Les deux fonctionalités étaient cassées, mais ensemble. Donc le wall kick, quand la princesse est au mur, le joueur peut maintenant donner une direction et à le temps de la maintenir sans que la princesse sorte de se position "collée au mur". Et ce pendant 20 frames soit 333ms. Une fois passé ce délai, la princesse se décolera du mur. Une fois décollée, rien ne sert de sauter, mais ça se voit. Vu que le joueur a le temps de pointer dans une direction pour kicker, alors, il en va de même pour le dash. J'ai supprimé les rêgles complexes qui liaent le dash au wall hug. Maintenant, le joueur doit pointer dans une direction pour que le dash ait lieu correctement. Si le joueur ne pointe pas dans une direction, alors le dash ne se produit pas. Plus quelques autres corrections: Le dash counter passait à -1 et donc faisait boucler la dash speed sur la fin de l'execution. C'est corrigé. J'ai aussi rajouté de la durée de dash globalement c'est plus agréable.
516 lines
14 KiB
Plaintext
516 lines
14 KiB
Plaintext
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WALK_INCR_AIR = 4
|
|
|
|
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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|
sprite_frames = SubResource("SpriteFrames_q52wx")
|
|
animation = &"idle"
|
|
frame_progress = 0.890388
|
|
|
|
[node name="wall_detect_left" type="RayCast2D" parent="."]
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|
target_position = Vector2(-8, 0)
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|
collision_mask = 16
|
|
|
|
[node name="wall_detect_left2" type="RayCast2D" parent="."]
|
|
position = Vector2(0, -12)
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|
target_position = Vector2(-8, 0)
|
|
collision_mask = 16
|
|
|
|
[node name="wall_detect_left3" type="RayCast2D" parent="."]
|
|
position = Vector2(0, 22)
|
|
target_position = Vector2(-8, 0)
|
|
collision_mask = 16
|
|
|
|
[node name="wall_detect_right" type="RayCast2D" parent="."]
|
|
target_position = Vector2(8, 0)
|
|
collision_mask = 16
|
|
|
|
[node name="wall_detect_right2" type="RayCast2D" parent="."]
|
|
position = Vector2(0, -12)
|
|
target_position = Vector2(8, 0)
|
|
collision_mask = 16
|
|
|
|
[node name="wall_detect_right3" type="RayCast2D" parent="."]
|
|
position = Vector2(0, 22)
|
|
target_position = Vector2(8, 0)
|
|
collision_mask = 16
|
|
|
|
[node name="Camera2D" type="Camera2D" parent="."]
|
|
zoom = Vector2(2, 2)
|
|
position_smoothing_enabled = true
|
|
position_smoothing_speed = 10.0
|
|
drag_horizontal_enabled = true
|
|
drag_vertical_enabled = true
|
|
|
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
|
position = Vector2(0, 4)
|
|
shape = SubResource("CapsuleShape2D_6r7th")
|
|
|
|
[node name="ground_far_detect" type="RayCast2D" parent="."]
|
|
position = Vector2(4, 0)
|
|
target_position = Vector2(0, 42)
|
|
collision_mask = 16
|
|
|
|
[node name="ground_far_detect2" type="RayCast2D" parent="."]
|
|
position = Vector2(-4, 0)
|
|
target_position = Vector2(0, 42)
|
|
collision_mask = 16
|
|
|
|
[node name="Death player" type="AnimationPlayer" parent="."]
|
|
libraries = {
|
|
"": SubResource("AnimationLibrary_hxxp0")
|
|
}
|
|
|
|
[node name="vignetting" type="PointLight2D" parent="."]
|
|
visible = false
|
|
energy = 1.8
|
|
blend_mode = 1
|
|
texture = SubResource("GradientTexture2D_t1uxd")
|
|
texture_scale = 1.85
|
|
|
|
[node name="light" type="PointLight2D" parent="."]
|
|
position = Vector2(0, 1.66669)
|
|
scale = Vector2(0.163303, 0.193631)
|
|
energy = 0.74
|
|
blend_mode = 2
|
|
shadow_enabled = true
|
|
texture = ExtResource("8_8c83t")
|
|
texture_scale = 0.44
|
|
|
|
[connection signal="animation_finished" from="Death player" to="." method="_on_death_player_animation_finished"]
|