Files
Princesse-Lactose-Godot/princesse.tscn
Thomas Lavocat 5288ca99e4 princesse/mort: gestion avancée de la mort
Lorsque la princesse meurt, une animation de mort est lancée qui la fait
disparaitre dans un tourbillon de la mort. A la fin du tourbillon de la
mort, un signal est renvoyé à la princesse pour que la scene redémarre.

Basique mais fait le taff!
2023-05-01 12:55:23 +02:00

278 lines
7.5 KiB
Plaintext

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[ext_resource type="Script" path="res://princesse.gd" id="1_dkp7s"]
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[ext_resource type="Texture2D" uid="uid://cc2vjgg2dw27g" path="res://sprite/princess_falling.png" id="3_kbaya"]
[ext_resource type="Texture2D" uid="uid://bwod37xemy88x" path="res://sprite/princess.png" id="4_iiu2b"]
[ext_resource type="Texture2D" uid="uid://b1624w7katr05" path="res://sprite/princess_jumping_impulsion.png" id="5_njcte"]
[ext_resource type="Texture2D" uid="uid://c2xtcu5ysgi7o" path="res://sprite/princess_jumping.png" id="6_srvje"]
[ext_resource type="Texture2D" uid="uid://d23lmsjrjw1mk" path="res://sprite/princess_wall_stick.png" id="7_8dix4"]
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atlas = ExtResource("2_hholp")
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atlas = ExtResource("5_njcte")
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region = Rect2(0, 0, 24, 50)
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region = Rect2(0, 250, 24, 50)
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animations = [{
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"texture": SubResource("AtlasTexture_i248f")
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"duration": 1.0,
"texture": SubResource("AtlasTexture_e23c2")
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"loop": true,
"name": &"falling_diagonals",
"speed": 5.0
}, {
"frames": [{
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"texture": SubResource("AtlasTexture_fyqwp")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_mxdjd")
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"loop": true,
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"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_yxjwj")
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"loop": true,
"name": &"idle",
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}, {
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"texture": SubResource("AtlasTexture_8yyph")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ftqux")
}],
"loop": true,
"name": &"jump_impulsion",
"speed": 5.0
}, {
"frames": [{
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"texture": SubResource("AtlasTexture_du0hw")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_gu3eg")
}],
"loop": true,
"name": &"jumping",
"speed": 5.0
}, {
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"name": &"walk",
"speed": 10.0
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"texture": SubResource("AtlasTexture_qw8g6")
}],
"loop": true,
"name": &"wall_stick",
"speed": 5.0
}]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_6r7th"]
height = 52.0
[sub_resource type="Animation" id="Animation_uo4aj"]
resource_name = "death"
length = 0.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("AnimatedSprite2D:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
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"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.0, 31.4159]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("AnimatedSprite2D:scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0.1, 0.5),
"transitions": PackedFloat32Array(1, 1),
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"values": [Vector2(1, 1), Vector2(0, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_hxxp0"]
_data = {
"death": SubResource("Animation_uo4aj")
}
[node name="Princesse" type="CharacterBody2D"]
collision_mask = 113
slide_on_ceiling = false
floor_constant_speed = true
script = ExtResource("1_dkp7s")
KICK_JUMP_LIMITER = 0.7
COYOTE_LENGTH = 5
WALK_INCR_AIR = 4
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_q52wx")
animation = &"jump_impulsion"
frame_progress = 0.443433
[node name="wall_detect_left" type="RayCast2D" parent="."]
target_position = Vector2(-10, 0)
collision_mask = 16
[node name="wall_detect_right" type="RayCast2D" parent="."]
target_position = Vector2(14, 0)
collision_mask = 16
[node name="Camera2D" type="Camera2D" parent="."]
zoom = Vector2(2, 2)
drag_horizontal_enabled = true
drag_vertical_enabled = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(2, 0)
shape = SubResource("CapsuleShape2D_6r7th")
[node name="ground_far_detect" type="RayCast2D" parent="."]
target_position = Vector2(0, 38)
collision_mask = 16
[node name="Death player" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_hxxp0")
}
[connection signal="cheese_collected" from="." to="." method="reload_fart"]
[connection signal="animation_finished" from="Death player" to="." method="_on_death_player_animation_finished"]
[connection signal="animation_finished" from="Death player" to="." method="reload_scene"]