Maintenat, peu importe la taille de la fenêtre de l'écran, on aura toujours le même viewport sur le jeu. Pratique pour pas tricher en passant en full screen n'est il pas ? Aussi j'ai préféré utiliser un mode de caméra qui se déplace avec retardement autour du personnazge pour éviter le côté trop centré dessus. Je trouve que les sensations en jeu sont meilleurs, un peu moins gerbotron. A voir avec les tests utilisateur dans le futur.
234 lines
6.2 KiB
Plaintext
234 lines
6.2 KiB
Plaintext
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