, 0, 0, 1)
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| script = SubResource("GDScript_rrd13")
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| 
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| [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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| libraries = {
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| "": SubResource("AnimationLibrary_kedvi")
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| }
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| 
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| [connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_animation_player_animation_finished"]
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