le pathfinder emène exactement là où on a cliqué
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		| @@ -77,7 +77,7 @@ func _process(delta: float) -> void: | |||||||
| 				controled.moveFeetTo(world.to_global(world.map_to_local(toFollow.front()))); | 				controled.moveFeetTo(world.to_global(world.map_to_local(toFollow.front()))); | ||||||
| 		else: | 		else: | ||||||
| 			var distance_to_goal =  abs(destination - my_global_position) | 			var distance_to_goal =  abs(destination - my_global_position) | ||||||
| 			if distance_to_goal>Vector2(3, 3): | 			if distance_to_goal.x > 3 or distance_to_goal.y > 3: | ||||||
| 				controled.moveFeetTo(destination) | 				controled.moveFeetTo(destination) | ||||||
| 			else: | 			else: | ||||||
| 				destination = Vector2.INF | 				destination = Vector2.INF | ||||||
|   | |||||||
| @@ -89,4 +89,6 @@ textures/canvas_textures/default_texture_filter=0 | |||||||
| renderer/rendering_method="gl_compatibility" | renderer/rendering_method="gl_compatibility" | ||||||
| renderer/rendering_method.mobile="gl_compatibility" | renderer/rendering_method.mobile="gl_compatibility" | ||||||
| textures/vram_compression/import_etc2_astc=true | textures/vram_compression/import_etc2_astc=true | ||||||
|  | textures/lossless_compression/force_png=true | ||||||
|  | textures/default_filters/anisotropic_filtering_level=0 | ||||||
| anti_aliasing/screen_space_roughness_limiter/enabled=false | anti_aliasing/screen_space_roughness_limiter/enabled=false | ||||||
|   | |||||||
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