Files
Princesse-Lactose/ms/main.ms
Thomas Lavocat e0deb730ec princesse lactose: premier commit
La princesse, saute, se déplace et s'amuse comme une folle.
Les collisions ne marchent pas totalement bien.
Ça s'améliorera au fil du temps.
Grâce à git, les choses vont s'améliorer.
2023-04-03 09:33:50 +02:00

101 lines
2.4 KiB
Plaintext

init = function()
played_map = "map2"
mapw =
maph =
princess = new Princess(0, 10, played_map)
prev_time = system.time()
prevx = 0
prevy = 0
end
update = function()
if not maps[played_map].ready then
return
end
now = system.time()
timedelta = now - prev_time
princess.update_me()
//----------------------------------------------------------------------------
//
// Gestion des inputs
wants_jump = keyboard.SPACE or gamepad.A
stop_jump = keyboard.release.SPACE or gamepad.release.A
wants_left = keyboard.LEFT or gamepad.LEFT_STICK_LEFT
wants_climb = keyboard.UP or gamepad.LEFT_STICK_UP
wants_right = keyboard.RIGHT or gamepad.LEFT_STICK_RIGHT
wants_crouch = keyboard.DOWN or gamepad.LEFT_STICK_DOWN
wants_run = keyboard.SHIFT_LEFT or gamepad.X
wants_dash = keyboard.ALT_LEFT or gamepad.RT
// Sauter n'est possible que si l'on est pas déjà en train de sauter et que
// la princesse a les pieds au sol
/*
if (wants_jump and not princess_states.contains(JUMPING) and
(on_ground or on_climbable)) then
princess_states.push(JUMPING)
end
*/
if wants_right then
princess.go_right()
else
princess.stop_going_right()
end
if wants_left then
princess.go_left()
else
princess.stop_going_left()
end
if wants_jump then
princess.do_jump()
end
if stop_jump then
princess.stop_jump()
end
/*
if wants_run and not princess_states.contains(RUNNING) then
princess_states.push(RUNNING)
end
if not wants_run then
princess_states.removeElement(RUNNING)
end
can_climbe = (on_climbable or heads_on_climbable)
if wants_climb and not princess_states.contains(CLIMBING) and can_climbe then
princess_states.push(CLIMBING)
end
if not wants_climb or not can_climbe then
princess_states.removeElement(CLIMBING)
end
if wants_crouch and not princess_states.contains(CLIMBING_DOWN) and can_climbe then
princess_states.push(CLIMBING_DOWN)
end
if not wants_crouch or not can_climbe then
princess_states.removeElement(CLIMBING_DOWN)
end
*/
prev_time = now
end
draw = function()
screen.fillRect(0,0,screen.width,screen.height,"rgb(171,255,255)")
screen.drawMap(played_map,
princess.xoffset,
princess.yoffset,
princess.map.width*princess.map.block_width,
princess.map.height*princess.map.block_height)
princess.draw_me()
end