Maintenant une porte spécifie le spawn point de l'autre côté à destination. Ca permet à un niveau d'avoir plusieurs points de sorties et d'arrivée. Quand la princesse meurt, elle respawn au point d'arrivée dans la carte la dernière fois. Pour l'instant c'est un peu pénible d'aller écire les bonnes coordonnées dans chaque portes, je vais peut être finir par faire un truc automatique.
2142 lines
96 KiB
Plaintext
2142 lines
96 KiB
Plaintext
[gd_resource type="TileSet" load_steps=7 format=3 uid="uid://cx4160r6lbeb3"]
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[ext_resource type="Texture2D" uid="uid://bopqivn8asu8e" path="res://sprite/plateformes.png" id="1_rkaom"]
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[ext_resource type="Texture2D" uid="uid://bsjyawln0j5mk" path="res://sprite/plateformes2.png" id="2_n1x7g"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_oitv5"]
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resource_name = "old"
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texture = ExtResource("1_rkaom")
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2:0/0 = 0
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2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:0/0/physics_layer_0/angular_velocity = 0.0
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2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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2:0/0/physics_layer_1/angular_velocity = 0.0
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3:0/0 = 0
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3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:0/0/physics_layer_0/angular_velocity = 0.0
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3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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3:0/0/physics_layer_1/angular_velocity = 0.0
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4:0/0 = 0
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4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:0/0/physics_layer_0/angular_velocity = 0.0
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4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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4:0/0/physics_layer_1/angular_velocity = 0.0
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0:1/0 = 0
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0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:1/0/physics_layer_0/angular_velocity = 0.0
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0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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0:1/0/physics_layer_1/angular_velocity = 0.0
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1:1/next_alternative_id = 3
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1:1/0 = 0
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1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:1/0/physics_layer_0/angular_velocity = 0.0
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1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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1:1/0/physics_layer_1/angular_velocity = 0.0
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2:1/0 = 0
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2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:1/0/physics_layer_0/angular_velocity = 0.0
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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2:1/0/physics_layer_1/angular_velocity = 0.0
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3:1/0 = 0
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3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:1/0/physics_layer_0/angular_velocity = 0.0
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3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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3:1/0/physics_layer_1/angular_velocity = 0.0
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4:1/0 = 0
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4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:1/0/physics_layer_0/angular_velocity = 0.0
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4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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4:1/0/physics_layer_1/angular_velocity = 0.0
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5:1/0 = 0
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5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:1/0/physics_layer_0/angular_velocity = 0.0
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5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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5:1/0/physics_layer_1/angular_velocity = 0.0
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6:1/0 = 0
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6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:1/0/physics_layer_0/angular_velocity = 0.0
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6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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6:1/0/physics_layer_1/angular_velocity = 0.0
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8:1/0 = 0
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8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:1/0/physics_layer_0/angular_velocity = 0.0
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8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0, -8, 0)
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8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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8:1/0/physics_layer_1/angular_velocity = 0.0
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9:1/0 = 0
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9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:1/0/physics_layer_0/angular_velocity = 0.0
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9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6.62913, -8, 6.27557, -8, 6.45235, 5.92202, -6.45235, 5.74524)
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9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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9:1/0/physics_layer_1/angular_velocity = 0.0
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10:1/0 = 0
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10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:1/0/physics_layer_0/angular_velocity = 0.0
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10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0.972272, -8, 0.972272)
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10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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10:1/0/physics_layer_1/angular_velocity = 0.0
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1:2/0 = 0
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1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:2/0/physics_layer_0/angular_velocity = 0.0
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1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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1:2/0/physics_layer_1/angular_velocity = 0.0
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2:2/0 = 0
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2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:2/0/physics_layer_0/angular_velocity = 0.0
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2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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2:2/0/physics_layer_1/angular_velocity = 0.0
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3:2/0 = 0
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3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:2/0/physics_layer_0/angular_velocity = 0.0
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3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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3:2/0/physics_layer_1/angular_velocity = 0.0
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4:2/0 = 0
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4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:2/0/physics_layer_0/angular_velocity = 0.0
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4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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4:2/0/physics_layer_1/angular_velocity = 0.0
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5:2/0 = 0
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5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:2/0/physics_layer_0/angular_velocity = 0.0
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5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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5:2/0/physics_layer_1/angular_velocity = 0.0
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1:3/0 = 0
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1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:3/0/physics_layer_0/angular_velocity = 0.0
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1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 2, 6, 3.5, 4, 8, 2, 3, -3, -2)
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1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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1:3/0/physics_layer_1/angular_velocity = 0.0
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2:3/0 = 0
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2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:3/0/physics_layer_0/angular_velocity = 0.0
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2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 5, -4.5, 0.5, -4, -8, 3.5)
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2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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2:3/0/physics_layer_1/angular_velocity = 0.0
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3:3/0 = 0
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3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:3/0/physics_layer_0/angular_velocity = 0.0
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3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 1, 0.5)
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3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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3:3/0/physics_layer_1/angular_velocity = 0.0
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4:3/0 = 0
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4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:3/0/physics_layer_0/angular_velocity = 0.0
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4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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4:3/0/physics_layer_1/angular_velocity = 0.0
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5:3/0 = 0
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5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:3/0/physics_layer_0/angular_velocity = 0.0
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5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, -1, 0.5)
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5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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5:3/0/physics_layer_1/angular_velocity = 0.0
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9:3/0 = 0
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9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:3/0/physics_layer_0/angular_velocity = 0.0
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9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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|
9:3/0/physics_layer_1/angular_velocity = 0.0
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|
10:3/0 = 0
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10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:3/0/physics_layer_0/angular_velocity = 0.0
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10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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|
10:3/0/physics_layer_1/angular_velocity = 0.0
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|
11:3/0 = 0
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11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:3/0/physics_layer_0/angular_velocity = 0.0
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|
11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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11:3/0/physics_layer_1/angular_velocity = 0.0
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12:3/0 = 0
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12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:3/0/physics_layer_0/angular_velocity = 0.0
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|
12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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|
12:3/0/physics_layer_1/angular_velocity = 0.0
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|
13:3/0 = 0
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13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:3/0/physics_layer_0/angular_velocity = 0.0
|
|
13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:3/0/physics_layer_1/angular_velocity = 0.0
|
|
14:3/0 = 0
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|
14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
14:3/0/physics_layer_0/angular_velocity = 0.0
|
|
14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:3/0/physics_layer_1/angular_velocity = 0.0
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|
15:3/0 = 0
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|
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:3/0/physics_layer_0/angular_velocity = 0.0
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|
15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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|
15:3/0/physics_layer_1/angular_velocity = 0.0
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|
0:4/0 = 0
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|
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
0:4/0/physics_layer_0/angular_velocity = 0.0
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0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 3, -8, 3, -7, 8, -7, 8, -2.5, 8, -3, 7, -3, 7, -1, 6.5, -1, 6, 0, -5, 0, -5, -0.5, -6.5, -1, -7, -5, -8, -5)
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0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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|
0:4/0/physics_layer_1/angular_velocity = 0.0
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|
4:4/0 = 0
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|
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
4:4/0/physics_layer_0/angular_velocity = 0.0
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4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, 1.5, -3.5)
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4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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|
4:4/0/physics_layer_1/angular_velocity = 0.0
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|
6:4/0 = 0
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6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
6:4/0/physics_layer_0/angular_velocity = 0.0
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6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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|
6:4/0/physics_layer_1/angular_velocity = 0.0
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7:4/0 = 0
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7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
7:4/0/physics_layer_0/angular_velocity = 0.0
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7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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|
7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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|
7:4/0/physics_layer_1/angular_velocity = 0.0
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|
9:4/0 = 0
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|
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:4/0/physics_layer_0/angular_velocity = 0.0
|
|
9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:4/0/physics_layer_1/angular_velocity = 0.0
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|
10:4/0 = 0
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|
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:4/0/physics_layer_0/angular_velocity = 0.0
|
|
10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:4/0/physics_layer_1/angular_velocity = 0.0
|
|
11:4/0 = 0
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|
11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:4/0/physics_layer_0/angular_velocity = 0.0
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|
11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:4/0/physics_layer_1/angular_velocity = 0.0
|
|
12:4/0 = 0
|
|
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:4/0/physics_layer_0/angular_velocity = 0.0
|
|
12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:4/0/physics_layer_1/angular_velocity = 0.0
|
|
13:4/0 = 0
|
|
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:4/0/physics_layer_0/angular_velocity = 0.0
|
|
13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:4/0/physics_layer_1/angular_velocity = 0.0
|
|
14:4/0 = 0
|
|
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:4/0/physics_layer_0/angular_velocity = 0.0
|
|
14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:4/0/physics_layer_1/angular_velocity = 0.0
|
|
15:4/0 = 0
|
|
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:4/0/physics_layer_0/angular_velocity = 0.0
|
|
15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:4/0/physics_layer_1/angular_velocity = 0.0
|
|
2:5/0 = 0
|
|
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:5/0/physics_layer_0/angular_velocity = 0.0
|
|
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:5/0/physics_layer_1/angular_velocity = 0.0
|
|
3:5/0 = 0
|
|
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:5/0/physics_layer_0/angular_velocity = 0.0
|
|
3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:5/0/physics_layer_1/angular_velocity = 0.0
|
|
4:5/0 = 0
|
|
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:5/0/physics_layer_0/angular_velocity = 0.0
|
|
4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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|
4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:5/0/physics_layer_1/angular_velocity = 0.0
|
|
5:5/0 = 0
|
|
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:5/0/physics_layer_0/angular_velocity = 0.0
|
|
5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:5/0/physics_layer_1/angular_velocity = 0.0
|
|
9:5/0 = 0
|
|
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:5/0/physics_layer_0/angular_velocity = 0.0
|
|
9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:5/0/physics_layer_1/angular_velocity = 0.0
|
|
10:5/0 = 0
|
|
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:5/0/physics_layer_0/angular_velocity = 0.0
|
|
10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:5/0/physics_layer_1/angular_velocity = 0.0
|
|
11:5/0 = 0
|
|
11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:5/0/physics_layer_0/angular_velocity = 0.0
|
|
11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:5/0/physics_layer_1/angular_velocity = 0.0
|
|
12:5/0 = 0
|
|
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:5/0/physics_layer_0/angular_velocity = 0.0
|
|
12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:5/0/physics_layer_1/angular_velocity = 0.0
|
|
13:5/0 = 0
|
|
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:5/0/physics_layer_0/angular_velocity = 0.0
|
|
13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:5/0/physics_layer_1/angular_velocity = 0.0
|
|
14:5/0 = 0
|
|
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:5/0/physics_layer_0/angular_velocity = 0.0
|
|
14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:5/0/physics_layer_1/angular_velocity = 0.0
|
|
15:5/0 = 0
|
|
15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:5/0/physics_layer_0/angular_velocity = 0.0
|
|
15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:5/0/physics_layer_1/angular_velocity = 0.0
|
|
0:7/0 = 0
|
|
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:7/0/physics_layer_0/angular_velocity = 0.0
|
|
0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:7/0/physics_layer_1/angular_velocity = 0.0
|
|
|
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_f5ev5"]
|
|
resource_name = "plateforemes"
|
|
texture = ExtResource("2_n1x7g")
|
|
0:0/0 = 0
|
|
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:0/0/physics_layer_0/angular_velocity = 0.0
|
|
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8)
|
|
0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:0/0/physics_layer_1/angular_velocity = 0.0
|
|
1:0/0 = 0
|
|
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:0/0/physics_layer_0/angular_velocity = 0.0
|
|
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:0/0/physics_layer_1/angular_velocity = 0.0
|
|
2:0/0 = 0
|
|
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:0/0/physics_layer_0/angular_velocity = 0.0
|
|
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8)
|
|
2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:0/0/physics_layer_1/angular_velocity = 0.0
|
|
3:0/0 = 0
|
|
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:0/0/physics_layer_0/angular_velocity = 0.0
|
|
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:0/0/physics_layer_1/angular_velocity = 0.0
|
|
4:0/0 = 0
|
|
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:0/0/physics_layer_0/angular_velocity = 0.0
|
|
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:0/0/physics_layer_1/angular_velocity = 0.0
|
|
5:0/0 = 0
|
|
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:0/0/physics_layer_0/angular_velocity = 0.0
|
|
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:0/0/physics_layer_1/angular_velocity = 0.0
|
|
6:0/0 = 0
|
|
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:0/0/physics_layer_0/angular_velocity = 0.0
|
|
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:0/0/physics_layer_1/angular_velocity = 0.0
|
|
7:0/0 = 0
|
|
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:0/0/physics_layer_0/angular_velocity = 0.0
|
|
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:0/0/physics_layer_1/angular_velocity = 0.0
|
|
0:1/0 = 0
|
|
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:1/0/physics_layer_0/angular_velocity = 0.0
|
|
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:1/0/physics_layer_1/angular_velocity = 0.0
|
|
1:1/0 = 0
|
|
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:1/0/physics_layer_0/angular_velocity = 0.0
|
|
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:1/0/physics_layer_1/angular_velocity = 0.0
|
|
2:1/0 = 0
|
|
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:1/0/physics_layer_0/angular_velocity = 0.0
|
|
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:1/0/physics_layer_1/angular_velocity = 0.0
|
|
3:1/0 = 0
|
|
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:1/0/physics_layer_0/angular_velocity = 0.0
|
|
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:1/0/physics_layer_1/angular_velocity = 0.0
|
|
4:1/0 = 0
|
|
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:1/0/physics_layer_0/angular_velocity = 0.0
|
|
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:1/0/physics_layer_1/angular_velocity = 0.0
|
|
5:1/0 = 0
|
|
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:1/0/physics_layer_0/angular_velocity = 0.0
|
|
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:1/0/physics_layer_1/angular_velocity = 0.0
|
|
6:1/0 = 0
|
|
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:1/0/physics_layer_0/angular_velocity = 0.0
|
|
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:1/0/physics_layer_1/angular_velocity = 0.0
|
|
0:2/0 = 0
|
|
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:2/0/physics_layer_0/angular_velocity = 0.0
|
|
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, -8, 8, -8)
|
|
0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:2/0/physics_layer_1/angular_velocity = 0.0
|
|
1:2/0 = 0
|
|
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:2/0/physics_layer_0/angular_velocity = 0.0
|
|
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:2/0/physics_layer_1/angular_velocity = 0.0
|
|
2:2/0 = 0
|
|
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:2/0/physics_layer_0/angular_velocity = 0.0
|
|
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, 8, -8, -8)
|
|
2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:2/0/physics_layer_1/angular_velocity = 0.0
|
|
3:2/0 = 0
|
|
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:2/0/physics_layer_0/angular_velocity = 0.0
|
|
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:2/0/physics_layer_1/angular_velocity = 0.0
|
|
4:2/0 = 0
|
|
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:2/0/physics_layer_0/angular_velocity = 0.0
|
|
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:2/0/physics_layer_1/angular_velocity = 0.0
|
|
5:2/0 = 0
|
|
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:2/0/physics_layer_0/angular_velocity = 0.0
|
|
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, -8, 8)
|
|
5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:2/0/physics_layer_1/angular_velocity = 0.0
|
|
6:2/0 = 0
|
|
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:2/0/physics_layer_0/angular_velocity = 0.0
|
|
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, -8)
|
|
6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:2/0/physics_layer_1/angular_velocity = 0.0
|
|
0:3/0 = 0
|
|
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:3/0/physics_layer_0/angular_velocity = 0.0
|
|
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8)
|
|
0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:3/0/physics_layer_1/angular_velocity = 0.0
|
|
1:3/0 = 0
|
|
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:3/0/physics_layer_0/angular_velocity = 0.0
|
|
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:3/0/physics_layer_1/angular_velocity = 0.0
|
|
2:3/0 = 0
|
|
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:3/0/physics_layer_0/angular_velocity = 0.0
|
|
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8)
|
|
2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:3/0/physics_layer_1/angular_velocity = 0.0
|
|
3:3/0 = 0
|
|
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:3/0/physics_layer_0/angular_velocity = 0.0
|
|
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:3/0/physics_layer_1/angular_velocity = 0.0
|
|
4:3/0 = 0
|
|
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:3/0/physics_layer_0/angular_velocity = 0.0
|
|
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:3/0/physics_layer_1/angular_velocity = 0.0
|
|
5:3/0 = 0
|
|
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:3/0/physics_layer_0/angular_velocity = 0.0
|
|
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8)
|
|
5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:3/0/physics_layer_1/angular_velocity = 0.0
|
|
6:3/0 = 0
|
|
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:3/0/physics_layer_0/angular_velocity = 0.0
|
|
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, 8, -8)
|
|
6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:3/0/physics_layer_1/angular_velocity = 0.0
|
|
0:4/0 = 0
|
|
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:4/0/physics_layer_0/angular_velocity = 0.0
|
|
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:4/0/physics_layer_1/angular_velocity = 0.0
|
|
1:4/0 = 0
|
|
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:4/0/physics_layer_0/angular_velocity = 0.0
|
|
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:4/0/physics_layer_1/angular_velocity = 0.0
|
|
2:4/0 = 0
|
|
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:4/0/physics_layer_0/angular_velocity = 0.0
|
|
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:4/0/physics_layer_1/angular_velocity = 0.0
|
|
0:5/0 = 0
|
|
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:5/0/physics_layer_0/angular_velocity = 0.0
|
|
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, -8, 8, -8)
|
|
0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:5/0/physics_layer_1/angular_velocity = 0.0
|
|
1:5/0 = 0
|
|
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:5/0/physics_layer_0/angular_velocity = 0.0
|
|
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:5/0/physics_layer_1/angular_velocity = 0.0
|
|
2:5/0 = 0
|
|
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:5/0/physics_layer_0/angular_velocity = 0.0
|
|
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, 8, -8, -8)
|
|
2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:5/0/physics_layer_1/angular_velocity = 0.0
|
|
0:6/0 = 0
|
|
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:6/0/physics_layer_0/angular_velocity = 0.0
|
|
0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:6/0/physics_layer_1/angular_velocity = 0.0
|
|
1:6/0 = 0
|
|
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:6/0/physics_layer_0/angular_velocity = 0.0
|
|
1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:6/0/physics_layer_1/angular_velocity = 0.0
|
|
2:6/0 = 0
|
|
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:6/0/physics_layer_0/angular_velocity = 0.0
|
|
2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:6/0/physics_layer_1/angular_velocity = 0.0
|
|
3:6/0 = 0
|
|
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:6/0/physics_layer_0/angular_velocity = 0.0
|
|
3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:6/0/physics_layer_1/angular_velocity = 0.0
|
|
4:6/0 = 0
|
|
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:6/0/physics_layer_0/angular_velocity = 0.0
|
|
4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:6/0/physics_layer_1/angular_velocity = 0.0
|
|
5:6/0 = 0
|
|
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:6/0/physics_layer_0/angular_velocity = 0.0
|
|
5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:6/0/physics_layer_1/angular_velocity = 0.0
|
|
6:6/0 = 0
|
|
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:6/0/physics_layer_0/angular_velocity = 0.0
|
|
6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:6/0/physics_layer_1/angular_velocity = 0.0
|
|
7:6/0 = 0
|
|
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:6/0/physics_layer_0/angular_velocity = 0.0
|
|
7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:6/0/physics_layer_1/angular_velocity = 0.0
|
|
8:6/0 = 0
|
|
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:6/0/physics_layer_0/angular_velocity = 0.0
|
|
8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:6/0/physics_layer_1/angular_velocity = 0.0
|
|
9:6/0 = 0
|
|
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:6/0/physics_layer_0/angular_velocity = 0.0
|
|
9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:6/0/physics_layer_1/angular_velocity = 0.0
|
|
10:6/0 = 0
|
|
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:6/0/physics_layer_0/angular_velocity = 0.0
|
|
10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:6/0/physics_layer_1/angular_velocity = 0.0
|
|
11:6/0 = 0
|
|
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:6/0/physics_layer_0/angular_velocity = 0.0
|
|
11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:6/0/physics_layer_1/angular_velocity = 0.0
|
|
12:6/0 = 0
|
|
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:6/0/physics_layer_0/angular_velocity = 0.0
|
|
12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:6/0/physics_layer_1/angular_velocity = 0.0
|
|
13:6/0 = 0
|
|
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:6/0/physics_layer_0/angular_velocity = 0.0
|
|
13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:6/0/physics_layer_1/angular_velocity = 0.0
|
|
14:6/0 = 0
|
|
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:6/0/physics_layer_0/angular_velocity = 0.0
|
|
14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:6/0/physics_layer_1/angular_velocity = 0.0
|
|
15:6/0 = 0
|
|
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:6/0/physics_layer_0/angular_velocity = 0.0
|
|
15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:6/0/physics_layer_1/angular_velocity = 0.0
|
|
0:7/0 = 0
|
|
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:7/0/physics_layer_0/angular_velocity = 0.0
|
|
0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:7/0/physics_layer_1/angular_velocity = 0.0
|
|
1:7/0 = 0
|
|
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:7/0/physics_layer_0/angular_velocity = 0.0
|
|
1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:7/0/physics_layer_1/angular_velocity = 0.0
|
|
2:7/0 = 0
|
|
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:7/0/physics_layer_0/angular_velocity = 0.0
|
|
2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:7/0/physics_layer_1/angular_velocity = 0.0
|
|
3:7/0 = 0
|
|
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:7/0/physics_layer_0/angular_velocity = 0.0
|
|
3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:7/0/physics_layer_1/angular_velocity = 0.0
|
|
4:7/0 = 0
|
|
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:7/0/physics_layer_0/angular_velocity = 0.0
|
|
4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:7/0/physics_layer_1/angular_velocity = 0.0
|
|
5:7/0 = 0
|
|
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:7/0/physics_layer_0/angular_velocity = 0.0
|
|
5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:7/0/physics_layer_1/angular_velocity = 0.0
|
|
6:7/0 = 0
|
|
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:7/0/physics_layer_0/angular_velocity = 0.0
|
|
6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:7/0/physics_layer_1/angular_velocity = 0.0
|
|
7:7/0 = 0
|
|
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:7/0/physics_layer_0/angular_velocity = 0.0
|
|
7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:7/0/physics_layer_1/angular_velocity = 0.0
|
|
8:7/0 = 0
|
|
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:7/0/physics_layer_0/angular_velocity = 0.0
|
|
8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:7/0/physics_layer_1/angular_velocity = 0.0
|
|
9:7/0 = 0
|
|
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:7/0/physics_layer_0/angular_velocity = 0.0
|
|
9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:7/0/physics_layer_1/angular_velocity = 0.0
|
|
10:7/0 = 0
|
|
10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:7/0/physics_layer_0/angular_velocity = 0.0
|
|
10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:7/0/physics_layer_1/angular_velocity = 0.0
|
|
11:7/0 = 0
|
|
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:7/0/physics_layer_0/angular_velocity = 0.0
|
|
11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:7/0/physics_layer_1/angular_velocity = 0.0
|
|
12:7/0 = 0
|
|
12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:7/0/physics_layer_0/angular_velocity = 0.0
|
|
12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:7/0/physics_layer_1/angular_velocity = 0.0
|
|
13:7/0 = 0
|
|
13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:7/0/physics_layer_0/angular_velocity = 0.0
|
|
13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:7/0/physics_layer_1/angular_velocity = 0.0
|
|
14:7/0 = 0
|
|
14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:7/0/physics_layer_0/angular_velocity = 0.0
|
|
14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:7/0/physics_layer_1/angular_velocity = 0.0
|
|
15:7/0 = 0
|
|
15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:7/0/physics_layer_0/angular_velocity = 0.0
|
|
15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:7/0/physics_layer_1/angular_velocity = 0.0
|
|
0:8/0 = 0
|
|
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:8/0/physics_layer_0/angular_velocity = 0.0
|
|
0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:8/0/physics_layer_1/angular_velocity = 0.0
|
|
1:8/0 = 0
|
|
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:8/0/physics_layer_0/angular_velocity = 0.0
|
|
1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:8/0/physics_layer_1/angular_velocity = 0.0
|
|
2:8/0 = 0
|
|
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:8/0/physics_layer_0/angular_velocity = 0.0
|
|
2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:8/0/physics_layer_1/angular_velocity = 0.0
|
|
3:8/0 = 0
|
|
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:8/0/physics_layer_0/angular_velocity = 0.0
|
|
3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:8/0/physics_layer_1/angular_velocity = 0.0
|
|
4:8/0 = 0
|
|
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:8/0/physics_layer_0/angular_velocity = 0.0
|
|
4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:8/0/physics_layer_1/angular_velocity = 0.0
|
|
5:8/0 = 0
|
|
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:8/0/physics_layer_0/angular_velocity = 0.0
|
|
5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:8/0/physics_layer_1/angular_velocity = 0.0
|
|
6:8/0 = 0
|
|
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:8/0/physics_layer_0/angular_velocity = 0.0
|
|
6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:8/0/physics_layer_1/angular_velocity = 0.0
|
|
7:8/0 = 0
|
|
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:8/0/physics_layer_0/angular_velocity = 0.0
|
|
7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:8/0/physics_layer_1/angular_velocity = 0.0
|
|
8:8/0 = 0
|
|
8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:8/0/physics_layer_0/angular_velocity = 0.0
|
|
8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:8/0/physics_layer_1/angular_velocity = 0.0
|
|
9:8/0 = 0
|
|
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:8/0/physics_layer_0/angular_velocity = 0.0
|
|
9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:8/0/physics_layer_1/angular_velocity = 0.0
|
|
10:8/0 = 0
|
|
10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:8/0/physics_layer_0/angular_velocity = 0.0
|
|
10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:8/0/physics_layer_1/angular_velocity = 0.0
|
|
11:8/0 = 0
|
|
11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:8/0/physics_layer_0/angular_velocity = 0.0
|
|
11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:8/0/physics_layer_1/angular_velocity = 0.0
|
|
12:8/0 = 0
|
|
12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:8/0/physics_layer_0/angular_velocity = 0.0
|
|
12:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:8/0/physics_layer_1/angular_velocity = 0.0
|
|
13:8/0 = 0
|
|
13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:8/0/physics_layer_0/angular_velocity = 0.0
|
|
13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:8/0/physics_layer_1/angular_velocity = 0.0
|
|
14:8/0 = 0
|
|
14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:8/0/physics_layer_0/angular_velocity = 0.0
|
|
14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:8/0/physics_layer_1/angular_velocity = 0.0
|
|
15:8/0 = 0
|
|
15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:8/0/physics_layer_0/angular_velocity = 0.0
|
|
15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:8/0/physics_layer_1/angular_velocity = 0.0
|
|
0:9/0 = 0
|
|
0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:9/0/physics_layer_0/angular_velocity = 0.0
|
|
0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:9/0/physics_layer_1/angular_velocity = 0.0
|
|
1:9/0 = 0
|
|
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:9/0/physics_layer_0/angular_velocity = 0.0
|
|
1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:9/0/physics_layer_1/angular_velocity = 0.0
|
|
2:9/0 = 0
|
|
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:9/0/physics_layer_0/angular_velocity = 0.0
|
|
2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:9/0/physics_layer_1/angular_velocity = 0.0
|
|
3:9/0 = 0
|
|
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:9/0/physics_layer_0/angular_velocity = 0.0
|
|
3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:9/0/physics_layer_1/angular_velocity = 0.0
|
|
4:9/0 = 0
|
|
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:9/0/physics_layer_0/angular_velocity = 0.0
|
|
4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:9/0/physics_layer_1/angular_velocity = 0.0
|
|
5:9/0 = 0
|
|
5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:9/0/physics_layer_0/angular_velocity = 0.0
|
|
5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:9/0/physics_layer_1/angular_velocity = 0.0
|
|
6:9/0 = 0
|
|
6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:9/0/physics_layer_0/angular_velocity = 0.0
|
|
6:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:9/0/physics_layer_1/angular_velocity = 0.0
|
|
7:9/0 = 0
|
|
7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:9/0/physics_layer_0/angular_velocity = 0.0
|
|
7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:9/0/physics_layer_1/angular_velocity = 0.0
|
|
8:9/0 = 0
|
|
8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:9/0/physics_layer_0/angular_velocity = 0.0
|
|
8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:9/0/physics_layer_1/angular_velocity = 0.0
|
|
9:9/0 = 0
|
|
9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:9/0/physics_layer_0/angular_velocity = 0.0
|
|
9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:9/0/physics_layer_1/angular_velocity = 0.0
|
|
10:9/0 = 0
|
|
10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:9/0/physics_layer_0/angular_velocity = 0.0
|
|
10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:9/0/physics_layer_1/angular_velocity = 0.0
|
|
11:9/0 = 0
|
|
11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:9/0/physics_layer_0/angular_velocity = 0.0
|
|
11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:9/0/physics_layer_1/angular_velocity = 0.0
|
|
12:9/0 = 0
|
|
12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:9/0/physics_layer_0/angular_velocity = 0.0
|
|
12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:9/0/physics_layer_1/angular_velocity = 0.0
|
|
13:9/0 = 0
|
|
13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:9/0/physics_layer_0/angular_velocity = 0.0
|
|
13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:9/0/physics_layer_1/angular_velocity = 0.0
|
|
14:9/0 = 0
|
|
14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:9/0/physics_layer_0/angular_velocity = 0.0
|
|
14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:9/0/physics_layer_1/angular_velocity = 0.0
|
|
15:9/0 = 0
|
|
15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:9/0/physics_layer_0/angular_velocity = 0.0
|
|
15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:9/0/physics_layer_1/angular_velocity = 0.0
|
|
0:10/0 = 0
|
|
0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:10/0/physics_layer_0/angular_velocity = 0.0
|
|
0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:10/0/physics_layer_1/angular_velocity = 0.0
|
|
1:10/0 = 0
|
|
1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:10/0/physics_layer_0/angular_velocity = 0.0
|
|
1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:10/0/physics_layer_1/angular_velocity = 0.0
|
|
2:10/0 = 0
|
|
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:10/0/physics_layer_0/angular_velocity = 0.0
|
|
2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:10/0/physics_layer_1/angular_velocity = 0.0
|
|
3:10/0 = 0
|
|
3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:10/0/physics_layer_0/angular_velocity = 0.0
|
|
3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:10/0/physics_layer_1/angular_velocity = 0.0
|
|
4:10/0 = 0
|
|
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:10/0/physics_layer_0/angular_velocity = 0.0
|
|
4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:10/0/physics_layer_1/angular_velocity = 0.0
|
|
5:10/0 = 0
|
|
5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:10/0/physics_layer_0/angular_velocity = 0.0
|
|
5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:10/0/physics_layer_1/angular_velocity = 0.0
|
|
6:10/0 = 0
|
|
6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:10/0/physics_layer_0/angular_velocity = 0.0
|
|
6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:10/0/physics_layer_1/angular_velocity = 0.0
|
|
7:10/0 = 0
|
|
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:10/0/physics_layer_0/angular_velocity = 0.0
|
|
7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:10/0/physics_layer_1/angular_velocity = 0.0
|
|
8:10/0 = 0
|
|
8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:10/0/physics_layer_0/angular_velocity = 0.0
|
|
8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:10/0/physics_layer_1/angular_velocity = 0.0
|
|
9:10/0 = 0
|
|
9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:10/0/physics_layer_0/angular_velocity = 0.0
|
|
9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:10/0/physics_layer_1/angular_velocity = 0.0
|
|
10:10/0 = 0
|
|
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:10/0/physics_layer_0/angular_velocity = 0.0
|
|
10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:10/0/physics_layer_1/angular_velocity = 0.0
|
|
11:10/0 = 0
|
|
11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:10/0/physics_layer_0/angular_velocity = 0.0
|
|
11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:10/0/physics_layer_1/angular_velocity = 0.0
|
|
12:10/0 = 0
|
|
12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:10/0/physics_layer_0/angular_velocity = 0.0
|
|
12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:10/0/physics_layer_1/angular_velocity = 0.0
|
|
13:10/0 = 0
|
|
13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:10/0/physics_layer_0/angular_velocity = 0.0
|
|
13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:10/0/physics_layer_1/angular_velocity = 0.0
|
|
14:10/0 = 0
|
|
14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:10/0/physics_layer_0/angular_velocity = 0.0
|
|
14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:10/0/physics_layer_1/angular_velocity = 0.0
|
|
15:10/0 = 0
|
|
15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:10/0/physics_layer_0/angular_velocity = 0.0
|
|
15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:10/0/physics_layer_1/angular_velocity = 0.0
|
|
7:1/0 = 0
|
|
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:1/0/physics_layer_0/angular_velocity = 0.0
|
|
7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:1/0/physics_layer_1/angular_velocity = 0.0
|
|
7:2/0 = 0
|
|
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:2/0/physics_layer_0/angular_velocity = 0.0
|
|
7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:2/0/physics_layer_1/angular_velocity = 0.0
|
|
8:2/0 = 0
|
|
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:2/0/physics_layer_0/angular_velocity = 0.0
|
|
8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:2/0/physics_layer_1/angular_velocity = 0.0
|
|
8:3/0 = 0
|
|
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:3/0/physics_layer_0/angular_velocity = 0.0
|
|
8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:3/0/physics_layer_1/angular_velocity = 0.0
|
|
8:4/0 = 0
|
|
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:4/0/physics_layer_0/angular_velocity = 0.0
|
|
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:4/0/physics_layer_1/angular_velocity = 0.0
|
|
8:1/0 = 0
|
|
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:1/0/physics_layer_0/angular_velocity = 0.0
|
|
8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:1/0/physics_layer_1/angular_velocity = 0.0
|
|
9:1/0 = 0
|
|
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:1/0/physics_layer_0/angular_velocity = 0.0
|
|
9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:1/0/physics_layer_1/angular_velocity = 0.0
|
|
9:2/0 = 0
|
|
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:2/0/physics_layer_0/angular_velocity = 0.0
|
|
9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:2/0/physics_layer_1/angular_velocity = 0.0
|
|
9:3/0 = 0
|
|
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:3/0/physics_layer_0/angular_velocity = 0.0
|
|
9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:3/0/physics_layer_1/angular_velocity = 0.0
|
|
7:3/0 = 0
|
|
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:3/0/physics_layer_0/angular_velocity = 0.0
|
|
7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:3/0/physics_layer_1/angular_velocity = 0.0
|
|
7:4/0 = 0
|
|
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:4/0/physics_layer_0/angular_velocity = 0.0
|
|
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -7, 8, -7, 8, 8, -8, 8)
|
|
7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:4/0/physics_layer_1/angular_velocity = 0.0
|
|
10:1/0 = 0
|
|
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:1/0/physics_layer_0/angular_velocity = 0.0
|
|
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8)
|
|
10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:1/0/physics_layer_1/angular_velocity = 0.0
|
|
11:1/0 = 0
|
|
11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:1/0/physics_layer_0/angular_velocity = 0.0
|
|
11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8)
|
|
11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:1/0/physics_layer_1/angular_velocity = 0.0
|
|
11:2/0 = 0
|
|
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:2/0/physics_layer_0/angular_velocity = 0.0
|
|
11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -5, 8, -8, 4.5, -8, -8)
|
|
11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:2/0/physics_layer_1/angular_velocity = 0.0
|
|
11:3/0 = 0
|
|
11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:3/0/physics_layer_0/angular_velocity = 0.0
|
|
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -5, -4.5, -8, 8, -8)
|
|
11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:3/0/physics_layer_1/angular_velocity = 0.0
|
|
10:2/0 = 0
|
|
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:2/0/physics_layer_0/angular_velocity = 0.0
|
|
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 5, 4.5, 8, -8, 8)
|
|
10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:2/0/physics_layer_1/angular_velocity = 0.0
|
|
10:3/0 = 0
|
|
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:3/0/physics_layer_0/angular_velocity = 0.0
|
|
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, 5, -8, 8, -4.5, 8, 8)
|
|
10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:3/0/physics_layer_1/angular_velocity = 0.0
|
|
12:0/0 = 0
|
|
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:0/0/physics_layer_0/angular_velocity = 0.0
|
|
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8)
|
|
12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:0/0/physics_layer_1/angular_velocity = 0.0
|
|
13:0/next_alternative_id = 2
|
|
13:0/0 = 0
|
|
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:0/0/physics_layer_0/angular_velocity = 0.0
|
|
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:0/0/physics_layer_1/angular_velocity = 0.0
|
|
13:0/1 = 1
|
|
13:0/1/flip_v = true
|
|
13:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:0/1/physics_layer_0/angular_velocity = 0.0
|
|
13:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
13:0/1/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:0/1/physics_layer_1/angular_velocity = 0.0
|
|
13:1/0 = 0
|
|
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:1/0/physics_layer_0/angular_velocity = 0.0
|
|
13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:1/0/physics_layer_1/angular_velocity = 0.0
|
|
14:1/0 = 0
|
|
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:1/0/physics_layer_0/angular_velocity = 0.0
|
|
14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:1/0/physics_layer_1/angular_velocity = 0.0
|
|
14:0/0 = 0
|
|
14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:0/0/physics_layer_0/angular_velocity = 0.0
|
|
14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8)
|
|
14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:0/0/physics_layer_1/angular_velocity = 0.0
|
|
12:1/0 = 0
|
|
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:1/0/physics_layer_0/angular_velocity = 0.0
|
|
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:1/0/physics_layer_1/angular_velocity = 0.0
|
|
12:2/0 = 0
|
|
12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:2/0/physics_layer_0/angular_velocity = 0.0
|
|
12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8)
|
|
12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:2/0/physics_layer_1/angular_velocity = 0.0
|
|
13:2/0 = 0
|
|
13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:2/0/physics_layer_0/angular_velocity = 0.0
|
|
13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:2/0/physics_layer_1/angular_velocity = 0.0
|
|
14:2/0 = 0
|
|
14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:2/0/physics_layer_0/angular_velocity = 0.0
|
|
14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, 8, -8, -8)
|
|
14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:2/0/physics_layer_1/angular_velocity = 0.0
|
|
9:0/0 = 0
|
|
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:0/0/physics_layer_0/angular_velocity = 0.0
|
|
9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:0/0/physics_layer_1/angular_velocity = 0.0
|
|
10:0/0 = 0
|
|
10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:0/0/physics_layer_0/angular_velocity = 0.0
|
|
10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:0/0/physics_layer_1/angular_velocity = 0.0
|
|
8:0/0 = 0
|
|
8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:0/0/physics_layer_0/angular_velocity = 0.0
|
|
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:0/0/physics_layer_1/angular_velocity = 0.0
|
|
12:3/0 = 0
|
|
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:3/0/physics_layer_0/angular_velocity = 0.0
|
|
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8)
|
|
12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:3/0/physics_layer_1/angular_velocity = 0.0
|
|
13:3/0 = 0
|
|
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:3/0/physics_layer_0/angular_velocity = 0.0
|
|
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8)
|
|
13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:3/0/physics_layer_1/angular_velocity = 0.0
|
|
14:3/0 = 0
|
|
14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:3/0/physics_layer_0/angular_velocity = 0.0
|
|
14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8)
|
|
14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:3/0/physics_layer_1/angular_velocity = 0.0
|
|
15:3/0 = 0
|
|
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:3/0/physics_layer_0/angular_velocity = 0.0
|
|
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8)
|
|
15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:3/0/physics_layer_1/angular_velocity = 0.0
|
|
15:4/0 = 0
|
|
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:4/0/physics_layer_0/angular_velocity = 0.0
|
|
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8)
|
|
15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:4/0/physics_layer_1/angular_velocity = 0.0
|
|
14:4/0 = 0
|
|
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:4/0/physics_layer_0/angular_velocity = 0.0
|
|
14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8)
|
|
14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:4/0/physics_layer_1/angular_velocity = 0.0
|
|
14:5/0 = 0
|
|
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:5/0/physics_layer_0/angular_velocity = 0.0
|
|
14:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8)
|
|
14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:5/0/physics_layer_1/angular_velocity = 0.0
|
|
15:5/0 = 0
|
|
15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:5/0/physics_layer_0/angular_velocity = 0.0
|
|
15:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8)
|
|
15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:5/0/physics_layer_1/angular_velocity = 0.0
|
|
11:4/0 = 0
|
|
11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:4/0/physics_layer_0/angular_velocity = 0.0
|
|
11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 5, 8, 5, 8, 8, -8, 8)
|
|
11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:4/0/physics_layer_1/angular_velocity = 0.0
|
|
12:4/0 = 0
|
|
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:4/0/physics_layer_0/angular_velocity = 0.0
|
|
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 1, 8, 1, 8, 8, -8, 8)
|
|
12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:4/0/physics_layer_1/angular_velocity = 0.0
|
|
13:4/0 = 0
|
|
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:4/0/physics_layer_0/angular_velocity = 0.0
|
|
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 5, 8, 5, 8, 8, -8, 8)
|
|
13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:4/0/physics_layer_1/angular_velocity = 0.0
|
|
|
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_2v4nl"]
|
|
resource_name = "pics"
|
|
texture = ExtResource("2_n1x7g")
|
|
3:4/next_alternative_id = 3
|
|
3:4/0 = 0
|
|
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:4/0/physics_layer_0/angular_velocity = 0.0
|
|
3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:4/0/physics_layer_1/angular_velocity = 0.0
|
|
3:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-6, -3, -5, -3, -5, -7, -4, -7, -4, -8, -3, -8, -3, -7, -2, -7, -2, -4, -1, -4, -1, -1, 4, -1, 4, -2, 5, -2, 5, -1, 8, -1, 8, 8, -6, 8)
|
|
3:4/1 = 1
|
|
3:4/1/flip_h = true
|
|
3:4/1/transpose = true
|
|
3:4/1/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:4/1/physics_layer_0/angular_velocity = 0.0
|
|
3:4/1/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:4/1/physics_layer_1/angular_velocity = 0.0
|
|
3:4/1/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -6, 3, -6, 3, -5, 7, -5, 7, -4, 8, -4, 8, -3, 7, -3, 7, -2, 4, -2, 4, -1, -2, -1, -4, 0.5, -1, 3, 1, 3, 1, 4, 2, 4, 2, 5, 1, 5.5, 1, 8, -8, 8)
|
|
3:4/2 = 2
|
|
3:4/2/transpose = true
|
|
3:4/2/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:4/2/physics_layer_0/angular_velocity = 0.0
|
|
3:4/2/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:4/2/physics_layer_1/angular_velocity = 0.0
|
|
3:4/2/physics_layer_1/polygon_0/points = PackedVector2Array(-3, -6, -3, -5, -7, -5, -7, -4, -8, -4, -8, -3, -7, -3, -7, -2, -4, -2, -4, -1, -1, -1, -1, 4, -2, 4, -2, 5, -1, 5, -1, 8, 8, 8, 8, -6)
|
|
4:4/next_alternative_id = 3
|
|
4:4/0 = 0
|
|
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:4/0/physics_layer_0/angular_velocity = 0.0
|
|
4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:4/0/physics_layer_1/angular_velocity = 0.0
|
|
4:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-7, -5, -7, -6, -6, -6, -6, -7, -5, -7, -5, -8, -4, -8, -4, -7, -3, -7, -3, -4, -2, -4, -2, -3, 1, -3, 1, -4, 2, -4, 2, -3, 3, -3, 3, 0, 7, 0, 7, -1, 8, -1, 8, 8, -8, 8, -8, -5)
|
|
4:4/1 = 1
|
|
4:4/1/flip_h = true
|
|
4:4/1/transpose = true
|
|
4:4/1/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:4/1/physics_layer_0/angular_velocity = 0.0
|
|
4:4/1/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:4/1/physics_layer_1/angular_velocity = 0.0
|
|
4:4/1/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 5, -8, 5, -7, 6, -7, 6, -6, 7, -6, 7, -5, 8, -5, 8, -4, 7, -4, 7, -3, 4, -3, 4, -2, 3, -2, 3, 1, 4, 1, 4, 2, 3, 2, 3, 3, 0, 3, 0, 6, 0, 7, 1, 7, 1, 8, -8, 8)
|
|
4:4/2 = 2
|
|
4:4/2/transpose = true
|
|
4:4/2/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:4/2/physics_layer_0/angular_velocity = 0.0
|
|
4:4/2/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:4/2/physics_layer_1/angular_velocity = 0.0
|
|
4:4/2/physics_layer_1/polygon_0/points = PackedVector2Array(-5, -8, -5, -7, -6, -7, -6, -6, -7, -6, -7, -5, -8, -5, -8, -4, -7, -4, -7, -3, -4, -3, -4, -2, -1.5, -2, -1.5, 0, -3, 0, -3, 1, -4, 1, -4, 2, -3, 2, -3, 3, 5, 3, 5, 5, 4, 5, 4, 6, 0, 6, 0, 7, -1, 7, -1, 8, 8, 8, 8, -8)
|
|
5:4/next_alternative_id = 3
|
|
5:4/0 = 0
|
|
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:4/0/physics_layer_0/angular_velocity = 0.0
|
|
5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:4/0/physics_layer_1/angular_velocity = 0.0
|
|
5:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-6, 0, -6, -3, -5, -3, -5, -7, -4, -7, -4, -8, -2.89145, -8, -3, -7, -2.011, -7.08991, -2, -4, -1, -4, -1, 0, 4, 0, 4, -1, 8, -1, 8, 8, -8, 8, -8, -0.0882893)
|
|
5:4/1 = 1
|
|
5:4/1/flip_h = true
|
|
5:4/1/transpose = true
|
|
5:4/1/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:4/1/physics_layer_0/angular_velocity = 0.0
|
|
5:4/1/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:4/1/physics_layer_1/angular_velocity = 0.0
|
|
5:4/1/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 0, -8, 3, -6, 3, -5, 7, -5, 7, -4, 8, -4, 8, -3, 7, -3, 7, -2, 4, -2, 4, -1, 0, -1, 0, 4, 1, 4, 1, 5, 0, 5, 0, 7, 1, 7, 1, 8, -8, 8)
|
|
5:4/2 = 2
|
|
5:4/2/transpose = true
|
|
5:4/2/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:4/2/physics_layer_0/angular_velocity = 0.0
|
|
5:4/2/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:4/2/physics_layer_1/angular_velocity = 0.0
|
|
5:4/2/physics_layer_1/polygon_0/points = PackedVector2Array(0, -8, 8, -8, 8, 8, -1, 8, -1, 5, -1, 4, 2, 2, 2, -1, -4, -1, -4, -2, -7, -2, -7, -3, -8, -3.13424, -8, -4, -7, -4, -7, -5, -3, -5, -3, -6, 0, -6)
|
|
6:4/next_alternative_id = 3
|
|
6:4/0 = 0
|
|
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:4/0/physics_layer_0/angular_velocity = 0.0
|
|
6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:4/0/physics_layer_1/angular_velocity = 0.0
|
|
6:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, 8, -8, 0, -8, -5, -7, -5, -7, -6, -6, -6, -6, -8, -3, -8, -3, -7, -3, -4, -2, -4, -2, 0, 0, 0, 0, -3, 1, -3, 1, -4, 2, -4, 2, -3, 3, -3, 2.91352, 0, 5, 0, 6, 0, 6, 1, 7, 1, 7, 4, 6, 4, 6, 8)
|
|
6:4/1 = 1
|
|
6:4/1/flip_h = true
|
|
6:4/1/transpose = true
|
|
6:4/1/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:4/1/physics_layer_0/angular_velocity = 0.0
|
|
6:4/1/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:4/1/physics_layer_1/angular_velocity = 0.0
|
|
6:4/1/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 0, -8, 5, -8, 5, -7, 6, -7, 6, -6, 8, -6, 8, -3, 7, -3, 4, -3, 4, -2, 0, -2, 0, 0, 3, 0, 3, 1, 4, 1, 4, 2, 3, 2, 3, 3, 0, 2.91352, 0, 5, 0, 6, -1, 6, -1, 7, -4, 7, -4, 6, -8, 6)
|
|
6:4/2 = 2
|
|
6:4/2/transpose = true
|
|
6:4/2/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:4/2/physics_layer_0/angular_velocity = 0.0
|
|
6:4/2/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:4/2/physics_layer_1/angular_velocity = 0.0
|
|
6:4/2/physics_layer_1/polygon_0/points = PackedVector2Array(-6, -6, -6, -7, -5, -7, -5, -8, 8, -8, 8, 6, 4, 6, 4, 7, 1, 7, 1, 6, 0, 6, 0, 3, -3, 3, -3, 2, -4, 2, -4, -2, -4, -3, -8, -3, -8, -6)
|
|
7:5/0 = 0
|
|
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:5/0/physics_layer_0/angular_velocity = 0.0
|
|
7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:5/0/physics_layer_1/angular_velocity = 0.0
|
|
7:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-5, 3, -4, 5, -3, 5, -3, 2, -2, 2, -2, 1, -1, 1, -1, 2, 0, 2, 0, 4, 2, 4, 2, 2, 3, 2, 3, 0, 4, 0, 4, -1, 5, -1, 5, 0, 7, 0, 7, 1, 8, 1, 8, 8, -5, 8, -7, 6, -7, 3)
|
|
8:5/next_alternative_id = 2
|
|
8:5/0 = 0
|
|
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:5/0/physics_layer_0/angular_velocity = 0.0
|
|
8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:5/0/physics_layer_1/angular_velocity = 0.0
|
|
8:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, 3, -6, 3, -6, 2, -4, 2, -4, 3, -3, 3, -3, 4, 1, 4, 1, 2, 2, 2, 2, 0, 3, 0, 3, -1, 4, -1, 4, 0, 5, 0, 5, 2, 6, 2, 6, 5, 7, 5, 7, 6, 8, 6, 8, 8, -8, 8)
|
|
8:5/1 = 1
|
|
8:5/1/flip_v = true
|
|
8:5/1/transpose = true
|
|
8:5/1/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:5/1/physics_layer_0/angular_velocity = 0.0
|
|
8:5/1/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:5/1/physics_layer_1/angular_velocity = 0.0
|
|
8:5/1/physics_layer_1/polygon_0/points = PackedVector2Array(5, -7, 6, -7, 6, -8, 8, -8, 8, 8, 3, 8, 3, 7, 2, 6, 2, 4, 6, 0.5, 5, -1, 2.5, -1, 2, -2, 0.5, -2, 0, -3, -1, -3, -1, -4, 0, -4, 0, -5, 2, -5, 2, -6, 5, -6)
|
|
9:4/0 = 0
|
|
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:4/0/physics_layer_0/angular_velocity = 0.0
|
|
9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:4/0/physics_layer_1/angular_velocity = 0.0
|
|
9:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-3, -4, -4, -4, -4, -2, -2, -2, -2, -1, -1, -1, -1, 0, -2, 0, -2, 1, -4, 1, -4, 3, -2, 3, -2, 4, 0, 4, 0, 5, 1, 5, 1, 6, 0, 6, 0, 7, -1, 7, -3, 7, -3, 6, -8, 6, -8, -3.5, -4.5, -6.5, -3, -6)
|
|
10:4/next_alternative_id = 4
|
|
10:4/0 = 0
|
|
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:4/0/physics_layer_0/angular_velocity = 0.0
|
|
10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:4/0/physics_layer_1/angular_velocity = 0.0
|
|
10:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(3, 5, 4, 4, 2, 2, 1, 2, 1, 1, 3, -0.5, 1, -2, 0, -3, -1, -4, -1, -5, 0, -5, 0, -6, 2, -6, 2, -5, 4, -5, 4, -4, 7, -4, 7, -3, 8, -3, 8, 5, 7, 5, 6, 7, 4, 7, 4, 6, 3, 6)
|
|
10:4/1 = 1
|
|
10:4/1/flip_v = true
|
|
10:4/1/transpose = true
|
|
10:4/1/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:4/1/physics_layer_0/angular_velocity = 0.0
|
|
10:4/1/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:4/1/physics_layer_1/angular_velocity = 0.0
|
|
10:4/1/physics_layer_1/polygon_0/points = PackedVector2Array(-5, -2, -5, -4, -4, -4, -4, -7, -3, -7, -3, -8, 5, -8, 5, -7, 6, -7, 6, -6, 7, -6, 7, -4, 6, -4, 6, -3, 3, -3, 3, -2, 2, -2, 2, -1, 1, -1, 1, -2, -2, -2, -4, 0, -4, 1, -5, 1, -5.03245, 0, -6, 0, -6, -2)
|
|
10:4/2 = 2
|
|
10:4/2/transpose = true
|
|
10:4/2/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:4/2/physics_layer_0/angular_velocity = 0.0
|
|
10:4/2/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:4/2/physics_layer_1/angular_velocity = 0.0
|
|
10:4/2/physics_layer_1/polygon_0/points = PackedVector2Array(-5, -1, -4, -1, -4, 0, 0, 3, 0, 2, 1, 2, 1, 1, 2, 1, 4, 4, 5, 4, 5, 3, 6, 3, 6, 4, 7, 4, 7, 6, 5, 8, -3, 8, -3, 7, -4, 7, -4, 4, -5, 4, -5, 2, -6, 2, -6, 0, -5, 0)
|
|
10:4/3 = 3
|
|
10:4/3/flip_h = true
|
|
10:4/3/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:4/3/physics_layer_0/angular_velocity = 0.0
|
|
10:4/3/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:4/3/physics_layer_1/angular_velocity = 0.0
|
|
10:4/3/physics_layer_1/polygon_0/points = PackedVector2Array(-2, -5, -4, -5, -4, -4, -7, -4, -7, -3, -8, -3, -8, 5, -7, 5, -7, 6, -6, 6, -6, 7, -4, 7, -4, 6, -3, 6, -3, 3, -2, 3, -2, 2, -1, 2, -1, 1, -2, 1, -2, -2, 0, -4, 1, -4, 1, -5, 0, -5.03245, 0, -6, -2, -6)
|
|
3:5/0 = 0
|
|
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:5/0/physics_layer_0/angular_velocity = 0.0
|
|
3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:5/0/physics_layer_1/angular_velocity = 0.0
|
|
3:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-6, 2, -2, 2, -2, 1, -1, 1, -1, 0, 0, 0, 0, 1, 4, 1, 4, -1, 5, -1, 5, -2, 6, -2, 6, -1, 8, -1, 8, 8, -8, 8, -8, 7, -7, 7, -7, 6, -6, 6)
|
|
4:5/0 = 0
|
|
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:5/0/physics_layer_0/angular_velocity = 0.0
|
|
4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:5/0/physics_layer_1/angular_velocity = 0.0
|
|
4:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-7, 0, -7, 2, -6, 2, -4, 2, -4, 1, -3, 1, -3, 2, -2, 2, -2, 3, 2, 3, 2, 1, 3, 1, 3, -1, 4, -1, 4, -2, 5, -2, 5, -1, 6, -1, 6, 1, 7, 1, 7, 5, 8, 5, 8, 8, -8, 8, -8, 0)
|
|
5:5/0 = 0
|
|
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:5/0/physics_layer_0/angular_velocity = 0.0
|
|
5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:5/0/physics_layer_1/angular_velocity = 0.0
|
|
5:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-7, 2, -6, 2, -6, 3, -2, 3, -2, 1, -1, 1, -1, 0, 0, 0, 0, 1, 1, 1, 1, 3, 3, 3, 3, 1, 4, 1, 4, -1, 5, -1, 5, -2, 6, -2, 6, -1, 8, -1, 8, 8, -8, 8, -8, 3.05904, -7, 3)
|
|
6:5/0 = 0
|
|
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:5/0/physics_layer_0/angular_velocity = 0.0
|
|
6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:5/0/physics_layer_1/angular_velocity = 0.0
|
|
6:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, 0, -7, 0, -7, 2, -5, 2, -5, 1, -3, 1, -3, 2, -2, 2, -2, 3, 2, 3, 2, 1, 3, 1, 3, -1, 4, -1, 4, -2, 5, -2, 5, -1, 6, -1, 6, 1, 7, 1, 7, 7, 8, 7, 8, 8, -8, 8)
|
|
9:5/0 = 0
|
|
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:5/0/physics_layer_0/angular_velocity = 0.0
|
|
9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:5/0/physics_layer_1/angular_velocity = 0.0
|
|
9:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-5, 8, -0.5, -1, 4, 8)
|
|
10:5/0 = 0
|
|
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:5/0/physics_layer_0/angular_velocity = 0.0
|
|
10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:5/0/physics_layer_1/angular_velocity = 0.0
|
|
10:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(4, -8, -0.5, 1, -5, -8)
|
|
11:5/0 = 0
|
|
11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:5/0/physics_layer_0/angular_velocity = 0.0
|
|
11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:5/0/physics_layer_1/angular_velocity = 0.0
|
|
11:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -5, 1, -0.5, -8, 4)
|
|
12:5/0 = 0
|
|
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:5/0/physics_layer_0/angular_velocity = 0.0
|
|
12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:5/0/physics_layer_1/angular_velocity = 0.0
|
|
12:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, 4, -1, -0.5, 8, -5)
|
|
13:5/0 = 0
|
|
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:5/0/physics_layer_0/angular_velocity = 0.0
|
|
13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:5/0/physics_layer_1/angular_velocity = 0.0
|
|
|
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ojbk6"]
|
|
resource_name = "sans_collision_pour_background"
|
|
texture = ExtResource("2_n1x7g")
|
|
0:0/0 = 0
|
|
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:0/0/physics_layer_0/angular_velocity = 0.0
|
|
0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:0/0/physics_layer_1/angular_velocity = 0.0
|
|
1:0/0 = 0
|
|
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:0/0/physics_layer_0/angular_velocity = 0.0
|
|
1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:0/0/physics_layer_1/angular_velocity = 0.0
|
|
2:0/0 = 0
|
|
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:0/0/physics_layer_0/angular_velocity = 0.0
|
|
2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:0/0/physics_layer_1/angular_velocity = 0.0
|
|
3:0/0 = 0
|
|
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:0/0/physics_layer_0/angular_velocity = 0.0
|
|
3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:0/0/physics_layer_1/angular_velocity = 0.0
|
|
4:0/0 = 0
|
|
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:0/0/physics_layer_0/angular_velocity = 0.0
|
|
4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:0/0/physics_layer_1/angular_velocity = 0.0
|
|
5:0/0 = 0
|
|
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:0/0/physics_layer_0/angular_velocity = 0.0
|
|
5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:0/0/physics_layer_1/angular_velocity = 0.0
|
|
6:0/0 = 0
|
|
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:0/0/physics_layer_0/angular_velocity = 0.0
|
|
6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:0/0/physics_layer_1/angular_velocity = 0.0
|
|
7:0/0 = 0
|
|
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:0/0/physics_layer_0/angular_velocity = 0.0
|
|
7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:0/0/physics_layer_1/angular_velocity = 0.0
|
|
8:0/0 = 0
|
|
8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:0/0/physics_layer_0/angular_velocity = 0.0
|
|
8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:0/0/physics_layer_1/angular_velocity = 0.0
|
|
9:0/0 = 0
|
|
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:0/0/physics_layer_0/angular_velocity = 0.0
|
|
9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:0/0/physics_layer_1/angular_velocity = 0.0
|
|
10:0/0 = 0
|
|
10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:0/0/physics_layer_0/angular_velocity = 0.0
|
|
10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:0/0/physics_layer_1/angular_velocity = 0.0
|
|
11:0/0 = 0
|
|
11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:0/0/physics_layer_0/angular_velocity = 0.0
|
|
11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:0/0/physics_layer_1/angular_velocity = 0.0
|
|
12:0/0 = 0
|
|
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:0/0/physics_layer_0/angular_velocity = 0.0
|
|
12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:0/0/physics_layer_1/angular_velocity = 0.0
|
|
13:0/0 = 0
|
|
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:0/0/physics_layer_0/angular_velocity = 0.0
|
|
13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:0/0/physics_layer_1/angular_velocity = 0.0
|
|
14:0/0 = 0
|
|
14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:0/0/physics_layer_0/angular_velocity = 0.0
|
|
14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:0/0/physics_layer_1/angular_velocity = 0.0
|
|
0:1/0 = 0
|
|
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:1/0/physics_layer_0/angular_velocity = 0.0
|
|
0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:1/0/physics_layer_1/angular_velocity = 0.0
|
|
1:1/0 = 0
|
|
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:1/0/physics_layer_0/angular_velocity = 0.0
|
|
1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:1/0/physics_layer_1/angular_velocity = 0.0
|
|
2:1/0 = 0
|
|
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:1/0/physics_layer_0/angular_velocity = 0.0
|
|
2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:1/0/physics_layer_1/angular_velocity = 0.0
|
|
3:1/0 = 0
|
|
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:1/0/physics_layer_0/angular_velocity = 0.0
|
|
3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:1/0/physics_layer_1/angular_velocity = 0.0
|
|
4:1/0 = 0
|
|
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:1/0/physics_layer_0/angular_velocity = 0.0
|
|
4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:1/0/physics_layer_1/angular_velocity = 0.0
|
|
5:1/0 = 0
|
|
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:1/0/physics_layer_0/angular_velocity = 0.0
|
|
5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:1/0/physics_layer_1/angular_velocity = 0.0
|
|
6:1/0 = 0
|
|
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:1/0/physics_layer_0/angular_velocity = 0.0
|
|
6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:1/0/physics_layer_1/angular_velocity = 0.0
|
|
7:1/0 = 0
|
|
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:1/0/physics_layer_0/angular_velocity = 0.0
|
|
7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:1/0/physics_layer_1/angular_velocity = 0.0
|
|
8:1/0 = 0
|
|
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:1/0/physics_layer_0/angular_velocity = 0.0
|
|
8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:1/0/physics_layer_1/angular_velocity = 0.0
|
|
9:1/0 = 0
|
|
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:1/0/physics_layer_0/angular_velocity = 0.0
|
|
9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:1/0/physics_layer_1/angular_velocity = 0.0
|
|
10:1/0 = 0
|
|
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:1/0/physics_layer_0/angular_velocity = 0.0
|
|
10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:1/0/physics_layer_1/angular_velocity = 0.0
|
|
11:1/0 = 0
|
|
11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:1/0/physics_layer_0/angular_velocity = 0.0
|
|
11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:1/0/physics_layer_1/angular_velocity = 0.0
|
|
12:1/0 = 0
|
|
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:1/0/physics_layer_0/angular_velocity = 0.0
|
|
12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:1/0/physics_layer_1/angular_velocity = 0.0
|
|
13:1/0 = 0
|
|
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:1/0/physics_layer_0/angular_velocity = 0.0
|
|
13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:1/0/physics_layer_1/angular_velocity = 0.0
|
|
14:1/0 = 0
|
|
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:1/0/physics_layer_0/angular_velocity = 0.0
|
|
14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:1/0/physics_layer_1/angular_velocity = 0.0
|
|
0:2/0 = 0
|
|
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:2/0/physics_layer_0/angular_velocity = 0.0
|
|
0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:2/0/physics_layer_1/angular_velocity = 0.0
|
|
1:2/0 = 0
|
|
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:2/0/physics_layer_0/angular_velocity = 0.0
|
|
1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:2/0/physics_layer_1/angular_velocity = 0.0
|
|
2:2/0 = 0
|
|
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:2/0/physics_layer_0/angular_velocity = 0.0
|
|
2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:2/0/physics_layer_1/angular_velocity = 0.0
|
|
3:2/0 = 0
|
|
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:2/0/physics_layer_0/angular_velocity = 0.0
|
|
3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:2/0/physics_layer_1/angular_velocity = 0.0
|
|
4:2/0 = 0
|
|
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:2/0/physics_layer_0/angular_velocity = 0.0
|
|
4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:2/0/physics_layer_1/angular_velocity = 0.0
|
|
5:2/0 = 0
|
|
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:2/0/physics_layer_0/angular_velocity = 0.0
|
|
5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:2/0/physics_layer_1/angular_velocity = 0.0
|
|
6:2/0 = 0
|
|
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:2/0/physics_layer_0/angular_velocity = 0.0
|
|
6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:2/0/physics_layer_1/angular_velocity = 0.0
|
|
7:2/0 = 0
|
|
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:2/0/physics_layer_0/angular_velocity = 0.0
|
|
7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:2/0/physics_layer_1/angular_velocity = 0.0
|
|
8:2/0 = 0
|
|
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:2/0/physics_layer_0/angular_velocity = 0.0
|
|
8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:2/0/physics_layer_1/angular_velocity = 0.0
|
|
9:2/0 = 0
|
|
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:2/0/physics_layer_0/angular_velocity = 0.0
|
|
9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:2/0/physics_layer_1/angular_velocity = 0.0
|
|
10:2/0 = 0
|
|
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:2/0/physics_layer_0/angular_velocity = 0.0
|
|
10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:2/0/physics_layer_1/angular_velocity = 0.0
|
|
11:2/0 = 0
|
|
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:2/0/physics_layer_0/angular_velocity = 0.0
|
|
11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:2/0/physics_layer_1/angular_velocity = 0.0
|
|
12:2/0 = 0
|
|
12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:2/0/physics_layer_0/angular_velocity = 0.0
|
|
12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:2/0/physics_layer_1/angular_velocity = 0.0
|
|
13:2/0 = 0
|
|
13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:2/0/physics_layer_0/angular_velocity = 0.0
|
|
13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:2/0/physics_layer_1/angular_velocity = 0.0
|
|
14:2/0 = 0
|
|
14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:2/0/physics_layer_0/angular_velocity = 0.0
|
|
14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:2/0/physics_layer_1/angular_velocity = 0.0
|
|
0:3/0 = 0
|
|
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:3/0/physics_layer_0/angular_velocity = 0.0
|
|
0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:3/0/physics_layer_1/angular_velocity = 0.0
|
|
1:3/0 = 0
|
|
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:3/0/physics_layer_0/angular_velocity = 0.0
|
|
1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:3/0/physics_layer_1/angular_velocity = 0.0
|
|
2:3/0 = 0
|
|
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:3/0/physics_layer_0/angular_velocity = 0.0
|
|
2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:3/0/physics_layer_1/angular_velocity = 0.0
|
|
3:3/0 = 0
|
|
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:3/0/physics_layer_0/angular_velocity = 0.0
|
|
3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:3/0/physics_layer_1/angular_velocity = 0.0
|
|
4:3/0 = 0
|
|
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:3/0/physics_layer_0/angular_velocity = 0.0
|
|
4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:3/0/physics_layer_1/angular_velocity = 0.0
|
|
5:3/0 = 0
|
|
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:3/0/physics_layer_0/angular_velocity = 0.0
|
|
5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:3/0/physics_layer_1/angular_velocity = 0.0
|
|
6:3/0 = 0
|
|
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:3/0/physics_layer_0/angular_velocity = 0.0
|
|
6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:3/0/physics_layer_1/angular_velocity = 0.0
|
|
7:3/0 = 0
|
|
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:3/0/physics_layer_0/angular_velocity = 0.0
|
|
7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:3/0/physics_layer_1/angular_velocity = 0.0
|
|
8:3/0 = 0
|
|
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:3/0/physics_layer_0/angular_velocity = 0.0
|
|
8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:3/0/physics_layer_1/angular_velocity = 0.0
|
|
10:3/0 = 0
|
|
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:3/0/physics_layer_0/angular_velocity = 0.0
|
|
10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:3/0/physics_layer_1/angular_velocity = 0.0
|
|
11:3/0 = 0
|
|
11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:3/0/physics_layer_0/angular_velocity = 0.0
|
|
11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:3/0/physics_layer_1/angular_velocity = 0.0
|
|
0:4/0 = 0
|
|
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:4/0/physics_layer_0/angular_velocity = 0.0
|
|
0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:4/0/physics_layer_1/angular_velocity = 0.0
|
|
1:4/0 = 0
|
|
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:4/0/physics_layer_0/angular_velocity = 0.0
|
|
1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:4/0/physics_layer_1/angular_velocity = 0.0
|
|
2:4/0 = 0
|
|
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:4/0/physics_layer_0/angular_velocity = 0.0
|
|
2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:4/0/physics_layer_1/angular_velocity = 0.0
|
|
7:4/0 = 0
|
|
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:4/0/physics_layer_0/angular_velocity = 0.0
|
|
7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:4/0/physics_layer_1/angular_velocity = 0.0
|
|
8:4/0 = 0
|
|
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:4/0/physics_layer_0/angular_velocity = 0.0
|
|
8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:4/0/physics_layer_1/angular_velocity = 0.0
|
|
11:4/0 = 0
|
|
11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:4/0/physics_layer_0/angular_velocity = 0.0
|
|
11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:4/0/physics_layer_1/angular_velocity = 0.0
|
|
12:4/0 = 0
|
|
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:4/0/physics_layer_0/angular_velocity = 0.0
|
|
12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:4/0/physics_layer_1/angular_velocity = 0.0
|
|
13:4/0 = 0
|
|
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:4/0/physics_layer_0/angular_velocity = 0.0
|
|
13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:4/0/physics_layer_1/angular_velocity = 0.0
|
|
0:5/0 = 0
|
|
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:5/0/physics_layer_0/angular_velocity = 0.0
|
|
0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:5/0/physics_layer_1/angular_velocity = 0.0
|
|
1:5/0 = 0
|
|
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:5/0/physics_layer_0/angular_velocity = 0.0
|
|
1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:5/0/physics_layer_1/angular_velocity = 0.0
|
|
2:5/0 = 0
|
|
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:5/0/physics_layer_0/angular_velocity = 0.0
|
|
2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:5/0/physics_layer_1/angular_velocity = 0.0
|
|
0:6/0 = 0
|
|
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:6/0/physics_layer_0/angular_velocity = 0.0
|
|
0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:6/0/physics_layer_1/angular_velocity = 0.0
|
|
1:6/0 = 0
|
|
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:6/0/physics_layer_0/angular_velocity = 0.0
|
|
1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:6/0/physics_layer_1/angular_velocity = 0.0
|
|
2:6/0 = 0
|
|
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:6/0/physics_layer_0/angular_velocity = 0.0
|
|
2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:6/0/physics_layer_1/angular_velocity = 0.0
|
|
3:6/0 = 0
|
|
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:6/0/physics_layer_0/angular_velocity = 0.0
|
|
3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:6/0/physics_layer_1/angular_velocity = 0.0
|
|
4:6/0 = 0
|
|
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:6/0/physics_layer_0/angular_velocity = 0.0
|
|
4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:6/0/physics_layer_1/angular_velocity = 0.0
|
|
5:6/0 = 0
|
|
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:6/0/physics_layer_0/angular_velocity = 0.0
|
|
5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:6/0/physics_layer_1/angular_velocity = 0.0
|
|
6:6/0 = 0
|
|
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:6/0/physics_layer_0/angular_velocity = 0.0
|
|
6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:6/0/physics_layer_1/angular_velocity = 0.0
|
|
7:6/0 = 0
|
|
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:6/0/physics_layer_0/angular_velocity = 0.0
|
|
7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:6/0/physics_layer_1/angular_velocity = 0.0
|
|
8:6/0 = 0
|
|
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:6/0/physics_layer_0/angular_velocity = 0.0
|
|
8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:6/0/physics_layer_1/angular_velocity = 0.0
|
|
9:6/0 = 0
|
|
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:6/0/physics_layer_0/angular_velocity = 0.0
|
|
9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:6/0/physics_layer_1/angular_velocity = 0.0
|
|
10:6/0 = 0
|
|
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:6/0/physics_layer_0/angular_velocity = 0.0
|
|
10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:6/0/physics_layer_1/angular_velocity = 0.0
|
|
11:6/0 = 0
|
|
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:6/0/physics_layer_0/angular_velocity = 0.0
|
|
11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:6/0/physics_layer_1/angular_velocity = 0.0
|
|
12:6/0 = 0
|
|
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:6/0/physics_layer_0/angular_velocity = 0.0
|
|
12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:6/0/physics_layer_1/angular_velocity = 0.0
|
|
13:6/0 = 0
|
|
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:6/0/physics_layer_0/angular_velocity = 0.0
|
|
13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:6/0/physics_layer_1/angular_velocity = 0.0
|
|
14:6/0 = 0
|
|
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:6/0/physics_layer_0/angular_velocity = 0.0
|
|
14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:6/0/physics_layer_1/angular_velocity = 0.0
|
|
15:6/0 = 0
|
|
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:6/0/physics_layer_0/angular_velocity = 0.0
|
|
15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:6/0/physics_layer_1/angular_velocity = 0.0
|
|
0:7/0 = 0
|
|
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:7/0/physics_layer_0/angular_velocity = 0.0
|
|
0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:7/0/physics_layer_1/angular_velocity = 0.0
|
|
1:7/0 = 0
|
|
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:7/0/physics_layer_0/angular_velocity = 0.0
|
|
1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:7/0/physics_layer_1/angular_velocity = 0.0
|
|
2:7/0 = 0
|
|
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:7/0/physics_layer_0/angular_velocity = 0.0
|
|
2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:7/0/physics_layer_1/angular_velocity = 0.0
|
|
3:7/0 = 0
|
|
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:7/0/physics_layer_0/angular_velocity = 0.0
|
|
3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:7/0/physics_layer_1/angular_velocity = 0.0
|
|
4:7/0 = 0
|
|
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:7/0/physics_layer_0/angular_velocity = 0.0
|
|
4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:7/0/physics_layer_1/angular_velocity = 0.0
|
|
5:7/0 = 0
|
|
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:7/0/physics_layer_0/angular_velocity = 0.0
|
|
5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:7/0/physics_layer_1/angular_velocity = 0.0
|
|
6:7/0 = 0
|
|
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:7/0/physics_layer_0/angular_velocity = 0.0
|
|
6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:7/0/physics_layer_1/angular_velocity = 0.0
|
|
7:7/0 = 0
|
|
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:7/0/physics_layer_0/angular_velocity = 0.0
|
|
7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:7/0/physics_layer_1/angular_velocity = 0.0
|
|
8:7/0 = 0
|
|
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:7/0/physics_layer_0/angular_velocity = 0.0
|
|
8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:7/0/physics_layer_1/angular_velocity = 0.0
|
|
9:7/0 = 0
|
|
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:7/0/physics_layer_0/angular_velocity = 0.0
|
|
9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:7/0/physics_layer_1/angular_velocity = 0.0
|
|
10:7/0 = 0
|
|
10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:7/0/physics_layer_0/angular_velocity = 0.0
|
|
10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:7/0/physics_layer_1/angular_velocity = 0.0
|
|
11:7/0 = 0
|
|
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:7/0/physics_layer_0/angular_velocity = 0.0
|
|
11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:7/0/physics_layer_1/angular_velocity = 0.0
|
|
12:7/0 = 0
|
|
12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:7/0/physics_layer_0/angular_velocity = 0.0
|
|
12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:7/0/physics_layer_1/angular_velocity = 0.0
|
|
13:7/0 = 0
|
|
13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:7/0/physics_layer_0/angular_velocity = 0.0
|
|
13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:7/0/physics_layer_1/angular_velocity = 0.0
|
|
14:7/0 = 0
|
|
14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:7/0/physics_layer_0/angular_velocity = 0.0
|
|
14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:7/0/physics_layer_1/angular_velocity = 0.0
|
|
15:7/0 = 0
|
|
15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:7/0/physics_layer_0/angular_velocity = 0.0
|
|
15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:7/0/physics_layer_1/angular_velocity = 0.0
|
|
0:8/0 = 0
|
|
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:8/0/physics_layer_0/angular_velocity = 0.0
|
|
0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:8/0/physics_layer_1/angular_velocity = 0.0
|
|
1:8/0 = 0
|
|
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:8/0/physics_layer_0/angular_velocity = 0.0
|
|
1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:8/0/physics_layer_1/angular_velocity = 0.0
|
|
2:8/0 = 0
|
|
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:8/0/physics_layer_0/angular_velocity = 0.0
|
|
2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:8/0/physics_layer_1/angular_velocity = 0.0
|
|
3:8/0 = 0
|
|
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:8/0/physics_layer_0/angular_velocity = 0.0
|
|
3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:8/0/physics_layer_1/angular_velocity = 0.0
|
|
4:8/0 = 0
|
|
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:8/0/physics_layer_0/angular_velocity = 0.0
|
|
4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:8/0/physics_layer_1/angular_velocity = 0.0
|
|
5:8/0 = 0
|
|
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:8/0/physics_layer_0/angular_velocity = 0.0
|
|
5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:8/0/physics_layer_1/angular_velocity = 0.0
|
|
6:8/0 = 0
|
|
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:8/0/physics_layer_0/angular_velocity = 0.0
|
|
6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:8/0/physics_layer_1/angular_velocity = 0.0
|
|
7:8/0 = 0
|
|
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:8/0/physics_layer_0/angular_velocity = 0.0
|
|
7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:8/0/physics_layer_1/angular_velocity = 0.0
|
|
8:8/0 = 0
|
|
8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:8/0/physics_layer_0/angular_velocity = 0.0
|
|
8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:8/0/physics_layer_1/angular_velocity = 0.0
|
|
9:8/0 = 0
|
|
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:8/0/physics_layer_0/angular_velocity = 0.0
|
|
9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:8/0/physics_layer_1/angular_velocity = 0.0
|
|
10:8/0 = 0
|
|
10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:8/0/physics_layer_0/angular_velocity = 0.0
|
|
10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:8/0/physics_layer_1/angular_velocity = 0.0
|
|
11:8/0 = 0
|
|
11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:8/0/physics_layer_0/angular_velocity = 0.0
|
|
11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:8/0/physics_layer_1/angular_velocity = 0.0
|
|
12:8/0 = 0
|
|
12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:8/0/physics_layer_0/angular_velocity = 0.0
|
|
12:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:8/0/physics_layer_1/angular_velocity = 0.0
|
|
13:8/0 = 0
|
|
13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:8/0/physics_layer_0/angular_velocity = 0.0
|
|
13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:8/0/physics_layer_1/angular_velocity = 0.0
|
|
14:8/0 = 0
|
|
14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:8/0/physics_layer_0/angular_velocity = 0.0
|
|
14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:8/0/physics_layer_1/angular_velocity = 0.0
|
|
15:8/0 = 0
|
|
15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:8/0/physics_layer_0/angular_velocity = 0.0
|
|
15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:8/0/physics_layer_1/angular_velocity = 0.0
|
|
0:9/0 = 0
|
|
0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:9/0/physics_layer_0/angular_velocity = 0.0
|
|
0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:9/0/physics_layer_1/angular_velocity = 0.0
|
|
1:9/0 = 0
|
|
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:9/0/physics_layer_0/angular_velocity = 0.0
|
|
1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:9/0/physics_layer_1/angular_velocity = 0.0
|
|
2:9/0 = 0
|
|
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:9/0/physics_layer_0/angular_velocity = 0.0
|
|
2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:9/0/physics_layer_1/angular_velocity = 0.0
|
|
3:9/0 = 0
|
|
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:9/0/physics_layer_0/angular_velocity = 0.0
|
|
3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:9/0/physics_layer_1/angular_velocity = 0.0
|
|
4:9/0 = 0
|
|
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:9/0/physics_layer_0/angular_velocity = 0.0
|
|
4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:9/0/physics_layer_1/angular_velocity = 0.0
|
|
5:9/0 = 0
|
|
5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:9/0/physics_layer_0/angular_velocity = 0.0
|
|
5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:9/0/physics_layer_1/angular_velocity = 0.0
|
|
6:9/0 = 0
|
|
6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:9/0/physics_layer_0/angular_velocity = 0.0
|
|
6:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:9/0/physics_layer_1/angular_velocity = 0.0
|
|
7:9/0 = 0
|
|
7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:9/0/physics_layer_0/angular_velocity = 0.0
|
|
7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:9/0/physics_layer_1/angular_velocity = 0.0
|
|
8:9/0 = 0
|
|
8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:9/0/physics_layer_0/angular_velocity = 0.0
|
|
8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:9/0/physics_layer_1/angular_velocity = 0.0
|
|
9:9/0 = 0
|
|
9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:9/0/physics_layer_0/angular_velocity = 0.0
|
|
9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:9/0/physics_layer_1/angular_velocity = 0.0
|
|
10:9/0 = 0
|
|
10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:9/0/physics_layer_0/angular_velocity = 0.0
|
|
10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:9/0/physics_layer_1/angular_velocity = 0.0
|
|
11:9/0 = 0
|
|
11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:9/0/physics_layer_0/angular_velocity = 0.0
|
|
11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:9/0/physics_layer_1/angular_velocity = 0.0
|
|
12:9/0 = 0
|
|
12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:9/0/physics_layer_0/angular_velocity = 0.0
|
|
12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:9/0/physics_layer_1/angular_velocity = 0.0
|
|
13:9/0 = 0
|
|
13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:9/0/physics_layer_0/angular_velocity = 0.0
|
|
13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:9/0/physics_layer_1/angular_velocity = 0.0
|
|
14:9/0 = 0
|
|
14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:9/0/physics_layer_0/angular_velocity = 0.0
|
|
14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:9/0/physics_layer_1/angular_velocity = 0.0
|
|
15:9/0 = 0
|
|
15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:9/0/physics_layer_0/angular_velocity = 0.0
|
|
15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:9/0/physics_layer_1/angular_velocity = 0.0
|
|
0:10/0 = 0
|
|
0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:10/0/physics_layer_0/angular_velocity = 0.0
|
|
0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:10/0/physics_layer_1/angular_velocity = 0.0
|
|
1:10/0 = 0
|
|
1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:10/0/physics_layer_0/angular_velocity = 0.0
|
|
1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:10/0/physics_layer_1/angular_velocity = 0.0
|
|
2:10/0 = 0
|
|
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:10/0/physics_layer_0/angular_velocity = 0.0
|
|
2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:10/0/physics_layer_1/angular_velocity = 0.0
|
|
3:10/0 = 0
|
|
3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:10/0/physics_layer_0/angular_velocity = 0.0
|
|
3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:10/0/physics_layer_1/angular_velocity = 0.0
|
|
4:10/0 = 0
|
|
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:10/0/physics_layer_0/angular_velocity = 0.0
|
|
4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:10/0/physics_layer_1/angular_velocity = 0.0
|
|
5:10/0 = 0
|
|
5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:10/0/physics_layer_0/angular_velocity = 0.0
|
|
5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:10/0/physics_layer_1/angular_velocity = 0.0
|
|
6:10/0 = 0
|
|
6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:10/0/physics_layer_0/angular_velocity = 0.0
|
|
6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:10/0/physics_layer_1/angular_velocity = 0.0
|
|
7:10/0 = 0
|
|
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:10/0/physics_layer_0/angular_velocity = 0.0
|
|
7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:10/0/physics_layer_1/angular_velocity = 0.0
|
|
8:10/0 = 0
|
|
8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:10/0/physics_layer_0/angular_velocity = 0.0
|
|
8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:10/0/physics_layer_1/angular_velocity = 0.0
|
|
9:10/0 = 0
|
|
9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:10/0/physics_layer_0/angular_velocity = 0.0
|
|
9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:10/0/physics_layer_1/angular_velocity = 0.0
|
|
10:10/0 = 0
|
|
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:10/0/physics_layer_0/angular_velocity = 0.0
|
|
10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:10/0/physics_layer_1/angular_velocity = 0.0
|
|
11:10/0 = 0
|
|
11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:10/0/physics_layer_0/angular_velocity = 0.0
|
|
11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:10/0/physics_layer_1/angular_velocity = 0.0
|
|
12:10/0 = 0
|
|
12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:10/0/physics_layer_0/angular_velocity = 0.0
|
|
12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:10/0/physics_layer_1/angular_velocity = 0.0
|
|
13:10/0 = 0
|
|
13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:10/0/physics_layer_0/angular_velocity = 0.0
|
|
13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:10/0/physics_layer_1/angular_velocity = 0.0
|
|
14:10/0 = 0
|
|
14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:10/0/physics_layer_0/angular_velocity = 0.0
|
|
14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:10/0/physics_layer_1/angular_velocity = 0.0
|
|
15:10/0 = 0
|
|
15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:10/0/physics_layer_0/angular_velocity = 0.0
|
|
15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:10/0/physics_layer_1/angular_velocity = 0.0
|
|
12:3/0 = 0
|
|
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:3/0/physics_layer_0/angular_velocity = 0.0
|
|
12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:3/0/physics_layer_1/angular_velocity = 0.0
|
|
13:3/0 = 0
|
|
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:3/0/physics_layer_0/angular_velocity = 0.0
|
|
13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:3/0/physics_layer_1/angular_velocity = 0.0
|
|
14:3/0 = 0
|
|
14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:3/0/physics_layer_0/angular_velocity = 0.0
|
|
14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:3/0/physics_layer_1/angular_velocity = 0.0
|
|
15:3/0 = 0
|
|
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:3/0/physics_layer_0/angular_velocity = 0.0
|
|
15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:3/0/physics_layer_1/angular_velocity = 0.0
|
|
15:4/0 = 0
|
|
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:4/0/physics_layer_0/angular_velocity = 0.0
|
|
15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:4/0/physics_layer_1/angular_velocity = 0.0
|
|
14:4/0 = 0
|
|
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:4/0/physics_layer_0/angular_velocity = 0.0
|
|
14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:4/0/physics_layer_1/angular_velocity = 0.0
|
|
14:5/0 = 0
|
|
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:5/0/physics_layer_0/angular_velocity = 0.0
|
|
14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:5/0/physics_layer_1/angular_velocity = 0.0
|
|
15:5/0 = 0
|
|
15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:5/0/physics_layer_0/angular_velocity = 0.0
|
|
15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:5/0/physics_layer_1/angular_velocity = 0.0
|
|
|
|
[resource]
|
|
physics_layer_0/collision_layer = 16
|
|
physics_layer_0/collision_mask = 0
|
|
physics_layer_1/collision_layer = 32
|
|
sources/0 = SubResource("TileSetAtlasSource_oitv5")
|
|
sources/1 = SubResource("TileSetAtlasSource_f5ev5")
|
|
sources/2 = SubResource("TileSetAtlasSource_2v4nl")
|
|
sources/3 = SubResource("TileSetAtlasSource_ojbk6")
|