le pathfinder emène exactement là où on a cliqué
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@@ -77,7 +77,7 @@ func _process(delta: float) -> void:
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controled.moveFeetTo(world.to_global(world.map_to_local(toFollow.front())));
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controled.moveFeetTo(world.to_global(world.map_to_local(toFollow.front())));
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else:
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else:
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var distance_to_goal = abs(destination - my_global_position)
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var distance_to_goal = abs(destination - my_global_position)
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if distance_to_goal>Vector2(3, 3):
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if distance_to_goal.x > 3 or distance_to_goal.y > 3:
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controled.moveFeetTo(destination)
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controled.moveFeetTo(destination)
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else:
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else:
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destination = Vector2.INF
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destination = Vector2.INF
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@@ -89,4 +89,6 @@ textures/canvas_textures/default_texture_filter=0
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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textures/vram_compression/import_etc2_astc=true
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textures/vram_compression/import_etc2_astc=true
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textures/lossless_compression/force_png=true
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textures/default_filters/anisotropic_filtering_level=0
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anti_aliasing/screen_space_roughness_limiter/enabled=false
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anti_aliasing/screen_space_roughness_limiter/enabled=false
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