des indices d'intéractions à base de shaders et de bulles
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								UI/clues/button_clue.gd
									
									
									
									
									
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								UI/clues/button_clue.gd
									
									
									
									
									
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							| @@ -0,0 +1,9 @@ | ||||
| extends Sprite2D | ||||
| class_name Clue | ||||
|  | ||||
| func setVisible(isV: bool): | ||||
| 	visible = isV | ||||
| 	if isV: | ||||
| 		$AnimationPlayer.play("move") | ||||
| 	else: | ||||
| 		$AnimationPlayer.stop() | ||||
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