 5678bd8c55
			
		
	
	5678bd8c55
	
	
	
		
			
			Entre les niveaux et à la mort il y a maintenant un fondu au noir qui se met en place pour éviter d'avoir la gerbe sur les mouvements de caméra. la physique est en pause pendant la transition.
		
			
				
	
	
		
			31 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [gd_scene load_steps=4 format=3 uid="uid://dvlb4thqhqke"]
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| 
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| [ext_resource type="PackedScene" uid="uid://dsgt6b1bqi6ui" path="res://HUD/fart_gauge.tscn" id="1_4e2i3"]
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| [ext_resource type="Script" path="res://HUD/hud.gd" id="1_e1sc7"]
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| [ext_resource type="PackedScene" uid="uid://17macg0q4k8l" path="res://shaders/transition_shader.tscn" id="2_gh8iu"]
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| 
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| [node name="HUD" type="CanvasLayer"]
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| script = ExtResource("1_e1sc7")
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| 
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| [node name="FartGauge3" parent="." instance=ExtResource("1_4e2i3")]
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| position = Vector2(242, 6)
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| rotation = -1.5708
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| scale = Vector2(0.7, 0.7)
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| 
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| [node name="FartGauge2" parent="." instance=ExtResource("1_4e2i3")]
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| position = Vector2(147, 6)
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| rotation = -1.5708
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| scale = Vector2(0.7, 0.7)
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| 
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| [node name="FartGauge1" parent="." instance=ExtResource("1_4e2i3")]
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| position = Vector2(51, 6)
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| rotation = -1.5708
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| scale = Vector2(0.7, 0.7)
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| 
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| [node name="TransitionShader" parent="." instance=ExtResource("2_gh8iu")]
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| offset_right = 0.0
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| offset_bottom = 0.0
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| 
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| [connection signal="fade_in_done" from="TransitionShader" to="." method="_on_transition_shader_fade_in_done"]
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| [connection signal="fade_out_done" from="TransitionShader" to="." method="_on_transition_shader_fade_out_done"]
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