le pathfinder emène exactement là où on a cliqué

This commit is contained in:
Thomas
2025-03-29 19:54:58 +01:00
parent 629c6b1b11
commit 01fb28cbdf
2 changed files with 3 additions and 1 deletions

View File

@@ -77,7 +77,7 @@ func _process(delta: float) -> void:
controled.moveFeetTo(world.to_global(world.map_to_local(toFollow.front()))); controled.moveFeetTo(world.to_global(world.map_to_local(toFollow.front())));
else: else:
var distance_to_goal = abs(destination - my_global_position) var distance_to_goal = abs(destination - my_global_position)
if distance_to_goal>Vector2(3, 3): if distance_to_goal.x > 3 or distance_to_goal.y > 3:
controled.moveFeetTo(destination) controled.moveFeetTo(destination)
else: else:
destination = Vector2.INF destination = Vector2.INF

View File

@@ -89,4 +89,6 @@ textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility" renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true textures/vram_compression/import_etc2_astc=true
textures/lossless_compression/force_png=true
textures/default_filters/anisotropic_filtering_level=0
anti_aliasing/screen_space_roughness_limiter/enabled=false anti_aliasing/screen_space_roughness_limiter/enabled=false